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Magnezone
#462 · Pokémon Emerald Blitz · unchanged from the official games

Magnezone

ElectricSteelMagnet Pull, Sturdy, Analytic (hidden)

In Emerald Blitz: Not in the wild: evolve Magneton with a Thunder Stone. Its type (Electric / Steel), base stats (total 535) and abilities are the same as in the official games.

Level-up moves 21

LvMoveTypeCatPowAccPP
1Barrier
Creates a barrier that sharply raises Defense.
PsychicStat——20
1Magnetic Flux
Boosts the defenses of those with Plus or Minus.
ElectricStat——20
1Mirror Coat
Counters the foe's special attack at double the power.
PsychicSpec110020
1Supersonic
Emits bizarre sound waves that may confuse the foe.
NormalStat—5520
1Thunder Wave
A weak jolt of electricity that paralyzes the foe.
ElectricStat—9020
1Tri Attack
Fires three types of beams. May burn/paralyze/freeze.
NormalSpec8010010
5Thunder Shock
An electrical attack that may paralyze the foe.
ElectricSpec4010030
7Thunder Wave
A weak jolt of electricity that paralyzes the foe.
ElectricStat—9020
11Magnet Bomb
Launches a magnet that strikes without fail.
SteelPhys60—20
13Light Screen
Wall of light cuts special damage for 5 turns.
PsychicStat——30
17Sonic Boom
Launches shock waves that always inflict 20 HP damage.
NormalSpec19020
19Spark
An electrified tackle that may paralyze the foe.
ElectricPhys6510020
23Mirror Shot
Emits a flash of energy to damage and cut accuracy.
SteelSpec658510
25Metal Sound
Emits a horrible screech that sharply lowers Sp. Def.
SteelStat—8540
29Electro Ball
Hurls an orb that does more damage to slower foes.
ElectricSpec110010
33Flash Cannon
Releases a blast of light that may lower Sp. Def.
SteelSpec8010010
39Screech
Emits a screech to sharply reduce the foe's Defense.
NormalStat—8540
43Discharge
Zaps all other Pokémon with electricity. May paralyze.
ElectricSpec8010015
49Lock-On
Locks on to the foe to ensure the next move hits.
NormalStat——5
53Magnet Rise
The user levitates with electromagnetism.
ElectricStat——10
63Zap Cannon
Powerful and sure to cause paralysis, but inaccurate.
ElectricSpec120505

* a legal move, just moved to level-up · ** new to this game

TMs & HMs 14

#Move · where to get itTypePow
TM11Sunny Day
Slateport City, from the Outdoor Market's Power TM clerk, once you hold 4 badges
Fire—
TM15Hyper Beam
Not sold by the Outdoor Market and not found on any map — not placed in the game
Normal150
TM16Light Screen
Slateport City, from the Outdoor Market's Power TM clerk, once you hold 4 badges
Psychic—
TM17Protect
Slateport City, from the Outdoor Market's Power TM clerk, once you hold 4 badges
Normal—
TM18Rain Dance
Slateport City, from the Outdoor Market's Power TM clerk, once you hold 4 badges
Water—
TM24Thunderbolt
Not sold by the Outdoor Market and not found on any map — not placed in the game
Electric90
TM25Thunder
Slateport City, from the Outdoor Market's Power TM clerk, once you hold 6 badges
Electric110
TM33Reflect
Slateport City, from the Outdoor Market's Power TM clerk, once you hold 4 badges
Psychic—
TM34Shock Wave
Mauville City Gym
Electric60
TM37Sandstorm
Slateport City, from the Outdoor Market's Power TM clerk, once you hold 4 badges
Rock—
TM42Facade
Petalburg City Gym
Normal70
TM44Rest
Lilycove City
Psychic—
TM64Flash Cannon
Not sold by the Outdoor Market and not found on any map — not placed in the game
Steel80
TM65Body Press
Not sold by the Outdoor Market and not found on any map — not placed in the game
Fighting80

Where to find Magnezone

Not found in the wild — evolve or trade for it.