Stantler in Blaze Black 2 & Volt White 2
#234 · Normal · see locations below
Normal
Abilities
Intimidate, Sap Sipper, Sap Sipper (hidden)
Base stats
Compared with the official games
- Abilities loses Frisk
Compared against present-day official data. The Fairy type and hidden abilities arrived after Pokémon Black 2 / White 2, so a difference here can belong to the series rather than to this hack.
In the Vanilla version
Everything above is the Complete version. In Vanilla, its abilities are Intimidate, Frisk, Sap Sipper.
Where to find Stantler
| Area | Method | Level | |
|---|---|---|---|
| Route 5 | Doubles Grass | 27-28 |
Level-up moves
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Tackle Inflicts regular damage with no additional effect. | Normal | Phys | 50 | 100 | 35 |
| 3 | Leer Lowers the target’s Defense by one stage. | Normal | Stat | — | 100 | 30 |
| 7 | Astonish Has a chance to make the target flinch. | Ghost | Phys | 30 | 100 | 15 |
| 10 | Hypnosis Puts the target to sleep. | Psychic | Stat | — | 60 | 20 |
| 13 | Stomp Has a chance to make the target flinch. | Normal | Phys | 65 | 100 | 20 |
| 16 | Sand Attack Lowers the target’s accuracy by one stage. | Ground | Stat | — | 100 | 15 |
| 21 | Take Down User receives 1/4 the damage it inflicts in recoil. | Normal | Phys | 90 | 85 | 20 |
| 23 | Confuse Ray Confuses the target. | Ghost | Stat | — | 100 | 10 |
| 27 | Calm Mind Raises the user’s Special Attack and Special Defense by one stage. | Psychic | Stat | — | — | 20 |
| 33 | Role Play Copies the target’s ability. | Psychic | Stat | — | — | 10 |
| 38 | Zen Headbutt Has a chance to make the target flinch. | Psychic | Phys | 80 | 90 | 15 |
| 43 | Jump Kick If the user misses, it takes half the damage it would have inflicted in recoil. | Fighting | Phys | 100 | 95 | 10 |
| 45 | Horn Leech** New to this hack Drains half the damage inflicted to heal the user. | Grass | Phys | 75 | 100 | 10 |
| 49 | Imprison Prevents the target from using any moves that the user also knows. | Psychic | Stat | — | — | 10 |
| 53 | Captivate Lowers the target’s Special Attack by two stages if it’s the opposite gender. | Normal | Stat | — | 100 | 20 |
| 55 | Me First Uses the target’s move against it before it attacks, with power increased by half. | Normal | Stat | — | — | 20 |
| 58 | Megahorn** New to this hack Inflicts regular damage with no additional effect. | Bug | Phys | 120 | 85 | 10 |
* a legal move, just moved to level-up · ** new to this hack
TMs & HMs (39)
| # | Move · where to get it | Type | Pow |
|---|---|---|---|
| TM03 | Psyshock Route 4 — given to you | Psychic | 80 |
| TM04 | Calm Mind Same place as Black 2 / White 2 | Psychic | — |
| TM05 | Roar Same place as Black 2 / White 2 | Normal | — |
| TM06 | Toxic Same place as Black 2 / White 2 | Poison | — |
| TM10 | Hidden Power Relic Passage — in an item ball | Normal | 1 |
| TM11 | Sunny Day Same place as Black 2 / White 2 | Fire | — |
| TM16 | Light Screen Same place as Black 2 / White 2 | Psychic | — |
| TM17 | Protect Village Bridge — in an item ball | Normal | — |
| TM18 | Rain Dance Same place as Black 2 / White 2 | Water | — |
| TM21 | Frustration Same place as Black 2 / White 2 | Normal | — |
| TM22 | Solar Beam Lostlorn Forest — in an item ball | Grass | 120 |
| TM24 | Thunderbolt Chargestone Cave — in an item ball | Electric | 95 |
| TM25 | Thunder Same place as Black 2 / White 2 | Electric | 120 |
| TM26 | Earthquake Driftveil City — given to you | Ground | 100 |
| TM27 | Return Same place as Black 2 / White 2 | Normal | — |
| TM29 | Psychic Same place as Black 2 / White 2 | Psychic | 90 |
| TM30 | Shadow Ball Strange House — in an item ball | Ghost | 80 |
| TM32 | Double Team Route 2 — in an item ball | Normal | — |
| TM33 | Reflect Same place as Black 2 / White 2 | Psychic | — |
| TM42 | Facade Same place as Black 2 / White 2 | Normal | 70 |
| TM44 | Rest Same place as Black 2 / White 2 | Psychic | — |
| TM45 | Attract Same place as Black 2 / White 2 | Normal | — |
| TM46 | Thief Same place as Black 2 / White 2 | Dark | 40 |
| TM48 | Round Castelia City — given to you | Normal | 60 |
| TM53 | Energy Ball Same place as Black 2 / White 2 | Grass | 80 |
| TM57 | Charge Beam Same place as Black 2 / White 2 | Electric | 50 |
| TM60 | Sucker Punch Plasma Frigate (Volt White 2 only) — in an item ball | Dark | 80 |
| TM67 | Retaliate Same place as Black 2 / White 2 | Normal | 70 |
| TM68 | Giga Impact Same place as Black 2 / White 2 | Normal | 150 |
| TM70 | Flash Same place as Black 2 / White 2 | Normal | — |
| TM73 | Thunder Wave Same place as Black 2 / White 2 | Electric | — |
| TM77 | Psych Up Twist Mountain — in an item ball | Normal | — |
| TM78 | Bulldoze Desert Resort — in an item ball | Ground | 60 |
| TM83 | Work Up Same place as Black 2 / White 2 | Normal | — |
| TM85 | Dream Eater Same place as Black 2 / White 2 | Psychic | 100 |
| TM87 | Swagger Route 9 — in an item ball | Normal | — |
| TM90 | Substitute Giant Chasm — in an item ball | Normal | — |
| TM92 | Trick Room Same place as Black 2 / White 2 | Psychic | — |
| TM93 | Wild Charge Route 12 — in an item ball | Electric | 90 |