#107 · Pokémon GS Chronicles · unchanged from the official games
Hitmonchan
FightingKeen Eye, Iron Fist, Inner Focus (hidden)
Level-up moves 25
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Comet Punch Hits 2-5 times in one turn. | Normal | Phys | 25 | 90 | 15 |
| 1 | Comet Punch Hits 2-5 times in one turn. | Normal | Phys | 25 | 90 | 15 |
| 1 | Close Combat The foe is fought up close. This cuts the user's Defense and Sp. Def stats. | Fighting | Phys | 120 | 100 | 5 |
| 1 | Counter Inflicts twice the damage the user received from the last physical hit it took. | Fighting | Phys | 1 | 100 | 20 |
| 1 | Focus Punch If the user takes damage before attacking, the attack is canceled. | Fighting | Phys | 150 | 100 | 20 |
| 1 | Revenge Inflicts double damage if the user takes damage before attacking this turn. | Fighting | Phys | 60 | 100 | 10 |
| 1 | Agility Raises the user’s Speed by two stages. | Psychic | Stat | — | — | 30 |
| 1 | Pursuit Has double power against, and can hit, Pokémon attempting to switch out. | Dark | Phys | 40 | 100 | 20 |
| 1 | Mach Punch Inflicts regular damage with no additional effect. | Fighting | Phys | 40 | 100 | 30 |
| 6 | Agility Raises the user’s Speed by two stages. | Psychic | Stat | — | — | 30 |
| 11 | Pursuit Has double power against, and can hit, Pokémon attempting to switch out. | Dark | Phys | 40 | 100 | 20 |
| 16 | Mach Punch Inflicts regular damage with no additional effect. | Fighting | Phys | 40 | 100 | 30 |
| 16 | Bullet Punch The user strikes with a tough punch that is certain to strike first. | Steel | Phys | 40 | 100 | 30 |
| 21 | Feint An attack that hits a protected target. This also lifts the protection. | Normal | Phys | 30 | 100 | 10 |
| 26 | Vacuum Wave The user sends a wave of vacuum at the foe. It will strike first. | Fighting | Spec | 60 | 100 | 30 |
| 31 | Quick Guard The user protects itself and its allies from priority moves. | Fighting | Stat | — | — | 15 |
| 36 | Thunder Punch Has a chance to paralyze the target. | Electric | Phys | 75 | 100 | 15 |
| 36 | Ice Punch The foe is punched with an icy fist. It may leave the foe with frostbite. | Ice | Phys | 75 | 100 | 15 |
| 36 | Fire Punch Has a chance to burn the target. | Fire | Phys | 75 | 100 | 15 |
| 41 | Sky Uppercut Inflicts regular damage and can hit Bounce and Fly users. | Fighting | Phys | 85 | 95 | 15 |
| 46 | Mega Punch Inflicts regular damage with no additional effect. | Normal | Phys | 90 | 90 | 20 |
| 50 | Detect Prevents any moves from hitting the user this turn. | Fighting | Stat | — | — | 5 |
| 56 | Focus Punch If the user takes damage before attacking, the attack is canceled. | Fighting | Phys | 150 | 100 | 20 |
| 61 | Counter Inflicts twice the damage the user received from the last physical hit it took. | Fighting | Phys | 1 | 100 | 20 |
| 66 | Close Combat The foe is fought up close. This cuts the user's Defense and Sp. Def stats. | Fighting | Phys | 120 | 100 | 5 |
* a legal move, just moved to level-up · ** new to this game
TMs & HMs
This game's documentation doesn't publish TM compatibility, so none is listed here.
Where to find Hitmonchan
Not found in the wild — evolve or trade for it.
Other changes in this game
- Hidden ability as listed in the documentation sheet, which marks its hidden-ability column "should match Gen VII, not tested".