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Magnezone
#462 · Pokémon GS Chronicles · unchanged from the official games

Magnezone

ElectricSteelMagnet Pull, Sturdy, Analytic (hidden)

Level-up moves 26

LvMoveTypeCatPowAccPP
1Tri Attack
A simultaneous 3-beam attack that may paralyze, burn, or frostbite the foe.
NormalSpec8010010
1Zap Cannon
Has a chance to paralyze the target.
ElectricSpec120505
1Magnet Flux
The user manipulates magnets to up Def and Sp. Def stats of allies with Plus or Minus Ability.
ElectricStat20
1Mirror Coat
Inflicts twice the damage the user received from the last special hit it took.
PsychicSpec110020
1Barrier
Raises the user’s Defense by two stages.
PsychicStat20
1Electric Terrain
The user electrifies the ground for five turns, powering up Electric moves and eluding sleep.
ElectricStat10
1Tackle
Inflicts regular damage with no additional effect.
NormalPhys4010035
1Supersonic
Confuses the target.
NormalStat5520
1Thunder Shock
Has a chance to paralyze the target.
ElectricSpec4010030
1Thunder Wave
Paralyzes the target.
ElectricStat9020
5Thunder Shock
Has a chance to paralyze the target.
ElectricSpec4010030
7Thunder Wave
Paralyzes the target.
ElectricStat9020
11Magnet Bomb
A steel bomb is stuck to the foe. It is sure to hit.
SteelPhys6020
13Light Screen
Reduces damage from special attacks by 50% for five turns.
PsychicStat20
17Sonic Boom
Inflicts 20 points of damage.
NormalSpec19020
19Spark
Has a chance to paralyze the target.
ElectricPhys6510020
23Mirror Shot
The user looses a flash of energy to damage and lower speed.
SteelSpec709510
25Metal Sound
Lowers the target’s Special Defense by two stages.
SteelStat8540
29Electro Ball
The user hurls an electric orb. The faster the user is than the foe, the greater the damage.
ElectricSpec110010
33Flash Cannon
Light energy is shot at the foe. It may also lower the foe's Sp. Def.
SteelSpec8010010
39Screech
Lowers the target’s Defense by two stages.
NormalStat8540
43Discharge
The user looses an electric flare that hits all Pok\emon and may paralyze.
ElectricSpec8010015
49Lock-On
Ensures that the user’s next move will hit the target.
NormalStat5
53Magnet Rise
The user levitates using electrically generated magnetism for five turns.
ElectricStat10
59Gyro Ball
A high-speed spin. The slower the user is than the foe, the greater the damage.
SteelPhys11005
63Zap Cannon
Has a chance to paralyze the target.
ElectricSpec120505

* a legal move, just moved to level-up · ** new to this game

TMs & HMs

This game's documentation doesn't publish TM compatibility, so none is listed here.

Where to find Magnezone

Not found in the wild — evolve or trade for it.

Other changes in this game

  • Hidden ability as listed in the documentation sheet, which marks its hidden-ability column "should match Gen VII, not tested".