Magnezone in Blaze Black & Volt White
#462 · Electric / Steel · see locations below
ElectricSteel
Abilities
Magnet Pull, Analytic, Analytic (hidden)
Base stats
Compared with the official games
- Abilities loses Sturdy
Compared against present-day official data. The Fairy type and hidden abilities arrived after Pokémon Black / White, so a difference here can belong to the series rather than to this hack.
In the Clean version
Everything above is the Regular version. In Clean, its abilities are Magnet Pull, Sturdy, Analytic.
Where to find Magnezone
Not found in the wild — evolve or trade for it.
Level-up moves
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Barrier Raises the user’s Defense by two stages. | Psychic | Stat | — | — | 30 |
| 1 | Metal Sound Lowers the target’s Special Defense by two stages. | Steel | Stat | — | 85 | 40 |
| 1 | Mirror Coat Inflicts twice the damage the user received from the last special hit it took. | Psychic | Spec | — | 100 | 20 |
| 1 | Supersonic Confuses the target. | Normal | Stat | — | 55 | 20 |
| 1 | Tackle Inflicts regular damage with no additional effect. | Normal | Phys | 50 | 100 | 35 |
| 1 | Thunder Shock Has a chance to paralyze the target. | Electric | Spec | 40 | 100 | 30 |
| 6 | Thunder Shock Has a chance to paralyze the target. | Electric | Spec | 40 | 100 | 30 |
| 11 | Supersonic Confuses the target. | Normal | Stat | — | 55 | 20 |
| 14 | Sonic Boom Inflicts 20 points of damage. | Normal | Spec | — | 90 | 20 |
| 17 | Thunder Wave Paralyzes the target. | Electric | Stat | — | 100 | 20 |
| 22 | Spark Has a chance to paralyze the target. | Electric | Phys | 65 | 100 | 20 |
| 25 | Signal Beam** New to this hack Has a chance to confuse the target. | Bug | Spec | 75 | 100 | 15 |
| 27 | Electro Ball Power is higher when the user has greater Speed than the target, up to a maximum of 150. | Electric | Spec | — | 100 | 10 |
| 30 | Lock-On Ensures that the user’s next move will hit the target. | Normal | Stat | — | — | 5 |
| 34 | Magnet Bomb Never misses. | Steel | Phys | 70 | — | 20 |
| 40 | Screech Lowers the target’s Defense by two stages. | Normal | Stat | — | 85 | 40 |
| 46 | Discharge Has a chance to paralyze the target. | Electric | Spec | 80 | 100 | 15 |
| 50 | Mirror Shot Has a chance to lower the target’s accuracy by one stage. | Steel | Spec | 65 | 85 | 10 |
| 54 | Magnet Rise User is immune to Ground moves and effects for five turns. | Electric | Stat | — | — | 10 |
| 60 | Gyro Ball Power raises when the user has lower Speed, up to a maximum of 150. | Steel | Phys | — | 100 | 5 |
| 66 | Zap Cannon Has a chance to paralyze the target. | Electric | Spec | 120 | 50 | 5 |
* a legal move, just moved to level-up · ** new to this hack
TMs & HMs (28)
| # | Move · where to get it | Type | Pow |
|---|---|---|---|
| TM06 | Toxic Same place as Black and White | Poison | — |
| TM10 | Hidden Power Striaton City — in an item ball | Normal | 1 |
| TM11 | Sunny Day Same place as Black and White | Fire | — |
| TM15 | Hyper Beam Same place as Black and White | Normal | 150 |
| TM16 | Light Screen Same place as Black and White | Psychic | — |
| TM17 | Protect Same place as Black and White | Normal | — |
| TM18 | Rain Dance Same place as Black and White | Water | — |
| TM21 | Frustration Same place as Black and White | Normal | — |
| TM24 | Thunderbolt Same place as Black and White | Electric | 95 |
| TM25 | Thunder Same place as Black and White | Electric | 120 |
| TM27 | Return Same place as Black and White | Normal | — |
| TM32 | Double Team Route 13 — in an item ball | Normal | — |
| TM33 | Reflect Same place as Black and White | Psychic | — |
| TM42 | Facade Same place as Black and White | Normal | 70 |
| TM44 | Rest Same place as Black and White | Psychic | — |
| TM48 | Round Castelia City — given to you | Normal | 60 |
| TM57 | Charge Beam Same place as Black and White | Electric | 50 |
| TM64 | Explosion Route 10 — given to you | Normal | 250 |
| TM68 | Giga Impact Same place as Black and White | Normal | 150 |
| TM70 | Flash Same place as Black and White | Normal | — |
| TM72 | Volt Switch Route 5 — in an item ball | Electric | 70 |
| TM73 | Thunder Wave Same place as Black and White | Electric | — |
| TM74 | Gyro Ball Same place as Black and White | Steel | — |
| TM77 | Psych Up Route 3 — in an item ball | Normal | — |
| TM87 | Swagger Route 18 — in an item ball | Normal | — |
| TM90 | Substitute Same place as Black and White | Normal | — |
| TM91 | Flash Cannon Same place as Black and White | Steel | 80 |
| TM93 | Wild Charge Nimbasa City — given to you | Electric | 90 |