Stantler in Blaze Black & Volt White
#234 · Normal · see locations below
Normal
Abilities
Intimidate, Sap Sipper, Sap Sipper (hidden)
Base stats
Compared with the official games
- Stats Attack 95 → 100 (total 465 → 470)
- Abilities loses Frisk
Compared against present-day official data. The Fairy type and hidden abilities arrived after Pokémon Black / White, so a difference here can belong to the series rather than to this hack.
In the Clean version
Everything above is the Regular version. In Clean, its abilities are Intimidate, Frisk, Sap Sipper; base stats are 73 / 95 / 62 / 85 / 65 / 85.
Where to find Stantler
| Area | Method | Level | |
|---|---|---|---|
| Route 6 — Spring / Summer / Autumn | Grass | — | |
| Route 6 — Spring / Summer / Autumn | Doubles Grass | — | |
| Route 6 — Winter | Grass | — | |
| Route 6 — Winter | Doubles Grass | — | |
| Abundant Shrine | Doubles Grass | — |
Level-up moves
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Tackle Inflicts regular damage with no additional effect. | Normal | Phys | 50 | 100 | 35 |
| 3 | Leer Lowers the target’s Defense by one stage. | Normal | Stat | — | 100 | 30 |
| 7 | Astonish Has a chance to make the target flinch. | Ghost | Phys | 30 | 100 | 15 |
| 10 | Hypnosis Puts the target to sleep. | Psychic | Stat | — | 60 | 20 |
| 13 | Stomp Has a chance to make the target flinch. | Normal | Phys | 65 | 100 | 20 |
| 16 | Sand Attack Lowers the target’s accuracy by one stage. | Ground | Stat | — | 100 | 15 |
| 21 | Take Down User receives 1/4 the damage it inflicts in recoil. | Normal | Phys | 90 | 85 | 20 |
| 23 | Confuse Ray Confuses the target. | Ghost | Stat | — | 100 | 10 |
| 27 | Calm Mind Raises the user’s Special Attack and Special Defense by one stage. | Psychic | Stat | — | — | 20 |
| 33 | Role Play Copies the target’s ability. | Psychic | Stat | — | — | 10 |
| 38 | Zen Headbutt Has a chance to make the target flinch. | Psychic | Phys | 80 | 90 | 15 |
| 43 | Jump Kick If the user misses, it takes half the damage it would have inflicted in recoil. | Fighting | Phys | 100 | 95 | 10 |
| 45 | Horn Leech** New to this hack Drains half the damage inflicted to heal the user. | Grass | Phys | 90 | 100 | 10 |
| 49 | Imprison Prevents the target from using any moves that the user also knows. | Psychic | Stat | — | — | 10 |
| 53 | Captivate Lowers the target’s Special Attack by two stages if it’s the opposite gender. | Normal | Stat | — | 100 | 20 |
| 55 | Me First Uses the target’s move against it before it attacks, with power increased by half. | Normal | Stat | — | — | 20 |
| 58 | Megahorn** New to this hack Inflicts regular damage with no additional effect. | Bug | Phys | 120 | 85 | 10 |
* a legal move, just moved to level-up · ** new to this hack
TMs & HMs (38)
| # | Move · where to get it | Type | Pow |
|---|---|---|---|
| TM03 | Psyshock Route 16 — in an item ball | Psychic | 80 |
| TM04 | Calm Mind Castelia City — in an item ball | Psychic | — |
| TM05 | Roar Same place as Black and White | Normal | — |
| TM06 | Toxic Same place as Black and White | Poison | — |
| TM10 | Hidden Power Striaton City — in an item ball | Normal | 1 |
| TM11 | Sunny Day Same place as Black and White | Fire | — |
| TM16 | Light Screen Same place as Black and White | Psychic | — |
| TM17 | Protect Same place as Black and White | Normal | — |
| TM18 | Rain Dance Same place as Black and White | Water | — |
| TM21 | Frustration Same place as Black and White | Normal | — |
| TM22 | Solar Beam Same place as Black and White | Grass | 120 |
| TM24 | Thunderbolt Same place as Black and White | Electric | 95 |
| TM25 | Thunder Same place as Black and White | Electric | 120 |
| TM26 | Earthquake Route 10 — in an item ball | Ground | 100 |
| TM27 | Return Same place as Black and White | Normal | — |
| TM29 | Psychic Dragonspiral Tower — in an item ball | Psychic | 90 |
| TM30 | Shadow Ball Same place as Black and White | Ghost | 90 |
| TM32 | Double Team Route 13 — in an item ball | Normal | — |
| TM33 | Reflect Same place as Black and White | Psychic | — |
| TM42 | Facade Same place as Black and White | Normal | 70 |
| TM44 | Rest Same place as Black and White | Psychic | — |
| TM45 | Attract Same place as Black and White | Normal | — |
| TM46 | Thief Same place as Black and White | Dark | 40 |
| TM48 | Round Castelia City — given to you | Normal | 60 |
| TM53 | Energy Ball Route 6 — in an item ball | Grass | 90 |
| TM57 | Charge Beam Same place as Black and White | Electric | 50 |
| TM67 | Retaliate Same place as Black and White | Normal | 70 |
| TM68 | Giga Impact Same place as Black and White | Normal | 150 |
| TM70 | Flash Same place as Black and White | Normal | — |
| TM73 | Thunder Wave Same place as Black and White | Electric | — |
| TM77 | Psych Up Route 3 — in an item ball | Normal | — |
| TM78 | Bulldoze Same place as Black and White | Ground | 80 |
| TM83 | Work Up Same place as Black and White | Normal | — |
| TM85 | Dream Eater Same place as Black and White | Psychic | 100 |
| TM87 | Swagger Route 18 — in an item ball | Normal | — |
| TM90 | Substitute Same place as Black and White | Normal | — |
| TM92 | Trick Room Same place as Black and White | Psychic | — |
| TM93 | Wild Charge Nimbasa City — given to you | Electric | 90 |