#107 · Pokémon Exceeded · unchanged from the official games
Hitmonchan
FightingNimble Fist, Precise Fist, Iron Fist (hidden)
In Exceeded: It is not in any of this guide's encounter tables. Its type (Fighting) and base stats (total 455) are the same as in the official games. 21 of its 33 level-up moves are new compared with Pokémon Emerald, including Drain Punch and Bullet Punch.
Level-up moves 46
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 0 | Comet Punch Repeatedly punches the foe 2 to 5 times at high speed. | Normal | Phys | 15 | 100 | 15 |
| 0 | Drain Punch An attack that absorbs over half the damage inflicted. | Fighting | Phys | 75 | 100 | 10 |
| 1 | Agility Relaxes the body to sharply boost Speed. | Psychic | Stat | — | — | 30 |
| 1 | Bullet Punch Punches as fast as a bul- let. It always hits first. | Steel | Phys | 40 | 100 | 30 |
| 1 | Close Combat A strong attack but lowers the defensive stats. | Fighting | Phys | 120 | 100 | 5 |
| 1 | Colosseumterrain Summons a Fighting terrain. Prevents status moves. | Fighting | Stat | — | — | 10 |
| 1 | Comet Punch Repeatedly punches the foe 2 to 5 times at high speed. | Normal | Phys | 15 | 100 | 15 |
| 1 | Counter Retaliates any physical hit with double the power. | Fighting | Phys | 1 | 100 | 20 |
| 1 | Dragon Combo The user consume its HP to damage the foe. May flinch. | Dragon | Phys | 90 | 90 | 10 |
| 1 | Drain Punch An attack that absorbs over half the damage inflicted. | Fighting | Phys | 75 | 100 | 10 |
| 1 | Fake Out A 1st-turn, 1st-strike move that causes flinching. | Normal | Phys | 40 | 100 | 10 |
| 1 | Feint An attack that hits foes using moves like Protect. | Normal | Phys | 30 | 100 | 10 |
| 1 | Focus Energy Ups defenses, crit ratio, Focus Blast and Focus Punch. | Normal | Stat | — | — | 30 |
| 1 | Focus Punch A powerful loyalty attack. The user flinches if hit. | Fighting | Phys | 150 | 100 | 20 |
| 1 | Helping Hand Boosts the power of the recipient's moves. | Normal | Stat | — | 100 | 20 |
| 1 | Jet Punch A punch is thrown at blinding speed to strike first. | Water | Phys | 60 | 100 | 15 |
| 1 | Mach Punch A punch is thrown at wicked speed to strike first. | Fighting | Phys | 40 | 100 | 30 |
| 1 | Pursuit Inflicts bad damage if used on a foe switching out. | Dark | Phys | 40 | 100 | 20 |
| 1 | Revenge An attack that gains power if injured by the foe. | Fighting | Phys | 60 | 100 | 10 |
| 1 | Tackle Charges the foe with a full- body tackle. | Normal | Phys | 35 | 95 | 35 |
| 1 | Vacuum Wave Sends a shockwave with fist that does special damage. | Fighting | Phys | 70 | 100 | 5 |
| 5 | Leer Frightens the foe with a leer to lower Defense. | Normal | Stat | — | 100 | 30 |
| 8 | Power-Up Punch A hard punch that raises the user's Attack. | Fighting | Phys | 40 | 100 | 20 |
| 10 | Agility Relaxes the body to sharply boost Speed. | Psychic | Stat | — | — | 30 |
| 11 | Pursuit Inflicts bad damage if used on a foe switching out. | Dark | Phys | 40 | 100 | 20 |
| 14 | Mach Punch A punch is thrown at wicked speed to strike first. | Fighting | Phys | 40 | 100 | 30 |
| 16 | Bullet Punch Punches as fast as a bul- let. It always hits first. | Steel | Phys | 40 | 100 | 30 |
| 16 | Revenge An attack that gains power if injured by the foe. | Fighting | Phys | 60 | 100 | 10 |
| 20 | Feint An attack that hits foes using moves like Protect. | Normal | Phys | 30 | 100 | 10 |
| 20 | Swift Sprays star-shaped rays that never miss. | Normal | Spec | 60 | — | 20 |
| 25 | Dizzy Punch A rhythmic punch that may confuse the foe. | Normal | Phys | 80 | 100 | 10 |
| 26 | Vacuum Wave Sends a shockwave with fist that does special damage. | Fighting | Phys | 70 | 100 | 5 |
| 27 | Quick Guard Evades priority attacks for one turn. | Fighting | Stat | — | — | 15 |
| 31 | Fire Punch A fiery punch that may burn the foe. | Fire | Phys | 75 | 100 | 15 |
| 31 | Ice Punch An icy punch that may leave the foe with frostbite. | Ice | Phys | 75 | 100 | 15 |
