Level-up moves 12
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Bide User waits for two turns, then hits back for twice the damage it took. | Normal | Phys | — | — | 10 |
| 4 | Meditate Raises the user’s Attack by one stage. | Psychic | Stat | — | — | 40 |
| 9 | Confusion Has a chance to confuse the target. | Psychic | Spec | 50 | 100 | 25 |
| 12 | Detect Prevents any moves from hitting the user this turn. | Fighting | Stat | — | — | 5 |
| 17 | Hidden Power Power and type depend upon user’s IVs. Power can range from 30 to 70. | Normal | Phys | 1 | 100 | 15 |
| 20 | Swagger Raises the target’s Attack by two stages and confuses the target. | Normal | Stat | — | 90 | 15 |
| 25 | Mind Reader Ensures that the user’s next move will hit the target. | Normal | Stat | — | — | 40 |
| 28 | Calm Mind Raises the user’s Special Attack and Special Defense by one stage. | Psychic | Stat | — | — | 20 |
| 33 | High Jump Kick If the user misses, it takes half the damage it would have inflicted in recoil. | Fighting | Phys | 85 | 90 | 20 |
| 36 | Psych Up Discards the user’s stat changes and copies the target’s. | Normal | Stat | — | — | 10 |
| 41 | Reversal Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | Fighting | Phys | — | 100 | 15 |
| 44 | Recover Heals the user by half its max HP. | Normal | Stat | — | — | 20 |
* a legal move, just moved to level-up · ** new to this game
TMs & HMs 24
| # | Move · where to get it | Type | Pow |
|---|---|---|---|
| TM01 | Focus Punch Silph Co. — 5F | Fighting | 150 |
| TM04 | Calm Mind Saffron City Gym | Psychic | — |
| TM06 | Toxic Fuchsia City Gym | Poison | — |
| TM08 | Bulk Up Silph Co. — 7F | Fighting | — |
| TM10 | Hidden Power Location not compiled for this game yet | Normal | 1 |
| TM11 | Sunny Day Safari Zone — East | Fire | — |
| TM16 | Light Screen Location not compiled for this game yet | Psychic | — |
| TM17 | Protect Power Plant | Normal | — |
| TM18 | Rain Dance Route 15 | Water | — |
| TM21 | Frustration Rocket Hideout — B3F | Normal | — |
| TM27 | Return Route 12 — North Entrance 2F | Normal | — |
| TM29 | Psychic Saffron City — Mr. Psychic's House | Psychic | 90 |
| TM30 | Shadow Ball Location not compiled for this game yet | Ghost | 80 |
| TM31 | Brick Break S.S. Anne — 1F Room 2 | Fighting | 75 |
| TM32 | Double Team Safari Zone — West | Normal | — |
| TM33 | Reflect Location not compiled for this game yet | Psychic | — |
| TM39 | Rock Tomb Pewter City Gym | Rock | 50 |
| TM42 | Facade Memorial Pillar | Normal | 70 |
| TM43 | Secret Power Route 25 | Normal | 70 |
| TM44 | Rest S.S. Anne — B1F Room 2 | Psychic | — |
| TM45 | Attract Route 24 | Normal | — |
| HM04 | Strength Fuchsia City — Warden's House | Normal | 80 |
| HM05 | Flash Route 2 — East Building | Normal | — |
| HM06 | Rock Smash Ember Spa — Kindle Road | Fighting | 20 |
Where to find Meditite
Not found in the wild — evolve or trade for it.
Other changes in this game
- Egg moves: Baton Pass, Dynamic Punch, Fake Out, Fire Punch, Foresight, Ice Punch, ThunderPunch
- Move tutor: Body Slam, Counter, Double-Edge, Dream Eater, Mega Kick, Mega Punch, Metronome, Mimic, Seismic Toss, Substitute