Hitmonchan in Inclement Emerald
Fighting — where to catch it, what it learns, and how it differs from the official games.
Compared with the official games
- Abilities gains Blitz Boxer and loses Inner Focus
Compared against present-day official data. The Fairy type and hidden abilities arrived after Pokémon Emerald, so a difference here can belong to the series rather than to this hack.
Other changes in this hack
- Move tutors: Seismic Toss, Covet, Vacuum Wave, Swift, Mimic, Mud-Slap, Metronome, Counter, Dynamic Punch, ThunderPunch, Fire Punch, Ice Punch, Low Kick, Body Slam, Swagger, Role Play, Double-Edge, Helping Hand, Aura Sphere, Throat Chop, Close Combat, Reversal, Revenge, Meteor Mash, Coaching, Focus Energy, Power-Up Punch, Agility
In the Rebalanced version
Everything above is the Standard version. In Rebalanced, its abilities are Keen Eye, Iron Fist, Blitz Boxer; base stats are 80 / 105 / 79 / 35 / 110 / 76.
Hitmonchan in other guides
The same Pokémon, as 15 other hacks change it:
UnboundEmerald RogueInfinite FusionRadical RedBlaze Black 2 Redux & Volt White 2 ReduxElite ReduxEmerald ImperiumEmerald KaizoPolished CrystalBlaze Black 2 & Volt White 2Sacred Gold & Storm SilverRenegade PlatinumRising Ruby & Sinking SapphireBlaze Black & Volt WhiteFire Red Omega
Where to find Hitmonchan
| Area | Method | Level | |
|---|---|---|---|
| Route 112 | Honey | Scales | 5% rare |
Level-up moves
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Bullet Punch Punches as fast as a bul- let. It always hits first. | Steel | Phys | 40 | 100 | 30 |
| 1 | Comet Punch Repeatedly punches the foe 2 to 5 times. | Normal | Phys | 18 | 85 | 15 |
| 1 | Drain Punch On evolution An attack that absorbs over half the damage inflicted. | Fighting | Phys | 75 | 100 | 10 |
| 1 | Fake Out A 1st-turn, 1st-strike move that causes flinching. | Normal | Phys | 40 | 100 | 10 |
| 1 | Feint An attack that hits foes using moves like Protect. | Normal | Phys | 30 | 100 | 10 |
| 1 | Focus Energy Focuses power to raise the critical-hit ratio. | Normal | Stat | — | — | 30 |
| 1 | Helping Hand Boosts the power of the recipient's moves. | Normal | Stat | — | 100 | 20 |
| 1 | Tackle Charges the foe with a full- body tackle. | Normal | Phys | 40 | 100 | 35 |
| 1 | Vacuum Wave Whirls its fists to send a wave that strikes first. | Fighting | Spec | 40 | 100 | 30 |
| 4 | Mach Punch A punch is thrown at wicked speed to strike first. | Fighting | Phys | 40 | 100 | 30 |
| 8 | Power-Up Punch A hard punch that raises the user's Attack. | Fighting | Phys | 40 | 100 | 20 |
| 11 | Pursuit Inflicts bad damage if used on a foe switching out. | Dark | Phys | 40 | 100 | 20 |
| 12 | Detect Evades attack, but may fail if used in succession. | Fighting | Stat | — | — | 5 |
| 16 | Revenge An attack that gains power if injured by the foe. | Fighting | Phys | 60 | 100 | 10 |
| 21 | Quick Guard Evades priority attacks for one turn. | Fighting | Stat | — | — | 15 |
| 24 | Fire Punch A fiery punch that may burn the foe. | Fire | Phys | 75 | 100 | 15 |
| 24 | Ice Punch An icy punch that may freeze the foe. | Ice | Phys | 75 | 100 | 15 |
| 24 | ThunderPunch An electrified punch that may paralyze the foe. | Electric | Phys | 75 | 100 | 15 |
| 28 | Agility Relaxes the body to sharply boost Speed. | Psychic | Stat | — | — | 30 |
| 32 | Mega Punch A strong punch thrown with incredible power. | Normal | Phys | 80 | 85 | 20 |
| 36 | Close Combat A strong attack but lowers the defensive stats. | Fighting | Phys | 120 | 100 | 5 |
| 40 | Counter Retaliates any physical hit with double the power. | Fighting | Phys | 1 | 100 | 20 |
| 41 | Sky Uppercut An uppercut thrown as if leaping into the sky. | Fighting | Phys | 85 | 90 | 15 |
| 44 | Focus Punch A powerful loyalty attack. The user flinches if hit. | Fighting | Phys | 150 | 100 | 20 |
* a legal move, just moved to level-up · ** new to this hack
TMs & HMs (22)
| # | Move · where to get it | Type | Pow |
|---|---|---|---|
| TM01 | Focus Punch Not placed on any map — the source doesn't say where this one comes from | Fighting | 150 |
| TM06 | Toxic Not placed on any map — the source doesn't say where this one comes from | Poison | — |
| TM08 | Bulk Up Dewford Town Gym | Fighting | — |
| TM10 | Hidden Power Fortree City — House 2 | Normal | 60 |
| TM11 | Sunny Day Not placed on any map — the source doesn't say where this one comes from | Fire | — |
| TM17 | Protect Lilycove City — Department Store 4F | Normal | — |
| TM18 | Rain Dance Not placed on any map — the source doesn't say where this one comes from | Water | — |
| TM21 | Frustration Not placed on any map — the source doesn't say where this one comes from | Normal | 1 |
| TM26 | Earthquake Not placed on any map — the source doesn't say where this one comes from | Ground | 100 |
| TM27 | Return Fallarbor Town — Cozmo's House | Normal | 1 |
| TM31 | Brick Break Not placed on any map — the source doesn't say where this one comes from | Fighting | 75 |
| TM32 | Double Team Route 113 | Normal | — |
| TM39 | Rock Tomb Rustboro City Gym | Rock | 60 |
| TM42 | Facade Petalburg City Gym | Normal | 70 |
| TM43 | Secret Power Not placed on any map — the source doesn't say where this one comes from | Normal | 70 |
| TM44 | Rest Lilycove City — House 2 | Psychic | — |
| TM45 | Attract Verdanturf Town — Battle Tent Lobby | Normal | — |
| TM46 | Thief Slateport City — Oceanic Museum 1F | Dark | 60 |
| TM49 | Sleep Talk Fortree City — House 2 | Normal | — |
| TM52 | Focus Blast Lilycove City — Department Store 4F | Fighting | 120 |
| TM58 | Endure Slateport City — Pokemon Fan Club | Normal | — |
| TM60 | Drain Punch Fallarbor Town — Mart | Fighting | 75 |