ROM Hack Guides
Stantler

Stantler in Rising Ruby & Sinking Sapphire

#234 · Normal · Route 112 South

Normal

Abilities

Intimidate, Frisk, Sap Sipper (hidden)

Base stats

HP73
Attack95
Defense62
Sp. Attack85
Sp. Defense65
Speed85
Total465

Where to find Stantler

AreaMethodLevel
Route 112 SouthGrass23

Level-up moves

LvMoveTypeCatPowAccPP
1Wild Charge*
User receives 1/4 the damage it inflicts in recoil.
ElectricPhys9010015
1Me First
Uses the target’s move against it before it attacks, with power increased by half.
NormalStat20
1Tackle
Inflicts regular damage with no additional effect.
NormalPhys5010035
3Leer
Lowers the target’s Defense by one stage.
NormalStat10030
6Astonish
Has a chance to make the target flinch.
GhostPhys3010015
9Hypnosis
Puts the target to sleep.
PsychicStat6020
12Stomp
Has a chance to make the target flinch.
NormalPhys6510020
15Sand Attack
Lowers the target’s accuracy by one stage.
GroundStat10015
18Take Down
User receives 1/4 the damage it inflicts in recoil.
NormalPhys908520
21Confuse Ray
Confuses the target.
GhostStat10010
25Calm Mind
Raises the user’s Special Attack and Special Defense by one stage.
PsychicStat20
29Role Play
Copies the target’s ability.
PsychicStat10
33Zen Headbutt
Has a chance to make the target flinch.
PsychicPhys809015
37Jump Kick
If the user misses, it takes half the damage it would have inflicted in recoil.
FightingPhys1009510
41Thrash*
Hits every turn for 2-3 turns, then confuses the user.
NormalPhys12010010
45Megahorn*
Inflicts regular damage with no additional effect.
BugPhys1208510
49Imprison
Prevents the target from using any moves that the user also knows.
PsychicStat10
53Captivate
Lowers the target’s Special Attack by two stages if it’s the opposite gender.
NormalStat10020
57Me First
Uses the target’s move against it before it attacks, with power increased by half.
NormalStat20
61Wild Charge*
User receives 1/4 the damage it inflicts in recoil.
ElectricPhys9010015

* legal move moved to level-up · ** new to this hack (not in the Legit build)

TMs & HMs (40)

#Move · where to get itTypePow
TM03Psyshock
Pacifidlog Town
Psychic80
TM04Calm Mind
Beat Tate & Liza
Psychic
TM05Roar
Route 114
Normal
TM06Toxic
Fiery Path (needs Strength)
Poison
TM10Hidden Power
Fortree City
Normal60
TM11Sunny Day
Scorched Slab
Fire
TM16Light Screen
Lilycove Dept. Store, ¥10,000
Psychic
TM17Protect
Lilycove Dept. Store, ¥10,000
Normal
TM18Rain Dance
Sea Mauville
Water
TM21Frustration
Pacifidlog Town
Normal
TM22Solar Beam
Safari Zone
Grass120
TM24Thunderbolt
Gift from Wattson (Mauville, later)
Electric90
TM25Thunder
Lilycove Dept. Store, ¥30,000
Electric110
TM26Earthquake
Seafloor Cavern
Ground100
TM27Return
Pacifidlog Town
Normal
TM29Psychic
Ever Grande City
Psychic90
TM30Shadow Ball
Mt. Pyre
Ghost80
TM32Double Team
Route 113
Normal
TM33Reflect
Lilycove Dept. Store, ¥10,000
Psychic
TM42Facade
Mauville City Poké Mart, ¥10,000
Normal70
TM44Rest
Lilycove City
Psychic
TM45Attract
Verdanturf Town
Normal
TM46Thief
Slateport City
Dark60
TM48Round
Mauville City
Normal60
TM53Energy Ball
Safari Zone
Grass90
TM57Charge Beam
Mauville City Poké Mart, ¥10,000
Electric50
TM67Retaliate
Beat Norman
Normal70
TM68Giga Impact
Lilycove Dept. Store, ¥50,000
Normal150
TM70Flash
Granite Cave
Normal
TM73Thunder Wave
Slateport City Poké Mart, ¥5,000
Electric
TM77Psych Up
Route 133
Normal
TM78Bulldoze
Mauville City Poké Mart, ¥10,000
Ground60
TM85Dream Eater
Safari Zone
Psychic100
TM87Swagger
Battle Resort
Normal
TM88Sleep Talk
Lilycove City
Normal
TM90Substitute
Mirage Island (needs Soaring) or Lilycove Mart 3F
Normal
TM92Trick Room
Trick House (Route 110)
Psychic
TM93Wild Charge
Safari Zone
Electric90
TM94Secret Power
Route 111
Normal70
TM100Confide
Slateport City Poké Mart, ¥5,000
Normal

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