Stantler in Elite Redux
#234 · Normal · see locations below
Normal
Abilities
Intimidate, Hypnotist, Frisk (hidden)
Base stats
Compared with the official games
Its stats, type and abilities match the official games — this hack leaves them alone. Its level-up moves and TM list may still differ; those are listed above.
Other changes in this hack
- Innates (always active): Scare, Violent Rush, Elude
- What the innates do: Scare — Lowers foes' Sp. Atk by one stage on entry. · Violent Rush — Boosts Speed by 50% + Attack by 20% on first turn. · Elude — Uses Speed as defense stat when hit by non-contact.
- Abilities you pick one of: Intimidate — Lowers foes' Atk by one stage on entry. · Hypnotist — Hypnosis accuracy is 90% when used by this Pokémon. · Frisk — Checks foes' item and disables their items for two turns.
- Evolves into Wyrdeer at level 31
- Tutor moves: Agility, Attract, Berserker Horn, Black Magic, Blood Shot, Calm Mind, Counter, Disable, Endure, Extrasensory, Facade, Flash Freeze, Helping Hand, Hidden Power, Horn Attack, Jagged Horns, Light Screen, Mist, Protect, Psychic, Psyshock, Refresh, Rest, Retaliate, Return, Rototiller, Secret Power, Sleep Talk, Spite, Substitute, Thunder Wave, Topsy-Turvy, Trick Room, U-turn, Zen Headbutt
- Egg groups: Field
- Height 1.4 m, weight 71.2 kg
Where to find Stantler
| Area | Method | Level | |
|---|---|---|---|
| Safari Zone Southeast | Grass | — | |
| Route 123 | Grass | — | |
| Altering Cave | Grass | — |
Level-up moves
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Captivate Deals additional damage if the target is infatuated. | Fairy | Spec | 65 | 100 | 20 |
| 1 | Double-Edge A life-risking tackle that also hurts the user. | Normal | Phys | 130 | 100 | 10 |
| 1 | Imprison Prevents foes from using moves known by the user. | Psychic | Stat | — | 100 | 10 |
| 1 | Jump Kick A strong jumping kick. May miss and hurt the kicker. | Fighting | Phys | 100 | 95 | 10 |
| 1 | Me First Executes the foe's attack with greater power. | Normal | Stat | — | — | 20 |
| 17 | Fury Attack Jabs the foe 2 to 5 times with sharp horns, etc. | Normal | Phys | 25 | 100 | 20 |
| 17 | Psycho Shift Transfers status problems to the foe. | Psychic | Stat | — | 100 | 10 |
| 17 | Roar Priority -6. Makes the foe flee to end the battle. | Normal | Stat | — | — | 20 |
| 17 | Thrash A rampage of 2 to 3 turns that confuses the user. | Normal | Phys | 130 | 100 | 5 |
| 24 | Hypnosis A hypnotizing move that may induce sleep. | Psychic | Stat | — | 60 | 20 |
| 24 | Kinesis Priority +1. Animates the foe's item, surprising them. | Psychic | Stat | — | 100 | 10 |
| 24 | Stomp Stomps the foe and terrain flat. May cause flinching. | Normal | Phys | 65 | 100 | 20 |
| 24 | Swagger Enrages the foe, but also sharply raises Attack. | Normal | Stat | — | 85 | 15 |
| 24 | Teleport Priority -6. A psychic move for fleeing from battle instantly. | Psychic | Stat | — | — | 20 |
| 37 | High Jump Kick A jumping knee kick. If it misses, the user is hurt. | Fighting | Phys | 130 | 90 | 10 |
| 37 | Hyper Drill Spins and pierces the target Hits through protect. | Normal | Phys | 100 | 100 | 5 |
| 37 | Smart Strike Hits with an accurate horn that never misses. | Steel | Phys | 80 | — | 10 |
| 46 | Magic Room Disables stones and passive DMG for 5 turns. | Psychic | Stat | — | — | 10 |
| 46 | Megahorn A brutal ramming attack using out-thrust horns. | Bug | Phys | 120 | 85 | 10 |
| 46 | Wonder Room Attack and SpAtk stats are swapped for 5 turns. | Psychic | Stat | — | — | 10 |
| 51 | Horn Drill Ignores abilities and stat changes. High crit. | Normal | Phys | 95 | 100 | 5 |
| 51 | Last Resort Can only be used if every other move has been used. | Normal | Phys | 140 | 100 | 5 |
* a legal move, just moved to level-up · ** new to this hack
TMs & HMs (0)
| # | Move · where to get it | Type | Pow |
|---|