Hitmonchan in Elite Redux
#107 · Fighting · see locations below
Fighting
Abilities
Fighting Spirit, Blitz Boxer, Raging Boxer (hidden)
Base stats
Compared with the official games
- Stats HP 50 → 80 (total 455 → 485)
Compared against present-day official data. The Fairy type and hidden abilities arrived after Pokémon Emerald, so a difference here can belong to the series rather than to this hack.
Other changes in this hack
- Innates (always active): Inner Focus, Fatal Precision, Precise Fist
- What the innates do: Inner Focus — Blocks flinch, Intimidate, Scare. Focus Blast never misses. · Fatal Precision — Super-effective moves never miss and always crit. · Precise Fist — Punching moves get +1 crit and 5x effect chance.
- Abilities you pick one of: Fighting Spirit — Normal moves become Fighting. Fighting moves are empowered. · Blitz Boxer — At full HP, gives +1 priority to this Pokémon's punching moves. · Raging Boxer — Punching moves hit twice. 1st hit at 100% power, 2nd hit at 40%.
- Mega Evolves into Hitmonchan Mega holding the Hitmonchanite
- Tutor moves: Attract, Aura Sphere, Bulk Up, Counter, Covet, Earth Power, Earthquake, Endure, Facade, Feint, Fire Punch, Focus Blast, Focus Punch, Foresight, Frustration, Giga Impact, Helping Hand, Hidden Power, Hyper Beam, Ice Punch, Karate Chop, Knock Off, Mach Punch, One-Inch Punch, Power-Up Punch, Protect, Rest, Return, Rock Tomb, Secret Power, Sleep Talk, Substitute, Thief, Thunder Punch, Wide Guard
- Egg groups: Human Like
- Height 1.4 m, weight 50.2 kg
Where to find Hitmonchan
| Area | Method | Level | |
|---|---|---|---|
| Dewford Town Gym | Gift | — | |
| Route 112 | Honey | — | 5% rare |
Level-up moves
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Brick Break Destroys barriers such as Reflect and causes damage. | Fighting | Phys | 85 | 100 | 15 |
| 1 | Bullet Punch Priority +1. Punches as fast as a bul-let. It always hits first. | Steel | Phys | 40 | 100 | 15 |
| 1 | Comet Punch Priority +1. Repeatedly punches the foe 2 to 5 times. +1 priority. | Normal | Phys | 15 | 100 | 10 |
| 1 | Drain Punch A punch that absorbs over 30% of damage inflicted. | Fighting | Phys | 75 | 100 | 10 |
| 1 | Meditate Meditates peacefully to raise Attack and SpDef. | Psychic | Stat | — | — | 20 |
| 17 | Coaching Properly coaches allies to up their Attack and Defense. | Fighting | Stat | — | — | 10 |
| 17 | Detect Priority +4. Evades attack, but may fail if used in succession. | Fighting | Stat | — | — | 10 |
| 17 | Dizzy Punch A rhythmic punch that may confuse the foe. | Normal | Phys | 85 | 100 | 10 |
| 17 | Fake Out Priority +3. A 1st-turn, 1st-strike move that causes flinching. | Normal | Phys | 40 | 100 | 10 |
| 24 | Follow Me Priority +2. Draws attention to make foes attack only the user. | Normal | Stat | — | 100 | 20 |
| 24 | Instruct Orders the target to use its last move again. | Psychic | Stat | — | — | 15 |
| 24 | Mega Punch A strong punch thrown with incredible power. | Normal | Phys | 95 | 100 | 15 |
| 24 | Seismic Fist A ground-breaking punch. 20% chance to drop Def. | Ground | Phys | 85 | 100 | 15 |
| 37 | Close Combat A strong attack but lowers the defensive stats. | Fighting | Phys | 120 | 100 | 5 |
| 37 | Meteor Mash Fires a meteor-like punch. May raise Attack. | Steel | Phys | 90 | 90 | 10 |
| 37 | Sky Uppercut An uppercut thrown as if leaping into the sky. | Fighting | Phys | 85 | 100 | 15 |
| 46 | Dynamic Punch Powerful and sure to cause confusion, but inaccurate. | Fighting | Phys | 120 | 50 | 5 |
| 46 | Reversal Inflicts critical damage when the user's HP is low. | Fighting | Phys | 80 | 100 | 10 |
| 51 | Fissure Very powerful attack. Hits both foes. | Ground | Phys | 120 | 85 | 5 |
| 51 | Headlong Rush Drops Def and SpDef. | Ground | Phys | 120 | 100 | 5 |
| 51 | Last Resort Can only be used if every other move has been used. | Normal | Phys | 140 | 100 | 5 |
* a legal move, just moved to level-up · ** new to this hack
TMs & HMs (0)
| # | Move · where to get it | Type | Pow |
|---|