Hitmonchan in Emerald Imperium
Fighting — where to catch it, what it learns, and how it differs from the official games.
Compared with the official games
- Stats Attack 105 → 115 (total 455 → 465)
- Abilities gains Frisk and loses Keen Eye
Compared against present-day official data. The Fairy type and hidden abilities arrived after Pokémon Emerald, so a difference here can belong to the series rather than to this hack.
Hitmonchan in other guides
The same Pokémon, as 15 other hacks change it:
UnboundEmerald RogueInfinite FusionRadical RedBlaze Black 2 Redux & Volt White 2 ReduxInclement EmeraldElite ReduxEmerald KaizoPolished CrystalBlaze Black 2 & Volt White 2Sacred Gold & Storm SilverRenegade PlatinumRising Ruby & Sinking SapphireBlaze Black & Volt WhiteFire Red Omega
Where to find Hitmonchan
Not found in the wild — evolve or trade for it.
Level-up moves
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Comet Punch Repeatedly punches the foe 2 to 5 times. | Normal | Phys | 18 | 85 | 15 |
| 1 | Counter Retaliates any physical hit with double the power. | Fighting | Phys | 1 | 100 | 20 |
| 1 | Detect Evades attack, but may fail if used in succession. | Fighting | Stat | — | — | 5 |
| 1 | Focus Punch A powerful loyalty attack. The user flinches if hit. | Fighting | Phys | 150 | 100 | 20 |
| 1 | Jet Punch A punch is thrown at blinding speed to strike first. | Water | Phys | 60 | 100 | 15 |
| 1 | Mach Punch On evolution A punch is thrown at wicked speed to strike first. | Fighting | Phys | 40 | 100 | 30 |
| 1 | Mach Punch A punch is thrown at wicked speed to strike first. | Fighting | Phys | 40 | 100 | 30 |
| 1 | Pursuit Inflicts bad damage if used on a foe switching out. | Dark | Phys | 40 | 100 | 20 |
| 1 | Revenge | Fighting | Phys | 60 | 100 | 10 |
| 6 | Agility Relaxes the body to sharply boost Speed. | Psychic | Stat | — | — | 30 |
| 11 | Pursuit Inflicts bad damage if used on a foe switching out. | Dark | Phys | 40 | 100 | 20 |
| 16 | Bullet Punch Punches as fast as a bul- let. It always hits first. | Steel | Phys | 40 | 100 | 30 |
| 16 | Mach Punch A punch is thrown at wicked speed to strike first. | Fighting | Phys | 40 | 100 | 30 |
| 21 | Feint | Normal | Phys | 30 | 100 | 10 |
| 26 | Brick Break Destroys barriers such as REFLECT and causes damage. | Fighting | Phys | 75 | 100 | 15 |
| 31 | Quick Guard Evades priority attacks for one turn. | Fighting | Stat | — | — | 15 |
| 36 | Fire Punch A fiery punch that may burn the foe. | Fire | Phys | 75 | 100 | 15 |
| 36 | Ice Punch An icy punch that may leave the foe with frostbite. | Ice | Phys | 75 | 100 | 15 |
| 36 | Thunder Punch An electrified punch that may paralyze the foe. | Electric | Phys | 75 | 100 | 15 |
| 41 | Sky Uppercut An uppercut thrown as if leaping into the sky. | Fighting | Phys | 85 | 100 | 15 |
| 46 | Mega Punch A strong punch thrown with incredible power. | Normal | Phys | 80 | 85 | 20 |
| 50 | Sucker Punch | Dark | Phys | 70 | 100 | 5 |
| 56 | Focus Punch A powerful loyalty attack. The user flinches if hit. | Fighting | Phys | 150 | 100 | 20 |
| 61 | Counter Retaliates any physical hit with double the power. | Fighting | Phys | 1 | 100 | 20 |
| 66 | Close Combat | Fighting | Phys | 120 | 100 | 5 |
* a legal move, just moved to level-up · ** new to this hack
TMs & HMs (29)
| # | Move · where to get it | Type | Pow |
|---|---|---|---|
| TM01 | Focus Punch | Fighting | 150 |
| TM08 | Bulk Up | Fighting | — |
| TM11 | Sunny Day | Fire | — |
| TM18 | Rain Dance | Water | — |
| TM26 | Earthquake | Ground | 100 |
| TM31 | Brick Break | Fighting | 75 |
| TM39 | Rock Tomb | Rock | 60 |
| TM46 | Thief | Dark | 60 |
| TM52 | Focus Blast | Fighting | 120 |
| TM56 | Power-Up Punch | Fighting | 40 |
| TM60 | Drain Punch | Fighting | 75 |
| TM71 | Stone Edge | Rock | 100 |
| TM75 | Swords Dance | Normal | — |
| TM78 | Low Sweep | Fighting | 60 |
| TM80 | Rock Slide | Rock | 75 |
| TM87 | Low Kick | Fighting | 1 |
| TM94 | Trailblaze | Grass | 50 |
| TM96 | Bulldoze | Ground | 60 |
| TM98 | Work Up | Normal | — |
| TM111 | Fire Punch | Fire | 75 |
| TM112 | Ice Punch | Ice | 75 |
| TM113 | Thunder Punch | Electric | 75 |
| TM132 | Knock Off | Dark | 65 |
| TM143 | Aura Sphere | Fighting | 80 |
| TM156 | Close Combat | Fighting | 120 |
| TM158 | Body Slam | Normal | 85 |
| TM168 | Vacuum Wave | Fighting | 40 |
| HM04 | Strength | Normal | 80 |
| HM06 | Rock Smash | Fighting | 60 |