Meditite in Elite Redux
#307 · Fighting / Psychic · see locations below
FightingPsychic
Abilities
Vital Spirit, Unburden, Emanate (hidden)
Base stats
Compared with the official games
- Stats Attack 40 → 75 (total 280 → 315)
Compared against present-day official data. The Fairy type and hidden abilities arrived after Pokémon Emerald, so a difference here can belong to the series rather than to this hack.
Other changes in this hack
- Innates (always active): Inner Focus, Technician, Striker
- What the innates do: Inner Focus — Blocks flinch, Intimidate, Scare. Focus Blast never misses. · Technician — Moves with 60 BP or less get a 1.5x boost. · Striker — Boosts the power of kicking moves by 1.3x.
- Abilities you pick one of: Vital Spirit — Can't fall asleep. Fighting-type moves heal status. · Unburden — Consuming its held item doubles Speed until switched out. · Emanate — Normal moves become Psychic. Psychic moves are empowered.
- Evolves into Medicham at level 36
- Tutor moves: Acrobatics, Attract, Aura Sphere, Counter, Endure, Energy Wave, Extrasensory, Feint, Focus Blast, Focus Punch, Helping Hand, Hidden Power, Light Screen, Low Sweep, Metronome, Miracle Eye, Power-Up Punch, Protect, Psychic, Psycho Cut, Psyshock, Reflect, Refresh, Rest, Retaliate, Return, Safeguard, Secret Power, Seismic Toss, Skill Swap, Sleep Talk, Substitute, Zen Headbutt
- Egg groups: Human Like
- Height 0.6 m, weight 11.2 kg
Where to find Meditite
| Area | Method | Level | |
|---|---|---|---|
| Route 111 Ruins Exterior | Grass | — |
Level-up moves
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Detect Priority +4. Evades attack, but may fail if used in succession. | Fighting | Stat | — | — | 10 |
| 1 | Dizzy Punch A rhythmic punch that may confuse the foe. | Normal | Phys | 85 | 100 | 10 |
| 1 | Jump Kick A strong jumping kick. May miss and hurt the kicker. | Fighting | Phys | 100 | 95 | 10 |
| 1 | Meditate Meditates peacefully to raise Attack and SpDef. | Psychic | Stat | — | — | 20 |
| 1 | Tri Attack Attacks with whichever of Attack or Sp. Attack is higher. Fires three types of beams at the same time. | Normal | 90 | 100 | 15 | |
| 17 | Mat Block Priority +1. Evades damaging moves for one turn. | Fighting | Stat | — | — | 15 |
| 17 | Mind Reader Priority +4. Reads the opponent's mind to dodge their attack. | Psychic | Stat | — | — | 10 |
| 17 | Psych Up Copies the foe's effect(s) and gives to the user. | Normal | Stat | — | — | 10 |
| 17 | Psycho Shift Transfers status problems to the foe. | Psychic | Stat | — | 100 | 10 |
| 24 | Brick Break Destroys barriers such as Reflect and causes damage. | Fighting | Phys | 85 | 100 | 15 |
| 24 | Fake Out Priority +3. A 1st-turn, 1st-strike move that causes flinching. | Normal | Phys | 40 | 100 | 10 |
| 24 | Mega Kick An extremely powerful kick with intense force. | Normal | Phys | 95 | 100 | 15 |
| 37 | Heart Stamp A sudden blow after a cute act. May cause flinching. | Psychic | Phys | 80 | 100 | 15 |
| 37 | High Jump Kick A jumping knee kick. If it misses, the user is hurt. | Fighting | Phys | 130 | 90 | 10 |
| 37 | Kinesis Priority +1. Animates the foe's item, surprising them. | Psychic | Stat | — | 100 | 10 |
| 46 | Confusion A psychic attack that causes confusion. | Psychic | Spec | 50 | 100 | 20 |
| 46 | Guard Swap Swaps Defense and Special Defense with the foe. | Psychic | Stat | — | — | 10 |
| 46 | Power Swap Swaps Attack and Special Attack with the foe. | Psychic | Stat | — | — | 10 |
| 51 | Double Hit Slams the foe with a tail etc. Strikes twice. | Normal | Phys | 45 | 100 | 10 |
| 51 | Double Kick A double-kicking attack that strikes the foe twice. | Fighting | Phys | 45 | 100 | 20 |
| 51 | Entrainment Makes the foe mimic the user, gaining its ability. | Normal | Stat | — | 100 | 15 |
* a legal move, just moved to level-up · ** new to this hack
TMs & HMs (0)
| # | Move · where to get it | Type | Pow |
|---|