Meditite in Emerald Imperium
Fighting / Psychic — where to catch it, what it learns, and how it differs from the official games.
Compared with the official games
- Abilities gains Huge Power and loses Pure Power
Compared against present-day official data. The Fairy type and hidden abilities arrived after Pokémon Emerald, so a difference here can belong to the series rather than to this hack.
Other changes in this hack
- Evolves into Medicham at level 37
- Egg moves: Fire Punch, Thunder Punch, Ice Punch, Foresight, Fake Out, Dynamic Punch, Power Swap, Guard Swap, Psycho Cut, Bullet Punch, Drain Punch, Quick Guard
Meditite in other guides
The same Pokémon, as 16 other hacks change it:
UnboundEmerald RogueInfinite FusionRadical RedLazarusGaiaBlaze Black 2 Redux & Volt White 2 ReduxInclement EmeraldElite ReduxEmerald KaizoBlaze Black 2 & Volt White 2Sacred Gold & Storm SilverRenegade PlatinumRising Ruby & Sinking SapphireBlaze Black & Volt WhiteFire Red Omega
Where to find Meditite
| Area | Method | Level | |
|---|---|---|---|
| Route 115 | Grass | 6-8 | |
| Granite Cave B1F | Grass | 12-17 | 5% rare |
Level-up moves
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Fake Out A 1st-turn, 1st-strike move that causes flinching. | Normal | Phys | 40 | 100 | 5 |
| 4 | Meditate Meditates in a peaceful fashion to raise Attack. | Psychic | Stat | — | — | 40 |
| 7 | Confusion A psychic attack that may cause confusion. | Psychic | Spec | 50 | 100 | 25 |
| 9 | Detect Evades attack, but may fail if used in succession. | Fighting | Stat | — | — | 5 |
| 11 | Rock Tomb Stops the foe from moving with rocks and cuts Speed. | Rock | Phys | 60 | 100 | 15 |
| 12 | Endure Endures any attack for 1 turn, leaving at least 1HP. | Normal | Stat | — | — | 10 |
| 15 | Force Palm A shock wave attack that may paralyze the foe. | Fighting | Phys | 60 | 100 | 10 |
| 17 | Feint | Normal | Phys | 30 | 100 | 10 |
| 20 | Bullet Punch Punches as fast as a bul- let. It always hits first. | Steel | Phys | 40 | 100 | 30 |
| 23 | Calm Mind Raises Sp. Atk and Sp. Def by focusing the mind. | Psychic | Stat | — | — | 20 |
| 25 | Mind Reader Senses the foe's action to ensure the next move's hit. | Normal | Stat | — | — | 5 |
| 28 | High Jump Kick A jumping knee kick. If it misses, the user is hurt. | Fighting | Phys | 130 | 90 | 10 |
| 31 | Psych Up Copies the foe's effect(s) and gives to the user. | Normal | Stat | — | — | 10 |
| 36 | Power Trick The user swaps its Attack and Defense stats. | Psychic | Stat | — | — | 10 |
| 39 | Reversal Inflicts more damage when the user's HP is down. | Fighting | Phys | 1 | 100 | 15 |
| 41 | Recover Recovers up to half the user's maximum HP. | Normal | Stat | — | — | 5 |
| 44 | Counter Retaliates any physical hit with double the power. | Fighting | Phys | 1 | 100 | 20 |
* a legal move, just moved to level-up · ** new to this hack
TMs & HMs (36)
| # | Move · where to get it | Type | Pow |
|---|---|---|---|
| TM01 | Focus Punch | Fighting | 150 |
| TM04 | Calm Mind | Psychic | — |
| TM08 | Bulk Up | Fighting | — |
| TM11 | Sunny Day | Fire | — |
| TM16 | Light Screen | Psychic | — |
| TM18 | Rain Dance | Water | — |
| TM29 | Psychic | Psychic | 90 |
| TM30 | Shadow Ball | Ghost | 80 |
| TM31 | Brick Break | Fighting | 75 |
| TM33 | Reflect | Psychic | — |
| TM34 | Teleport | Psychic | — |
| TM39 | Rock Tomb | Rock | 60 |
| TM52 | Focus Blast | Fighting | 120 |
| TM55 | Expanding Force | Psychic | 80 |
| TM56 | Power-Up Punch | Fighting | 40 |
| TM60 | Drain Punch | Fighting | 75 |
| TM72 | Psyshock | Psychic | 80 |
| TM78 | Low Sweep | Fighting | 60 |
| TM80 | Rock Slide | Rock | 75 |
| TM84 | Poison Jab | Poison | 80 |
| TM86 | Grass Knot | Grass | 1 |
| TM87 | Low Kick | Fighting | 1 |
| TM94 | Trailblaze | Grass | 50 |
| TM98 | Work Up | Normal | — |
| TM111 | Fire Punch | Fire | 75 |
| TM112 | Ice Punch | Ice | 75 |
| TM113 | Thunder Punch | Electric | 75 |
| TM124 | Pain Split | Normal | — |
| TM125 | Zen Headbutt | Psychic | 80 |
| TM151 | Stored Power | Psychic | 20 |
| TM158 | Body Slam | Normal | 85 |
| TM168 | Vacuum Wave | Fighting | 40 |
| TM173 | Gravity | Psychic | — |
| HM04 | Strength | Normal | 80 |
| HM05 | Flash | Electric | 60 |
| HM06 | Rock Smash | Fighting | 60 |