Level-up moves 14
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Splash Does nothing. | Normal | Stat | — | — | 40 |
| 1 | Psywave Inflicts damage between 50% and 150% of the user’s level. | Psychic | Spec | — | 80 | 15 |
| 1 | Odor Sleuth Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it’s a Ghost. | Normal | Stat | — | — | 40 |
| 1 | Psybeam Has a chance to confuse the target. | Psychic | Spec | 65 | 100 | 20 |
| 7 | Psywave Inflicts damage between 50% and 150% of the user’s level. | Psychic | Spec | — | 80 | 15 |
| 10 | Odor Sleuth Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it’s a Ghost. | Normal | Stat | — | — | 40 |
| 16 | Psybeam Has a chance to confuse the target. | Psychic | Spec | 65 | 100 | 20 |
| 19 | Psych Up Discards the user’s stat changes and copies the target’s. | Normal | Stat | — | — | 10 |
| 25 | Confuse Ray Confuses the target. | Ghost | Stat | — | 100 | 10 |
| 28 | Magic Coat Reflects back the first effect move used on the user this turn. | Psychic | Stat | — | — | 15 |
| 37 | Psychic Has a chance to lower the target’s Special Defense by one stage. | Psychic | Spec | 90 | 100 | 10 |
| 43 | Rest User sleeps for two turns, completely healing itself. | Psychic | Stat | — | — | 5 |
| 43 | Snore Has a chance to make the target flinch. Only works if the user is sleeping. | Normal | Phys | 40 | 100 | 15 |
| 55 | Bounce User bounces high into the air, dodging all attacks, and hits next turn. | Flying | Phys | 85 | 85 | 5 |
* a legal move, just moved to level-up · ** new to this game
TMs & HMs 27
| # | Move · where to get it | Type | Pow |
|---|---|---|---|
| TM01 | Focus Punch Silph Co. — 5F | Fighting | 150 |
| TM04 | Calm Mind Saffron City Gym | Psychic | — |
| TM06 | Toxic Fuchsia City Gym | Poison | — |
| TM10 | Hidden Power Location not compiled for this game yet | Normal | 1 |
| TM11 | Sunny Day Safari Zone — East | Fire | — |
| TM12 | Taunt Rocket Hideout — B2F | Dark | — |
| TM15 | Hyper Beam Location not compiled for this game yet | Normal | 150 |
| TM16 | Light Screen Location not compiled for this game yet | Psychic | — |
| TM17 | Protect Power Plant | Normal | — |
| TM18 | Rain Dance Route 15 | Water | — |
| TM21 | Frustration Rocket Hideout — B3F | Normal | — |
| TM23 | Iron Tail Location not compiled for this game yet | Steel | 100 |
| TM27 | Return Route 12 — North Entrance 2F | Normal | — |
| TM29 | Psychic Saffron City — Mr. Psychic's House | Psychic | 90 |
| TM30 | Shadow Ball Location not compiled for this game yet | Ghost | 80 |
| TM32 | Double Team Safari Zone — West | Normal | — |
| TM33 | Reflect Location not compiled for this game yet | Psychic | — |
| TM34 | Shock Wave Vermilion City Gym | Electric | 60 |
| TM41 | Torment Silph Co. — 4F | Dark | — |
| TM42 | Facade Memorial Pillar | Normal | 70 |
| TM43 | Secret Power Route 25 | Normal | 70 |
| TM44 | Rest S.S. Anne — B1F Room 2 | Psychic | — |
| TM45 | Attract Route 24 | Normal | — |
| TM46 | Thief Mt. Moon — B2F | Dark | 40 |
| TM48 | Skill Swap Route 12 | Psychic | — |
| TM49 | Snatch Rocket Hideout — B4F | Dark | — |
| HM05 | Flash Route 2 — East Building | Normal | — |
Where to find Grumpig
Not found in the wild — evolve or trade for it.
Other changes in this game
- Move tutor: Body Slam, Counter, Double-Edge, Dream Eater, Mega Kick, Mega Punch, Mimic, Seismic Toss, Substitute