Magnezone
#231 · Pokémon Emerald Seaglass · unchanged from the official games

Magnezone

ElectricSteelMagnet Pull, Sturdy, Analytic (hidden)

In Emerald Seaglass: Not in the wild: evolve Magneton with a Thunder Stone. Its type (Electric / Steel), base stats (total 535) and abilities are the same as in the official games.

Level-up moves 26

LvMoveTypeCatPowAccPP
1Barrier
Creates a barrier that sharply raises Defense.
PsychicStat——20
1Electric Terrain
Electrifies the ground for 5 turns. Prevents sleep.
ElectricStat——10
1Magnetic Flux
Boosts the defenses of those with Plus or Minus.
ElectricStat——20
1Mirror Coat
Counters the foe's special attack at double the power.
PsychicSpec110020
1Supersonic
Emits bizarre sound waves that may confuse the foe.
NormalStat—5520
1Tackle
Charges the foe with a full- body tackle.
NormalPhys4010035
1Thunder Shock
An electrical attack that may paralyze the foe.
ElectricSpec4010030
1Thunder Wave
A weak jolt of electricity that paralyzes the foe.
ElectricStat—9020
1Tri Attack
Fires three types of beams at the same time.
NormalSpec8010010
1Zap Cannon
Powerful and sure to cause paralysis, but inaccurate.
ElectricSpec120505
5Thunder Shock
An electrical attack that may paralyze the foe.
ElectricSpec4010030
7Thunder Wave
A weak jolt of electricity that paralyzes the foe.
ElectricStat—9020
11Magnet Bomb
Launches a magnet that strikes without fail.
SteelPhys60—20
13Light Screen
Creates a wall of light that lowers Sp. Atk damage.
PsychicStat——30
17Sonic Boom
Launches shock waves that always inflict 20 HP damage.
NormalSpec19020
19Spark
An electrified tackle that may paralyze the foe.
ElectricPhys6510020
23Mirror Shot
Emits a flash of energy to damage and cut accuracy.
SteelSpec659510
25Metal Sound
Emits a horrible screech that sharply lowers Sp. Def.
SteelStat—8540
29Electro Ball
Hurls an orb that does more damage to slower foes.
ElectricSpec110010
33Flash Cannon
Releases a blast of light that may lower Sp. Def.
SteelSpec8010010
39Screech
Emits a screech to sharply reduce the foe's Defense.
NormalStat—8540
43Discharge
Zaps the foes with electri- city. May paralyze them.
ElectricSpec8010015
49Lock-On
Locks on to the foe to ensure the next move hits.
NormalStat——5
53Magnet Rise
The user levitates with electromagnetism.
ElectricStat——10
59Gyro Ball
A high-speed spin that does more damage to faster foes.
SteelPhys11005
63Zap Cannon
Powerful and sure to cause paralysis, but inaccurate.
ElectricSpec120505

* a legal move, just moved to level-up · ** new to this game

TMs & HMs 15

#Move · where to get itTypePow
TM06Toxic
Sootopolis City (shop)
Poison—
TM11Sunny Day
Sootopolis City (shop)
Fire—
TM15Hyper Beam
Lilycove City (shop)
Normal150
TM16Light Screen
Lilycove City (shop)
Psychic—
TM17Protect
Lilycove City (shop)
Normal—
TM18Rain Dance
Sootopolis City (shop)
Water—
TM24Thunderbolt
Mauville City
Electric90
TM25Thunder
Lilycove City (shop)
Electric110
TM32Double Team
Sootopolis City (shop)
Normal—
TM33Reflect
Lilycove City (shop)
Psychic—
TM34Shock Wave
Mauville City Gym
Electric60
TM37Sandstorm
Sootopolis City (shop)
Rock—
TM42Facade
Petalburg City Gym
Normal70
TM44Rest
Lilycove City
Psychic—
TM59Volt Switch
Not handed out or hidden anywhere in the game's own map scripts — not placed
Electric70

Where to find Magnezone

Not found in the wild — evolve or trade for it.