#234 · Pokémon Exceeded · unchanged from the official games
Stantler
NormalIntimidate, Frisk (hidden)
In Exceeded: First found in Safari Zone (Grass). Its type (Normal) and base stats (total 465) are the same as in the official games. 7 of its 16 level-up moves are new compared with Pokémon Emerald, including Me First and Role Play.
Level-up moves 17
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Me First Executes the foe's attack with greater power. | Normal | Stat | 1 | — | 20 |
| 1 | Tackle Charges the foe with a full- body tackle. | Normal | Phys | 35 | 95 | 35 |
| 3 | Leer Frightens the foe with a leer to lower Defense. | Normal | Stat | — | 100 | 30 |
| 7 | Astonish An attack that may shock the foe into flinching. | Ghost | Phys | 30 | 100 | 15 |
| 11 | Hypnosis A hypnotizing move that may induce sleep. | Psychic | Stat | — | 60 | 20 |
| 14 | Stomp Stomps the enemy with a big foot. May cause flinching. | Normal | Phys | 65 | 100 | 20 |
| 18 | Sand Attack Reduces the foe's accuracy by hurling sand in its face. | Ground | Stat | — | 100 | 15 |
| 23 | Take Down A reckless charge attack that also hurts the user. | Normal | Phys | 90 | 85 | 20 |
| 26 | Confuse Ray A sinister ray that confuses the foe. | Ghost | Stat | — | 100 | 10 |
| 29 | Calm Mind Raises Sp. Atk and Sp. Def by focusing the mind. | Psychic | Stat | — | — | 20 |
| 32 | Role Play Mimics the target and copies all special ability. | Psychic | Stat | — | — | 10 |
| 36 | Psyshield Bash Hits a foe with psychic energy. May raise Defense. | Psychic | Phys | 90 | 90 | 10 |
| 38 | Zen Headbutt Hits with a strong head- butt. May cause flinching. | Psychic | Phys | 80 | 90 | 15 |
| 43 | Jump Kick A strong jumping kick. May miss and hurt the kicker. | Fighting | Phys | 100 | 95 | 10 |
| 47 | Imprison Prevents foes from using moves known by the user. | Psychic | Stat | — | 100 | 10 |
| 50 | Captivate Makes the opposite gender sharply reduce its Sp. Atk. | Normal | Stat | — | 100 | 20 |
| 54 | Me First Executes the foe's attack with greater power. | Normal | Stat | 1 | — | 20 |
* a legal move, just moved to level-up · ** new to this game
TMs & HMs 31
| # | Move · where to get it | Type | Pow |
|---|---|---|---|
| TM04 | Calm Mind Mossdeep City Gym | Psychic | — |
| TM05 | Roar Route 114 | Normal | — |
| TM06 | Toxic Not handed out, sold or hidden anywhere in this game's own map data | Poison | — |
| TM10 | Hidden Power Slateport City | Normal | 60 |
| TM11 | Sunny Day Not handed out, sold or hidden anywhere in this game's own map data | Fire | — |
| TM16 | Light Screen Lilycove City — Department Store 4F | Psychic | — |
| TM17 | Protect Lilycove City — Department Store 4F | Normal | — |
| TM18 | Rain Dance Not handed out, sold or hidden anywhere in this game's own map data | Water | — |
| TM21 | Frustration Pacifidlog Town — House 2 | Normal | 1 |
| TM22 | SolarBeam Not handed out, sold or hidden anywhere in this game's own map data | Grass | 120 |
| TM23 | Iron Tail Not handed out, sold or hidden anywhere in this game's own map data | Steel | 100 |
| TM24 | Thunderbolt Mauville City — Game Corner | Electric | 95 |
| TM25 | Thunder Lilycove City — Department Store 4F | Electric | 110 |
| TM26 | Earthquake Not handed out, sold or hidden anywhere in this game's own map data | Ground | 100 |
| TM27 | Return Fallarbor Town — Cozmo's House | Normal | 1 |
| TM29 | Psychic Mauville City — Game Corner | Psychic | 90 |
| TM30 | Shadow Ball Not handed out, sold or hidden anywhere in this game's own map data | Ghost | 80 |
| TM32 | Double Team Mauville City — Game Corner | Normal | — |
| TM33 | Reflect Lilycove City — Department Store 4F | Psychic | — |
| TM34 | Shock Wave Mauville City Gym | Electric | 60 |
| TM42 | Facade Petalburg City Gym | Normal | 70 |
| TM43 | Secret Power Slateport City | Normal | 70 |
| TM44 | Rest Lilycove City — House 2 | Psychic | — |
| TM45 | Attract Verdanturf Town — Battle Tent Lobby | Normal | — |
| TM46 | Thief Slateport City — Oceanic Museum 1F | Dark | 60 |
| TM48 | Skill Swap Not handed out, sold or hidden anywhere in this game's own map data | Psychic | — |
| TM52 | Work Up Littleroot Town — Professor Birch House 2F | Normal | — |
| TM59 | Natural Gift Slateport City | Normal | 1 |
| TM61 | Wild Charge Not handed out, sold or hidden anywhere in this game's own map data | Electric | 90 |
| TM66 | Headbutt Petalburg Woods | Normal | 70 |
| HM05 | Flash Granite Cave — 1F | Normal | — |
Where to find Stantler
| Area | Method | Level | |
|---|---|---|---|
| Safari Zone | Grass |
Other changes in this game
- Has 4 abilities at once: whichever of its 2 ordinary abilities it was born with, plus 3 innates always on
- Innates (always active): Sap Sipper, Charge Attack, Hypnotist
- What the innates do: Sap Sipper — Grass increases offensive stat. · Charge Attack — Ups Atk & Speed in first turn. · Hypnotist — Boost Hypnosis accuracy.
- Abilities you pick one of: Intimidate — Lowers the foe's Attack. · Frisk — Checks a foe's item.
- Hidden ability: Frisk
- How its abilities arrive: Charge Attack from the start; Sap Sipper at Lv 9; Intimidate at Lv 13; Frisk at Lv 17; Hypnotist at Lv 21; Psychic Mind at Lv 32
- Becomes Wyrdeer
- Tutor moves: Body Slam, Double-Edge, Dream Eater, Endure, Mimic, Mud-Slap, Psych Up, Signal Beam, Sleep Talk, Snore, Substitute, Swagger, Swift, Thunder Wave
- Egg moves: Bite, Disable, Double Kick, Extrasensory, Light Screen, Me First, Megahorn, Mud Sport, Psych Up, Rage, Reflect, Spite, Swagger, Thrash, Zen Headbutt
- Egg groups: Field
- Catch rate 45