Home › HeartGold Generations › Pokémon › Hitmonchan
Hitmonchan
#107 · HeartGold Generations · unchanged from the official games

Hitmonchan

FightingKeen Eye, Iron Fist, Inner Focus (hidden)

In HeartGold Generations: Not in the wild: evolve Tyrogue at level 20, when Defence beats Attack. Its type (Fighting), base stats (total 455) and abilities are the same as in the official games. 8 of its 24 level-up moves are new compared with Pokémon HeartGold & SoulSilver, including Drain Punch and Tackle.

Level-up moves 34

LvMoveTypeCatPowAccPP
1Drain Punch
An energy-draining punch. The user’s HP is restored by half the damage taken by the target.
FightingPhys7510010
1Feint
An attack that hits a foe using Protect or Detect. It also lifts the effects of those moves.
NormalPhys3010010
1Vacuum Wave
The user whirls its fists to send a wave of pure vacuum at the foe. This move always goes first.
FightingSpec4010030
1Bullet Punch
The user strikes with a tough punch as fast as a bullet. This move always goes first.
SteelPhys4010030
1Tackle
A physical attack in which the user charges and slams into the foe with its whole body.
NormalPhys4010035
1Helping Hand
A move that boosts the power of the ally’s attack in a Double Battle.
NormalStat——20
1Fake Out
An attack that hits first and makes the target flinch. It only works the first turn the user is in battle.
NormalPhys4010010
1Focus Energy
The user takes a deep breath and focuses to raise the critical-hit ratio of its attacks.
NormalStat——30
1Comet Punch
The foe is hit with a flurry of punches that strike two to five times in a row.
NormalPhys188515
1Close Combat
The user fights the foe up close without guarding itself. It also cuts the user’s Defense and Sp. Def.
FightingPhys1201005
1Counter
A retaliation move that counters any physical attack, inflicting double the damage taken.
FightingPhys—10020
1Focus Punch
The user focuses its mind before launching a punch. It will fail if the user is hit before it is used.
FightingPhys15010020
1Revenge
An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn.
FightingPhys6010010
1Agility
The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat.
PsychicStat——30
1Pursuit
An attack move that inflicts double damage if used on a foe that is switching out of battle.
DarkPhys4010020
1Mach Punch
The user throws a punch at blinding speed. It is certain to strike first.
FightingPhys4010030
8Power-Up Punch
Striking opponents over and over makes the user's fists harder. Hitting a target raises Attack.
FightingPhys4010020
9Mach Punch
The user throws a punch at blinding speed. It is certain to strike first.
FightingPhys4010030
11Pursuit
An attack move that inflicts double damage if used on a foe that is switching out of battle.
DarkPhys4010020
16Revenge
An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn.
FightingPhys6010010
16Bullet Punch
The user strikes with a tough punch as fast as a bullet. This move always goes first.
SteelPhys4010030
17Agility
The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat.
PsychicStat——30
21Feint
An attack that hits a foe using Protect or Detect. It also lifts the effects of those moves.
NormalPhys3010010
25Quick Guard
The user protects itself and its allies from priority moves.
FightingStat——15
26Vacuum Wave
The user whirls its fists to send a wave of pure vacuum at the foe. This move always goes first.
FightingSpec4010030
29Detect
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
FightingStat——5
29Thunder Punch
The foe is punched with an electrified fist. It may leave the target with paralysis.
ElectricPhys7510015
29Ice Punch
The foe is punched with an icy fist. It may leave the target frozen.
IcePhys7510015
29Fire Punch
The foe is punched with a fiery fist. It may leave the target with a burn.
FirePhys7510015
38Mega Punch
The foe is slugged by a punch thrown with muscle-packed power.
NormalPhys808520
41Sky Uppercut
The user attacks the foe with an uppercut thrown skyward with force.
FightingPhys859015
49Counter
A retaliation move that counters any physical attack, inflicting double the damage taken.
FightingPhys—10020
49Focus Punch
The user focuses its mind before launching a punch. It will fail if the user is hit before it is used.
FightingPhys15010020
50Close Combat
The user fights the foe up close without guarding itself. It also cuts the user’s Defense and Sp. Def.
FightingPhys1201005

* a legal move, just moved to level-up · ** new to this game

TMs & HMs 36

#Move · where to get itTypePow
TM01Focus Punch
Fighting150
TM06Toxic
Poison—
TM08Bulk Up
Fighting—
TM10Hidden Power
Normal60
TM11Sunny Day
Fire—
TM12Taunt
Dark—
TM17Protect
Normal—
TM18Rain Dance
Water—
TM21Frustration
Normal—
TM26Earthquake
Ground100
TM27Return
Normal—
TM31Brick Break
Fighting75
TM32Double Team
Normal—
TM39Rock Tomb
Rock60
TM42Facade
Normal70
TM43Secret Power
Normal70
TM44Rest
Psychic—
TM45Attract
Normal—
TM46Thief
Dark60
TM52Focus Blast
Fighting120
TM56Fling
Dark—
TM58Endure
Normal—
TM60Drain Punch
Fighting75
TM68Giga Impact
Normal150
TM71Stone Edge
Rock100
TM75Swords Dance
Normal—
TM78Captivate
Normal—
TM80Rock Slide
Rock75
TM82Sleep Talk
Normal—
TM83Natural Gift
Normal—
TM84Poison Jab
Poison80
TM87Swagger
Normal—
TM90Substitute
Normal—
HM04Strength
Normal80
HM06Rock Smash
Fighting40
HM08Rock Climb
Normal90

Where to find Hitmonchan

Not found in the wild — evolve or trade for it.

Other changes in this game

  • Tutor moves: Mud-Slap, Thunder Punch, Fire Punch, Ice Punch, Snore, Helping Hand, Vacuum Wave, Swift, Role Play, Low Kick, Headbutt