Magnezone in Pokémon Radical Red
#462 · Electric / Steel · see locations below
ElectricSteel
Abilities
Magnet Pull, Sturdy, Analytic (hidden)
Base stats
Other changes in this hack
- Move tutors: Seed Bomb, Toxic, Taunt, Giga Drain, Hyper Voice, Icy Wind, Iron Head, Earthquake, High Horsepower, Expanding Force, Rising Voltage, Stomping Tantrum, Knock Off, Rock Slide, Dragon Tail, Cosmic Power, Frost Breath, Dual Wingbeat, Strength
- Wild held items: Magnet
Where to find Magnezone
Not found in the wild — evolve or trade for it.
Level-up moves
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Barrier The user creates a sturdy wall that sharply raises its Defense stat. | Psychic | Stat | — | — | 20 |
| 1 | Electric Terrain The user electrifies the ground for five turns, powering up Electric moves and eluding sleep. | Electric | Stat | — | — | 10 |
| 1 | Magnetic Flux The user manipulates magnets to up Def and Sp. Def stats of allies with Plus or Minus Ability. | Electric | Stat | — | — | 20 |
| 1 | Mirror Coat A retaliation move that pays back the foe's special attack double. | Psychic | Spec | 1 | 100 | 20 |
| 1 | Shock Wave A rapid jolt of electricity strikes the foe. It can't be evaded. | Electric | Spec | 60 | — | 20 |
| 1 | Supersonic The user generates odd sound waves. It may confuse the foe. | Normal | Stat | — | 55 | 20 |
| 1 | Tackle A physical attack in which the user charges, full body, into the foe. | Normal | Phys | 40 | 100 | 35 |
| 1 | Thunder Wave An electric shock that causes paralysis. Can't miss if the user is Electric-type. | Electric | Stat | — | 90 | 20 |
| 1 | Tri Attack A simultaneous 3-beam attack that may paralyze, burn, or freeze the foe. | Normal | Spec | 90 | 100 | 10 |
| 1 | Zap Cannon An electric blast is fired like a cannon to inflict damage and paralyze. | Electric | Spec | 120 | 50 | 5 |
| 5 | Thunder Shock An electric shock attack that may also leave the foe paralyzed. | Electric | Spec | 40 | 100 | 30 |
| 7 | Thunder Wave An electric shock that causes paralysis. Can't miss if the user is Electric-type. | Electric | Stat | — | 90 | 20 |
| 11 | Magnet Bomb A steel bomb is stuck to the foe. It is sure to hit. | Steel | Phys | 60 | — | 20 |
| 13 | Light Screen A wall of light cuts damage from Sp. Atk attacks for five turns. | Psychic | Stat | — | — | 30 |
| 17 | Sonic Boom The foe is hit with a shock wave that always inflicts 20- HP damage. | Normal | Spec | 1 | 90 | 20 |
| 19 | Spark An electrically charged tackle that may also paralyze the foe. | Electric | Phys | 65 | 100 | 20 |
| 23 | Mirror Shot The user looses a flash of energy to damage. | Steel | Spec | 65 | 100 | 10 |
| 25 | Metal Sound A horrible metallic screech is used to sharply lower the foe's Sp. Def. | Steel | Stat | — | 85 | 40 |
| 29 | Electro Ball The user hurls an electric orb. The faster the user is than the foe, the greater the damage. | Electric | Spec | 1 | 100 | 10 |
| 33 | Flash Cannon Light energy is shot at the foe. It may also lower the foe's Sp. Def. | Steel | Spec | 80 | 100 | 10 |
| 39 | Screech An ear-splitting screech is emitted to sharply reduce the foe's Defense. | Normal | Stat | — | 85 | 40 |
| 43 | Discharge The user looses an electric flare that hits all Pokemon and may paralyze. | Electric | Spec | 80 | 100 | 15 |
| 49 | Lock-On The user locks on to the foe, making the next move sure to hit. | Normal | Stat | — | — | 5 |
| 53 | Magnet Rise The user levitates using electrically generated magnetism for five turns. | Electric | Stat | — | — | 10 |
| 59 | Gyro Ball A high-speed spin. The slower the user is than the foe, the greater the damage. | Steel | Phys | 1 | 100 | 5 |
| 63 | Zap Cannon An electric blast is fired like a cannon to inflict damage and paralyze. | Electric | Spec | 120 | 50 | 5 |
* legal move moved to level-up · ** new to this hack (not in the Legit build)
TMs & HMs (25)
| # | Move · where to get it | Type | Pow |
|---|---|---|---|
| TM06 | Toxic Celadon City Game Corner Exchange — for sale | Poison | — |
| TM10 | Hidden Power Silph Co. 1F | Normal | 60 |
| TM11 | Soupercell Slam Indigo Plateau League Approach | Electric | 120 |
| TM15 | Electroweb Viridian Forest Heart | Electric | 55 |
| TM16 | Light Screen Celadon City Game Corner Exchange — for sale | Psychic | — |
| TM17 | Protect Celadon City Game Corner Exchange — for sale | Normal | — |
| TM23 | Iron Head Rock Tunnel 1F | Steel | 80 |
| TM24 | Thunderbolt Celadon City Game Corner Exchange — for sale | Electric | 90 |
| TM25 | Thunder Power Plant | Electric | 110 |
| TM27 | Return Route 12 Gatehouse 2F | Normal | 1 |
| TM33 | Reflect Celadon City Game Corner Exchange — for sale | Psychic | — |
| TM34 | Teleport Route 3 | Psychic | — |
| TM42 | Facade Route 10 | Normal | 70 |
| TM44 | Rest Diglett's Cave B1F | Psychic | — |
| TM58 | Rising Voltage Safari Zone Area 2 | Electric | 70 |
| TM64 | Explosion Celadon City Game Corner Exchange — for sale | Normal | 150 |
| TM66 | Steel Beam Two Island | Steel | 140 |
| TM73 | Thunder Wave Silph Co. 2F | Electric | — |
| TM74 | Gyro Ball Celadon City Game Corner Exchange — for sale | Steel | 1 |
| TM82 | Sleep Talk Celadon City Game Corner Exchange — for sale | Normal | — |
| TM91 | Flash Cannon Celadon City Game Corner Exchange — for sale | Steel | 80 |
| TM92 | Volt Switch Vermilion City Gym | Electric | 70 |
| TM99 | Wild Charge Route 10 | Electric | 90 |
| TM115 | Body Press Silph Co. 5F | Fighting | 80 |
| HM05 | Flash Route 2 Gatehouse | Electric | 60 |