Magnezone
#462 · Pokémon Parallel Emerald · unchanged from the official games

Magnezone

ElectricSteelMagnet Pull, Sturdy, Analytic (hidden)

In Parallel Emerald: Not in the wild: evolve Magneton in a specific place. Its type (Electric / Steel), base stats (total 535) and abilities are the same as in the official games.

Level-up moves 26

LvMoveTypeCatPowAccPP
1Barrier
Raises the user’s Defense by two stages.
PsychicStat——20
1Electric Terrain
For five turns, prevents all Pokémon on the ground from sleeping and strengthens their Electric moves to 1.5× their power.
ElectricStat——10
1Magnetic Flux
Raises the Defense and Special Defense of all friendly Pokémon with Plus or Minus by one stage.
ElectricStat——20
1Mirror Coat
Inflicts twice the damage the user received from the last special hit it took.
PsychicSpec—10020
1Supersonic
Confuses the target.
NormalStat—5520
1Tackle
Inflicts regular damage with no additional effect.
NormalPhys4010035
1Thunder Shock
Has a chance to paralyze the target.
ElectricSpec4010030
1Thunder Wave
Paralyzes the target.
ElectricStat—9020
1Tri Attack
Has a chance to burn, freeze, or paralyze the target.
NormalSpec8010010
1Zap Cannon
Has a chance to paralyze the target.
ElectricSpec120505
5Thunder Shock
Has a chance to paralyze the target.
ElectricSpec4010030
7Thunder Wave
Paralyzes the target.
ElectricStat—9020
11Magnet Bomb
Never misses.
SteelPhys60—20
13Light Screen
Reduces damage from special attacks by 50% for five turns.
PsychicStat——30
17Sonic Boom
Inflicts 20 points of damage.
NormalSpec—10020
19Spark
Has a chance to paralyze the target.
ElectricPhys6510020
23Mirror Shot
Has a chance to lower the target’s accuracy by one stage.
SteelSpec6510010
25Metal Sound
Lowers the target’s Special Defense by two stages.
SteelStat—8540
29Electro Ball
Power is higher when the user has greater Speed than the target, up to a maximum of 150.
ElectricSpec—10010
33Flash Cannon
Has a chance to lower the target’s Special Defense by one stage.
SteelSpec8010010
39Screech
Lowers the target’s Defense by two stages.
NormalStat—8540
43Discharge
Has a chance to paralyze the target.
ElectricSpec8010015
49Lock-On
Ensures that the user’s next move will hit the target.
NormalStat——5
53Magnet Rise
User is immune to Ground moves and effects for five turns.
ElectricStat——10
59Gyro Ball
Power raises when the user has lower Speed, up to a maximum of 150.
SteelPhys—1005
63Zap Cannon
Has a chance to paralyze the target.
ElectricSpec120505

* a legal move, just moved to level-up · ** new to this game

TMs & HMs 27

#Move · where to get itTypePow
TM06Toxic
Route 127
Poison—
TM10Hidden Power
Slateport City
Normal60
TM11Sunny Day
Lilycove City
Fire—
TM15Hyper Beam
Victory Road
Normal150
TM16Light Screen
Mossdeep City
Psychic—
TM17Protect
Petalburg City Gym
Normal—
TM18Rain Dance
Lilycove City
Water—
TM21Frustration
Slateport City
Normal—
TM24Thunderbolt
Mauville City
Electric90
TM25Thunder
Lilycove City
Electric110
TM27Return
Slateport City
Normal—
TM32Double Team
Froster Cave
Normal—
TM33Reflect
Mossdeep City
Psychic—
TM37Sandstorm
Route 111
Rock—
TM42Facade
Route 115
Normal70
TM43Secret Power
Slateport City
Normal70
TM44Rest
Rustboro City
Psychic—
TM57Charge Beam
Petalburg Woods
Electric50
TM64Explosion
Route 129
Normal250
TM68Giga Impact
Victory Road
Normal150
TM72Volt Switch
Mauville City Gym
Electric70
TM73Thunder Wave
Fallarbor Town
Electric—
TM74Gyro Ball
Granite Cave B2F
Steel—
TM90Substitute
Pacifidlog Town
Normal—
TM91Flash Cannon
Abandoned Ship
Steel80
TM93Wild Charge
Route 120
Electric90
HM05Flash
Granite Cave
Normal—

Where to find Magnezone

Not found in the wild — evolve or trade for it.

Other changes in this game

  • How to get it: See Encounters Tab or Evolution Family/Line.