#107 · HeartGold Generations · unchanged from the official games
Hitmonchan
FightingKeen Eye, Iron Fist, Inner Focus (hidden)
In HeartGold Generations: Not in the wild: evolve Tyrogue at level 20, when Defence beats Attack. Its type (Fighting), base stats (total 455) and abilities are the same as in the official games. 8 of its 24 level-up moves are new compared with Pokémon HeartGold & SoulSilver, including Drain Punch and Tackle.
Level-up moves 34
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Drain Punch An energy-draining punch. The user’s HP is restored by half the damage taken by the target. | Fighting | Phys | 75 | 100 | 10 |
| 1 | Feint An attack that hits a foe using Protect or Detect. It also lifts the effects of those moves. | Normal | Phys | 30 | 100 | 10 |
| 1 | Vacuum Wave The user whirls its fists to send a wave of pure vacuum at the foe. This move always goes first. | Fighting | Spec | 40 | 100 | 30 |
| 1 | Bullet Punch The user strikes with a tough punch as fast as a bullet. This move always goes first. | Steel | Phys | 40 | 100 | 30 |
| 1 | Tackle A physical attack in which the user charges and slams into the foe with its whole body. | Normal | Phys | 40 | 100 | 35 |
| 1 | Helping Hand A move that boosts the power of the ally’s attack in a Double Battle. | Normal | Stat | — | — | 20 |
| 1 | Fake Out An attack that hits first and makes the target flinch. It only works the first turn the user is in battle. | Normal | Phys | 40 | 100 | 10 |
| 1 | Focus Energy The user takes a deep breath and focuses to raise the critical-hit ratio of its attacks. | Normal | Stat | — | — | 30 |
| 1 | Comet Punch The foe is hit with a flurry of punches that strike two to five times in a row. | Normal | Phys | 18 | 85 | 15 |
| 1 | Close Combat The user fights the foe up close without guarding itself. It also cuts the user’s Defense and Sp. Def. | Fighting | Phys | 120 | 100 | 5 |
| 1 | Counter A retaliation move that counters any physical attack, inflicting double the damage taken. | Fighting | Phys | — | 100 | 20 |
| 1 | Focus Punch The user focuses its mind before launching a punch. It will fail if the user is hit before it is used. | Fighting | Phys | 150 | 100 | 20 |
| 1 | Revenge An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn. | Fighting | Phys | 60 | 100 | 10 |
| 1 | Agility The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat. | Psychic | Stat | — | — | 30 |
| 1 | Pursuit An attack move that inflicts double damage if used on a foe that is switching out of battle. | Dark | Phys | 40 | 100 | 20 |
| 1 | Mach Punch The user throws a punch at blinding speed. It is certain to strike first. | Fighting | Phys | 40 | 100 | 30 |
| 8 | Power-Up Punch Striking opponents over and over makes the user's fists harder. Hitting a target raises Attack. | Fighting | Phys | 40 | 100 | 20 |
| 9 | Mach Punch The user throws a punch at blinding speed. It is certain to strike first. | Fighting | Phys | 40 | 100 | 30 |
| 11 | Pursuit An attack move that inflicts double damage if used on a foe that is switching out of battle. | Dark | Phys | 40 | 100 | 20 |
| 16 | Revenge An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn. | Fighting | Phys | 60 | 100 | 10 |
| 16 | Bullet Punch The user strikes with a tough punch as fast as a bullet. This move always goes first. | Steel | Phys | 40 | 100 | 30 |
| 17 | Agility The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat. | Psychic | Stat | — | — | 30 |
| 21 | Feint An attack that hits a foe using Protect or Detect. It also lifts the effects of those moves. | Normal | Phys | 30 | 100 | 10 |
| 25 | Quick Guard The user protects itself and its allies from priority moves. | Fighting | Stat | — | — | 15 |
| 26 | Vacuum Wave The user whirls its fists to send a wave of pure vacuum at the foe. This move always goes first. | Fighting | Spec | 40 | 100 | 30 |
| 29 | Detect It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | Fighting | Stat | — | — | 5 |
| 29 | Thunder Punch The foe is punched with an electrified fist. It may leave the target with paralysis. | Electric | Phys | 75 | 100 | 15 |
| 29 | Ice Punch The foe is punched with an icy fist. It may leave the target frozen. | Ice | Phys | 75 | 100 | 15 |
| 29 | Fire Punch The foe is punched with a fiery fist. It may leave the target with a burn. | Fire | Phys | 75 | 100 | 15 |
| 38 | Mega Punch The foe is slugged by a punch thrown with muscle-packed power. | Normal | Phys | 80 | 85 | 20 |
| 41 | Sky Uppercut The user attacks the foe with an uppercut thrown skyward with force. | Fighting | Phys | 85 | 90 | 15 |
| 49 | Counter A retaliation move that counters any physical attack, inflicting double the damage taken. | Fighting | Phys | — | 100 | 20 |
| 49 | Focus Punch The user focuses its mind before launching a punch. It will fail if the user is hit before it is used. | Fighting | Phys | 150 | 100 | 20 |
| 50 | Close Combat The user fights the foe up close without guarding itself. It also cuts the user’s Defense and Sp. Def. | Fighting | Phys | 120 | 100 | 5 |
* a legal move, just moved to level-up · ** new to this game
TMs & HMs 36
| # | Move · where to get it | Type | Pow |
|---|---|---|---|
| TM01 | Focus Punch | Fighting | 150 |
| TM06 | Toxic | Poison | — |
| TM08 | Bulk Up | Fighting | — |
| TM10 | Hidden Power | Normal | 60 |
| TM11 | Sunny Day | Fire | — |
| TM12 | Taunt | Dark | — |
| TM17 | Protect | Normal | — |
| TM18 | Rain Dance | Water | — |
| TM21 | Frustration | Normal | — |
| TM26 | Earthquake | Ground | 100 |
| TM27 | Return | Normal | — |
| TM31 | Brick Break | Fighting | 75 |
| TM32 | Double Team | Normal | — |
| TM39 | Rock Tomb | Rock | 60 |
| TM42 | Facade | Normal | 70 |
| TM43 | Secret Power | Normal | 70 |
| TM44 | Rest | Psychic | — |
| TM45 | Attract | Normal | — |
| TM46 | Thief | Dark | 60 |
| TM52 | Focus Blast | Fighting | 120 |
| TM56 | Fling | Dark | — |
| TM58 | Endure | Normal | — |
| TM60 | Drain Punch | Fighting | 75 |
| TM68 | Giga Impact | Normal | 150 |
| TM71 | Stone Edge | Rock | 100 |
| TM75 | Swords Dance | Normal | — |
| TM78 | Captivate | Normal | — |
| TM80 | Rock Slide | Rock | 75 |
| TM82 | Sleep Talk | Normal | — |
| TM83 | Natural Gift | Normal | — |
| TM84 | Poison Jab | Poison | 80 |
| TM87 | Swagger | Normal | — |
| TM90 | Substitute | Normal | — |
| HM04 | Strength | Normal | 80 |
| HM06 | Rock Smash | Fighting | 40 |
| HM08 | Rock Climb | Normal | 90 |
Where to find Hitmonchan
Not found in the wild — evolve or trade for it.
Other changes in this game
- Tutor moves: Mud-Slap, Thunder Punch, Fire Punch, Ice Punch, Snore, Helping Hand, Vacuum Wave, Swift, Role Play, Low Kick, Headbutt