#1001 · Pokémon Exceeded · unchanged from the official games
Iron Hands
FightingElectricQuark Drive
In Exceeded: It is not in any of this guide's encounter tables. Its type (Fighting / Electric) and base stats (total 570) are the same as in the official games.
Level-up moves 17
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Arm Thrust Straight-arm punches that strike the foe 2 to 5 times. | Fighting | Phys | 15 | 100 | 20 |
| 1 | Focus Energy Ups defenses, crit ratio, Focus Blast and Focus Punch. | Normal | Stat | — | — | 30 |
| 1 | Sand Attack Reduces the foe's accuracy by hurling sand in its face. | Ground | Stat | — | 100 | 15 |
| 1 | Tackle Charges the foe with a full- body tackle. | Normal | Phys | 35 | 95 | 35 |
| 7 | Fake Out A 1st-turn, 1st-strike move that causes flinching. | Normal | Phys | 40 | 100 | 10 |
| 14 | Whirlwind Blows away the foe with wind and ends the battle. | Normal | Stat | — | — | 20 |
| 21 | ThunderPunch An electrified punch that may paralyze the foe. | Electric | Phys | 75 | 100 | 15 |
| 28 | Slam Slams the foe with a long tail, vine, etc. | Normal | Phys | 80 | 100 | 20 |
| 35 | Force Palm A shock wave attack that may paralyze the foe. | Fighting | Phys | 60 | 100 | 10 |
| 42 | Seismic Toss Damage scales with user base Attack. | Fighting | Phys | 1 | 90 | 10 |
| 49 | Charge Boost next electric move, S.Def and Speed. | Electric | Stat | — | — | 20 |
| 56 | Wild Charge An electrical tackle that also hurts the user. | Electric | Phys | 90 | 100 | 15 |
| 63 | Close Combat A strong attack but lowers the defensive stats. | Fighting | Phys | 120 | 100 | 5 |
| 70 | Detect Evades attack, but may fail if used in succession. | Fighting | Stat | — | — | 5 |
| 77 | Heavy Slam Does more damage if the user outweighs the foe. | Steel | Phys | 1 | 100 | 10 |
| 84 | Belly Drum Maximizes Attack while sacrificing HP. | Normal | Stat | — | — | 10 |
| 91 | Focus Punch A powerful loyalty attack. The user flinches if hit. | Fighting | Phys | 150 | 100 | 20 |
* a legal move, just moved to level-up · ** new to this game
TMs & HMs 11
| # | Move · where to get it | Type | Pow |
|---|---|---|---|
| TM15 | Hyper Beam Lilycove City — Department Store 4F | Normal | 150 |
| TM17 | Protect Lilycove City — Department Store 4F | Normal | — |
| TM24 | Thunderbolt Mauville City — Game Corner | Electric | 95 |
| TM25 | Thunder Lilycove City — Department Store 4F | Electric | 110 |
| TM26 | Earthquake Not handed out, sold or hidden anywhere in this game's own map data | Ground | 100 |
| TM31 | Brick Break Sootopolis City — House 1 | Fighting | 75 |
| TM39 | Rock Tomb Rustboro City Gym | Rock | 60 |
| TM42 | Facade Petalburg City Gym | Normal | 70 |
| TM44 | Rest Lilycove City — House 2 | Psychic | — |
| TM55 | Body Press Dewford Town — Pokemon Center 2F | Fighting | 80 |
| TM61 | Wild Charge Not handed out, sold or hidden anywhere in this game's own map data | Electric | 90 |
Where to find Iron Hands
Not found in the wild — evolve or trade for it.
Other changes in this game
- Has 4 abilities at once: its one ordinary ability, plus 3 innates always on
- Innates (always active): Metalmorph, Plus, Heavyweight
- What the innates do: Metalmorph — Becomes Steel-type. · Plus — Syncs moves with Minus. · Heavyweight — Lighter Pokémon do less damage.
- Ability: Quark Drive — Elec. field ups best stat.
- How its abilities arrive: Heavyweight, Metalmorph, Plus from the start; Relentless Fist at Lv 30; Quark Drive at Lv 50
- Tutor moves: Body Slam, Double Lariat, Endure, Fire Punch, Ice Punch, Rock Slide, Sleep Talk, Substitute, Swords Dance, ThunderPunch
- Egg groups: Undiscovered
- Catch rate 50