#231 · Pokémon Emerald Seaglass · unchanged from the official games
Magnezone
ElectricSteelMagnet Pull, Sturdy, Analytic (hidden)
In Emerald Seaglass: Not in the wild: evolve Magneton with a Thunder Stone. Its type (Electric / Steel), base stats (total 535) and abilities are the same as in the official games.
Level-up moves 26
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Barrier Creates a barrier that sharply raises Defense. | Psychic | Stat | — | — | 20 |
| 1 | Electric Terrain Electrifies the ground for 5 turns. Prevents sleep. | Electric | Stat | — | — | 10 |
| 1 | Magnetic Flux Boosts the defenses of those with Plus or Minus. | Electric | Stat | — | — | 20 |
| 1 | Mirror Coat Counters the foe's special attack at double the power. | Psychic | Spec | 1 | 100 | 20 |
| 1 | Supersonic Emits bizarre sound waves that may confuse the foe. | Normal | Stat | — | 55 | 20 |
| 1 | Tackle Charges the foe with a full- body tackle. | Normal | Phys | 40 | 100 | 35 |
| 1 | Thunder Shock An electrical attack that may paralyze the foe. | Electric | Spec | 40 | 100 | 30 |
| 1 | Thunder Wave A weak jolt of electricity that paralyzes the foe. | Electric | Stat | — | 90 | 20 |
| 1 | Tri Attack Fires three types of beams at the same time. | Normal | Spec | 80 | 100 | 10 |
| 1 | Zap Cannon Powerful and sure to cause paralysis, but inaccurate. | Electric | Spec | 120 | 50 | 5 |
| 5 | Thunder Shock An electrical attack that may paralyze the foe. | Electric | Spec | 40 | 100 | 30 |
| 7 | Thunder Wave A weak jolt of electricity that paralyzes the foe. | Electric | Stat | — | 90 | 20 |
| 11 | Magnet Bomb Launches a magnet that strikes without fail. | Steel | Phys | 60 | — | 20 |
| 13 | Light Screen Creates a wall of light that lowers Sp. Atk damage. | Psychic | Stat | — | — | 30 |
| 17 | Sonic Boom Launches shock waves that always inflict 20 HP damage. | Normal | Spec | 1 | 90 | 20 |
| 19 | Spark An electrified tackle that may paralyze the foe. | Electric | Phys | 65 | 100 | 20 |
| 23 | Mirror Shot Emits a flash of energy to damage and cut accuracy. | Steel | Spec | 65 | 95 | 10 |
| 25 | Metal Sound Emits a horrible screech that sharply lowers Sp. Def. | Steel | Stat | — | 85 | 40 |
| 29 | Electro Ball Hurls an orb that does more damage to slower foes. | Electric | Spec | 1 | 100 | 10 |
| 33 | Flash Cannon Releases a blast of light that may lower Sp. Def. | Steel | Spec | 80 | 100 | 10 |
| 39 | Screech Emits a screech to sharply reduce the foe's Defense. | Normal | Stat | — | 85 | 40 |
| 43 | Discharge Zaps the foes with electri- city. May paralyze them. | Electric | Spec | 80 | 100 | 15 |
| 49 | Lock-On Locks on to the foe to ensure the next move hits. | Normal | Stat | — | — | 5 |
| 53 | Magnet Rise The user levitates with electromagnetism. | Electric | Stat | — | — | 10 |
| 59 | Gyro Ball A high-speed spin that does more damage to faster foes. | Steel | Phys | 1 | 100 | 5 |
| 63 | Zap Cannon Powerful and sure to cause paralysis, but inaccurate. | Electric | Spec | 120 | 50 | 5 |
* a legal move, just moved to level-up · ** new to this game
TMs & HMs 15
| # | Move · where to get it | Type | Pow |
|---|---|---|---|
| TM06 | Toxic Sootopolis City (shop) | Poison | — |
| TM11 | Sunny Day Sootopolis City (shop) | Fire | — |
| TM15 | Hyper Beam Lilycove City (shop) | Normal | 150 |
| TM16 | Light Screen Lilycove City (shop) | Psychic | — |
| TM17 | Protect Lilycove City (shop) | Normal | — |
| TM18 | Rain Dance Sootopolis City (shop) | Water | — |
| TM24 | Thunderbolt Mauville City | Electric | 90 |
| TM25 | Thunder Lilycove City (shop) | Electric | 110 |
| TM32 | Double Team Sootopolis City (shop) | Normal | — |
| TM33 | Reflect Lilycove City (shop) | Psychic | — |
| TM34 | Shock Wave Mauville City Gym | Electric | 60 |
| TM37 | Sandstorm Sootopolis City (shop) | Rock | — |
| TM42 | Facade Petalburg City Gym | Normal | 70 |
| TM44 | Rest Lilycove City | Psychic | — |
| TM59 | Volt Switch Not handed out or hidden anywhere in the game's own map scripts — not placed | Electric | 70 |
Where to find Magnezone
Not found in the wild — evolve or trade for it.