Iron Hands
#992 · Pokémon: Wishes of Tomorrow · unchanged from the official games

Iron Hands

FightingElectricQuark Drive

In Wishes of Tomorrow: It is not in any of this guide's encounter tables. Its type (Fighting / Electric), base stats (total 570) and abilities are the same as in the official games.

Level-up moves 18

LvMoveTypeCatPowAccPP
1Arm Thrust
Straight-arm punches that strike the foe 2 to 5 times.
FightingPhys1510020
1Electric Terrain
Electrifies the ground for 5 turns. Prevents sleep.
ElectricStat——10
1Focus Energy
Focuses power to raise the critical-hit ratio.
NormalStat——30
1Sand Attack
Reduces the foe's accuracy by hurling sand in its face.
GroundStat—10015
1Tackle
Charges the foe with a full- body tackle.
NormalPhys4010035
7Fake Out
Moves 1st and flinches. Only works on user's 1st turn.
NormalPhys4010010
14Whirlwind
Blows away the foe, switches it out or ends wild battle.
NormalStat——20
21Thunder Punch
An electrified punch that may paralyze the foe.
ElectricPhys7510015
28Slam
Slams the foe with a long tail, vine, etc.
NormalPhys807520
35Force Palm
A shock wave attack that may paralyze the foe.
FightingPhys6010010
42Seismic Toss
Inflicts damage identical to the user's level.
FightingPhys110020
49Charge
Charges power to boost the Electric move used next.
ElectricStat——20
56Wild Charge
An electrical tackle that also hurts the user.
ElectricPhys9010015
63Close Combat
A strong attack but lowers the defensive stats.
FightingPhys1201005
70Detect
Evades attack, but may fail if used in succession.
FightingStat——5
77Heavy Slam
Does more damage if the user outweighs the foe.
SteelPhys110010
84Belly Drum
Maximizes Attack while sacrificing half of max HP.
NormalStat——10
91Focus Punch
Powerful attack, moves last. The user flinches if hit.
FightingPhys15010020

* a legal move, just moved to level-up · ** new to this game

TMs & HMs 17

#Move · where to get itTypePow
TM01Focus Punch
Nowhere in the region hands this one out — the game doesn't say where it comes from
Fighting150
TM10Hidden Power
Nowhere in the region hands this one out — the game doesn't say where it comes from
Normal60
TM15Hyper Beam
National Park
Normal150
TM17Protect
Walnut Woods
Normal—
TM21Frustration
Nowhere in the region hands this one out — the game doesn't say where it comes from
Normal1
TM24Thunderbolt
Munen Tunnel
Electric90
TM25Thunder
Tradewind Department Store
Electric110
TM26Earthquake
National Park
Ground100
TM27Return
Nowhere in the region hands this one out — the game doesn't say where it comes from
Normal1
TM31Brick Break
Nowhere in the region hands this one out — the game doesn't say where it comes from
Fighting75
TM39Rock Tomb
Nowhere in the region hands this one out — the game doesn't say where it comes from
Rock60
TM42Facade
Nowhere in the region hands this one out — the game doesn't say where it comes from
Normal70
TM43Secret Power
Nowhere in the region hands this one out — the game doesn't say where it comes from
Normal70
TM44Rest
Nowhere in the region hands this one out — the game doesn't say where it comes from
Psychic—
TM52Close Combat
Nowhere in the region hands this one out — the game doesn't say where it comes from
Fighting120
TM54Play Rough
Nowhere in the region hands this one out — the game doesn't say where it comes from
Fairy90
TM55Swords Dance
Nowhere in the region hands this one out — the game doesn't say where it comes from
Normal—

Where to find Iron Hands

Not found in the wild — evolve or trade for it.

Other changes in this game

  • Move tutors: Swords Dance, Body Slam, Endure, Fire Punch, Ice Punch, Rock Slide, Seismic Toss, Thunder Punch