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Stantler

Stantler in Elite Redux

#234 · Normal · see locations below

Normal

Abilities

Intimidate, Hypnotist, Frisk (hidden)

Base stats

HP73
Attack95
Defense62
Sp. Attack85
Sp. Defense65
Speed85
Total465

Compared with the official games

Its stats, type and abilities match the official games — this hack leaves them alone. Its level-up moves and TM list may still differ; those are listed above.

Other changes in this hack

  • Innates (always active): Scare, Violent Rush, Elude
  • What the innates do: Scare — Lowers foes' Sp. Atk by one stage on entry. · Violent Rush — Boosts Speed by 50% + Attack by 20% on first turn. · Elude — Uses Speed as defense stat when hit by non-contact.
  • Abilities you pick one of: Intimidate — Lowers foes' Atk by one stage on entry. · Hypnotist — Hypnosis accuracy is 90% when used by this Pokémon. · Frisk — Checks foes' item and disables their items for two turns.
  • Evolves into Wyrdeer at level 31
  • Tutor moves: Agility, Attract, Berserker Horn, Black Magic, Blood Shot, Calm Mind, Counter, Disable, Endure, Extrasensory, Facade, Flash Freeze, Helping Hand, Hidden Power, Horn Attack, Jagged Horns, Light Screen, Mist, Protect, Psychic, Psyshock, Refresh, Rest, Retaliate, Return, Rototiller, Secret Power, Sleep Talk, Spite, Substitute, Thunder Wave, Topsy-Turvy, Trick Room, U-turn, Zen Headbutt
  • Egg groups: Field
  • Height 1.4 m, weight 71.2 kg

Where to find Stantler

AreaMethodLevel
Safari Zone SoutheastGrass
Route 123Grass
Altering CaveGrass

Level-up moves

LvMoveTypeCatPowAccPP
1Captivate
Deals additional damage if the target is infatuated.
FairySpec6510020
1Double-Edge
A life-risking tackle that also hurts the user.
NormalPhys13010010
1Imprison
Prevents foes from using moves known by the user.
PsychicStat10010
1Jump Kick
A strong jumping kick. May miss and hurt the kicker.
FightingPhys1009510
1Me First
Executes the foe's attack with greater power.
NormalStat20
17Fury Attack
Jabs the foe 2 to 5 times with sharp horns, etc.
NormalPhys2510020
17Psycho Shift
Transfers status problems to the foe.
PsychicStat10010
17Roar
Priority -6. Makes the foe flee to end the battle.
NormalStat20
17Thrash
A rampage of 2 to 3 turns that confuses the user.
NormalPhys1301005
24Hypnosis
A hypnotizing move that may induce sleep.
PsychicStat6020
24Kinesis
Priority +1. Animates the foe's item, surprising them.
PsychicStat10010
24Stomp
Stomps the foe and terrain flat. May cause flinching.
NormalPhys6510020
24Swagger
Enrages the foe, but also sharply raises Attack.
NormalStat8515
24Teleport
Priority -6. A psychic move for fleeing from battle instantly.
PsychicStat20
37High Jump Kick
A jumping knee kick. If it misses, the user is hurt.
FightingPhys1309010
37Hyper Drill
Spins and pierces the target Hits through protect.
NormalPhys1001005
37Smart Strike
Hits with an accurate horn that never misses.
SteelPhys8010
46Magic Room
Disables stones and passive DMG for 5 turns.
PsychicStat10
46Megahorn
A brutal ramming attack using out-thrust horns.
BugPhys1208510
46Wonder Room
Attack and SpAtk stats are swapped for 5 turns.
PsychicStat10
51Horn Drill
Ignores abilities and stat changes. High crit.
NormalPhys951005
51Last Resort
Can only be used if every other move has been used.
NormalPhys1401005

* a legal move, just moved to level-up · ** new to this hack

TMs & HMs (0)

#Move · where to get itTypePow

Open in the interactive guide