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HomeEmerald ImperiumPokémon › Magnezone
#462 · Emerald Imperium

Magnezone in Emerald Imperium

Electric / Steel — where to catch it, what it learns, and how it differs from the official games.

Compared with the official games

Its stats, type and abilities match the official games — this hack leaves them alone. Its level-up moves and TM list may still differ; those are listed above.

Magnezone in other guides

The same Pokémon, as 15 other hacks change it:

Where to find Magnezone

Not found in the wild — evolve or trade for it.

Level-up moves

LvMoveTypeCatPowAccPP
1Barrier
Creates a barrier that sharply raises Defense.
PsychicStat20
1Electric Terrain
Electrifies the ground for 5 turns. Prevents sleep.
ElectricStat10
1Magnetic Flux
Boosts the defenses of those with Plus or Minus.
ElectricStat20
1Mirror Coat
Counters the foe's special attack at double the power.
PsychicSpec110020
1Shock Wave
A fast and unavoidable electric attack.
ElectricSpec6020
1Supersonic
Emits bizarre sound waves that may confuse the foe.
NormalStat5520
1Tackle
Charges the foe with a full- body tackle.
NormalPhys4010035
1Thunder Wave
A weak jolt of electricity that paralyzes the foe.
ElectricStat9020
1Tri Attack
Fires three types of beams at the same time.
NormalSpec9010010
1Zap Cannon
Powerful and sure to cause paralysis, but inaccurate.
ElectricSpec120505
5Thunder Shock
An electrical attack that may paralyze the foe.
ElectricSpec4010030
7Thunder Wave
A weak jolt of electricity that paralyzes the foe.
ElectricStat9020
11Magnet Bomb
Launches a magnet that strikes without fail.
SteelPhys6020
13Light Screen
Creates a wall of light that lowers Sp. Atk damage.
PsychicStat30
17Sonic Boom
Launches shock waves that always inflict 20 HP damage.
NormalSpec19020
19Spark
An electrified tackle that may paralyze the foe.
ElectricPhys6510020
23Mirror Shot
Emits a flash of energy to damage and cut accuracy.
SteelSpec6510010
25Metal Sound
Emits a horrible screech that sharply lowers Sp. Def.
SteelStat8540
29Electro Ball
Hurls an orb that does more damage to slower foes.
ElectricSpec110010
33Flash Cannon
Releases a blast of light that may lower Sp. Def.
SteelSpec8010010
39Screech
Emits a screech to sharply reduce the foe's Defense.
NormalStat8540
43Discharge
Zaps the foes with electri- city. May paralyze them.
ElectricSpec8010015
49Lock-On
Locks on to the foe to ensure the next move hits.
NormalStat5
53Magnet Rise
The user levitates with electromagnetism.
ElectricStat10
59Gyro Ball
A high-speed spin that does more damage to faster foes.
SteelPhys11005
63Zap Cannon
Powerful and sure to cause paralysis, but inaccurate.
ElectricSpec120505

* a legal move, just moved to level-up · ** new to this hack

TMs & HMs (24)

#Move · where to get itTypePow
TM11Sunny Day
Fire
TM15Electroweb
Electric55
TM16Light Screen
Psychic
TM18Rain Dance
Water
TM24Thunderbolt
Electric90
TM25Thunder
Electric110
TM33Reflect
Psychic
TM34Teleport
Psychic
TM57Charge Beam
Electric50
TM58Rising Voltage
Electric70
TM64Explosion
Normal150
TM73Thunder Wave
Electric
TM74Gyro Ball
Steel1
TM91Flash Cannon
Steel80
TM92Volt Switch
Electric70
TM99Wild Charge
Electric90
TM105Body Press
Fighting80
TM119Iron Head
Steel80
TM140Iron Defense
Steel
TM163Supercell Slam
Electric120
TM170Steel Beam
Steel140
TM172Heavy Slam
Steel1
TM173Gravity
Psychic
HM05Flash
Electric60