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Meditite

Meditite in Elite Redux

#307 · Fighting / Psychic · see locations below

FightingPsychic

Abilities

Vital Spirit, Unburden, Emanate (hidden)

Base stats

HP30
Attack75
Defense55
Sp. Attack40
Sp. Defense55
Speed60
Total315

Compared with the official games

  • Stats Attack 40 → 75 (total 280 → 315)

Compared against present-day official data. The Fairy type and hidden abilities arrived after Pokémon Emerald, so a difference here can belong to the series rather than to this hack.

Other changes in this hack

  • Innates (always active): Inner Focus, Technician, Striker
  • What the innates do: Inner Focus — Blocks flinch, Intimidate, Scare. Focus Blast never misses. · Technician — Moves with 60 BP or less get a 1.5x boost. · Striker — Boosts the power of kicking moves by 1.3x.
  • Abilities you pick one of: Vital Spirit — Can't fall asleep. Fighting-type moves heal status. · Unburden — Consuming its held item doubles Speed until switched out. · Emanate — Normal moves become Psychic. Psychic moves are empowered.
  • Evolves into Medicham at level 36
  • Tutor moves: Acrobatics, Attract, Aura Sphere, Counter, Endure, Energy Wave, Extrasensory, Feint, Focus Blast, Focus Punch, Helping Hand, Hidden Power, Light Screen, Low Sweep, Metronome, Miracle Eye, Power-Up Punch, Protect, Psychic, Psycho Cut, Psyshock, Reflect, Refresh, Rest, Retaliate, Return, Safeguard, Secret Power, Seismic Toss, Skill Swap, Sleep Talk, Substitute, Zen Headbutt
  • Egg groups: Human Like
  • Height 0.6 m, weight 11.2 kg

Where to find Meditite

AreaMethodLevel
Route 111 Ruins ExteriorGrass

Level-up moves

LvMoveTypeCatPowAccPP
1Detect
Priority +4. Evades attack, but may fail if used in succession.
FightingStat10
1Dizzy Punch
A rhythmic punch that may confuse the foe.
NormalPhys8510010
1Jump Kick
A strong jumping kick. May miss and hurt the kicker.
FightingPhys1009510
1Meditate
Meditates peacefully to raise Attack and SpDef.
PsychicStat20
1Tri Attack
Attacks with whichever of Attack or Sp. Attack is higher. Fires three types of beams at the same time.
Normal9010015
17Mat Block
Priority +1. Evades damaging moves for one turn.
FightingStat15
17Mind Reader
Priority +4. Reads the opponent's mind to dodge their attack.
PsychicStat10
17Psych Up
Copies the foe's effect(s) and gives to the user.
NormalStat10
17Psycho Shift
Transfers status problems to the foe.
PsychicStat10010
24Brick Break
Destroys barriers such as Reflect and causes damage.
FightingPhys8510015
24Fake Out
Priority +3. A 1st-turn, 1st-strike move that causes flinching.
NormalPhys4010010
24Mega Kick
An extremely powerful kick with intense force.
NormalPhys9510015
37Heart Stamp
A sudden blow after a cute act. May cause flinching.
PsychicPhys8010015
37High Jump Kick
A jumping knee kick. If it misses, the user is hurt.
FightingPhys1309010
37Kinesis
Priority +1. Animates the foe's item, surprising them.
PsychicStat10010
46Confusion
A psychic attack that causes confusion.
PsychicSpec5010020
46Guard Swap
Swaps Defense and Special Defense with the foe.
PsychicStat10
46Power Swap
Swaps Attack and Special Attack with the foe.
PsychicStat10
51Double Hit
Slams the foe with a tail etc. Strikes twice.
NormalPhys4510010
51Double Kick
A double-kicking attack that strikes the foe twice.
FightingPhys4510020
51Entrainment
Makes the foe mimic the user, gaining its ability.
NormalStat10015

* a legal move, just moved to level-up · ** new to this hack

TMs & HMs (0)

#Move · where to get itTypePow

Open in the interactive guide