| 31 | ThunderPunch An electrified punch that may paralyze the foe. | Electric | Phys | 75 | 100 | 15 |
| 35 | Focus Energy Ups defenses, crit ratio, Focus Blast and Focus Punch. | Normal | Stat | — | — | 30 |
| 38 | Sky Uppercut An uppercut thrown as if leaping into the sky. | Fighting | Phys | 85 | 90 | 15 |
| 40 | Detect Evades attack, but may fail if used in succession. | Fighting | Stat | — | — | 5 |
| 41 | Mega Punch A strong punch thrown with incredible power. | Normal | Phys | 80 | 100 | 15 |
| 48 | Sobering Punch Powerful against poisoned foes, but also heals them. | Psychic | Phys | 100 | 100 | 10 |
| 52 | Counter Retaliates any physical hit with double the power. | Fighting | Phys | 1 | 100 | 20 |
| 52 | Focus Punch A powerful loyalty attack. The user flinches if hit. | Fighting | Phys | 150 | 100 | 20 |
| 55 | Elemental Punch Strikes with three elemental punches at the same time. | Normal | Phys | 30 | 100 | 10 |
| 56 | Close Combat A strong attack but lowers the defensive stats. | Fighting | Phys | 120 | 100 | 5 |
| 60 | Ali Shuffle Evades attack, and punches the foe if struck. | Fighting | Stat | — | — | 5 |
* a legal move, just moved to level-up · ** new to this game
TMs & HMs 23
| # | Move · where to get it | Type | Pow |
|---|---|---|---|
| TM01 | Focus Punch Not handed out, sold or hidden anywhere in this game's own map data | Fighting | 150 |
| TM06 | Toxic Not handed out, sold or hidden anywhere in this game's own map data | Poison | — |
| TM08 | Bulk Up Dewford Town Gym | Fighting | — |
| TM10 | Hidden Power Slateport City | Normal | 60 |
| TM11 | Sunny Day Not handed out, sold or hidden anywhere in this game's own map data | Fire | — |
| TM17 | Protect Lilycove City — Department Store 4F | Normal | — |
| TM18 | Rain Dance Not handed out, sold or hidden anywhere in this game's own map data | Water | — |
| TM21 | Frustration Pacifidlog Town — House 2 | Normal | 1 |
| TM26 | Earthquake Not handed out, sold or hidden anywhere in this game's own map data | Ground | 100 |
| TM27 | Return Fallarbor Town — Cozmo's House | Normal | 1 |
| TM31 | Brick Break Sootopolis City — House 1 | Fighting | 75 |
| TM32 | Double Team Mauville City — Game Corner | Normal | — |
| TM39 | Rock Tomb Rustboro City Gym | Rock | 60 |
| TM42 | Facade Petalburg City Gym | Normal | 70 |
| TM43 | Secret Power Slateport City | Normal | 70 |
| TM44 | Rest Lilycove City — House 2 | Psychic | — |
| TM45 | Attract Verdanturf Town — Battle Tent Lobby | Normal | — |
| TM46 | Thief Slateport City — Oceanic Museum 1F | Dark | 60 |
| TM52 | Work Up Littleroot Town — Professor Birch House 2F | Normal | — |
| TM59 | Natural Gift Slateport City | Normal | 1 |
| TM66 | Headbutt Petalburg Woods | Normal | 70 |
| HM04 | Strength Route 112 | Fighting | 80 |
| HM06 | Rock Smash Mauville City — House 1 | Fighting | 40 |
Where to find Hitmonchan
Not found in the wild — evolve or trade for it.
Other changes in this game
- Has 4 abilities at once: whichever of its 3 ordinary abilities it was born with, plus 3 innates always on
- Innates (always active): Peek-A-Boo, Inner Focus, Keen Eye
- What the innates do: Peek-A-Boo — May guard or counter attack. · Inner Focus — Prevents flinching. · Keen Eye — Prevents loss of accuracy.
- Abilities you pick one of: Nimble Fist — Punches first occasionally. · Precise Fist — Ups punches precision. · Iron Fist — Boosts punching moves.
- Hidden ability: Iron Fist
- How its abilities arrive: Combo Fist, Inner Focus, Iron Fist, Nimble Fist, Precise Fist from the start; Keen Eye (always on) at Lv 10; Peek-A-Boo at Lv 20; Booze Remedy at Lv 28; Drunken Fist at Lv 28; Tangled Feet at Lv 33; Master Pugilist at Lv 40
- Tutor moves: Body Slam, Counter, Double Lariat, Double-Edge, DynamicPunch, Endure, Fire Punch, Ice Punch, Mega Kick, Mega Punch, Metronome, Mimic, Mud-Slap, Rock Slide, Seismic Toss, Sleep Talk, Snore, Substitute, Swagger, Swift, ThunderPunch
- Egg groups: Human Like
- Catch rate 45