Dusclops in Inclement Emerald
Ghost — where to catch it, what it learns, and how it differs from the official games.
Compared with the official games
Its stats, type and abilities match the official games — this hack leaves them alone. Its level-up moves and TM list may still differ; those are listed above.
Other changes in this hack
- Move tutors: Seismic Toss, Snatch, Mimic, Mud-Slap, Metronome, Ominous Wind, Counter, Magic Coat, Gravity, Dynamic Punch, Pain Split, Psych Up, ThunderPunch, Fire Punch, Ice Punch, Icy Wind, Body Slam, Swagger, Trick, Double-Edge, Revenge, Hex, Phantom Force, Poltergeist, Skitter Smack, Infestation, Power-Up Punch
Dusclops in other guides
The same Pokémon, as 16 other hacks change it:
UnboundEmerald RogueInfinite FusionRadical RedLazarusGaiaBlaze Black 2 Redux & Volt White 2 ReduxElite ReduxEmerald ImperiumEmerald KaizoBlaze Black 2 & Volt White 2Sacred Gold & Storm SilverRenegade PlatinumRising Ruby & Sinking SapphireBlaze Black & Volt WhiteFire Red Omega
Where to find Dusclops
| Area | Method | Level | |
|---|---|---|---|
| Mt. Pyre | Grass | Scales | |
| Route 121 | Honey | Scales | |
| Sky Pillar | Grass | Scales | |
| Sky Pillar | Grass | Scales |
Level-up moves
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Astonish An attack that may shock the foe into flinching. | Ghost | Phys | 30 | 100 | 15 |
| 1 | Bind Binds and squeezes the foe for 2 to 5 turns. | Normal | Phys | 15 | 85 | 20 |
| 1 | Disable Psychically disables one of the foe's moves. | Normal | Stat | — | 100 | 20 |
| 1 | Fire Punch A fiery punch that may burn the foe. | Fire | Phys | 75 | 100 | 15 |
| 1 | Gravity Gravity is intensified negating levitation. | Psychic | Stat | — | — | 5 |
| 1 | Ice Punch An icy punch that may freeze the foe. | Ice | Phys | 75 | 100 | 15 |
| 1 | Leer Frightens the foe with a leer to lower Defense. | Normal | Stat | — | 100 | 30 |
| 1 | Night Shade Inflicts damage identical to the user's level. | Ghost | Spec | 1 | 100 | 15 |
| 1 | Shadow Punch On evolution An unavoidable punch that is thrown from shadows. | Ghost | Phys | 60 | — | 20 |
| 1 | ThunderPunch An electrified punch that may paralyze the foe. | Electric | Phys | 75 | 100 | 15 |
| 8 | Shadow Sneak Extends the user's shadow to strike first. | Ghost | Phys | 40 | 100 | 30 |
| 12 | Confuse Ray A sinister ray that confuses the foe. | Ghost | Stat | — | 100 | 10 |
| 14 | Foresight Negates the foe's efforts to heighten evasiveness. | Normal | Stat | — | — | 40 |
| 16 | Night Shade Inflicts damage identical to the user's level. | Ghost | Spec | 1 | 100 | 15 |
| 20 | Payback An attack that gains power if the user moves last. | Dark | Phys | 50 | 100 | 10 |
| 22 | Pursuit Inflicts bad damage if used on a foe switching out. | Dark | Phys | 40 | 100 | 20 |
| 24 | Will-O-Wisp Inflicts a burn on the foe with intense fire. | Fire | Stat | — | 85 | 15 |
| 28 | Mean Look Fixes the foe with a mean look that prevents escape. | Normal | Stat | — | — | 5 |
| 32 | Hex Does double damage if the foe has a status problem. | Ghost | Spec | 65 | 100 | 10 |
| 36 | Curse A move that functions differently for GHOSTS. | Ghost | Stat | — | — | 10 |
| 42 | Shadow Ball Hurls a black blob that may lower the foe's Sp. Def. | Ghost | Spec | 80 | 100 | 15 |
| 48 | Future Sight Heightens inner power to strike 2 turns later. | Psychic | Spec | 120 | 100 | 10 |
* a legal move, just moved to level-up · ** new to this hack
TMs & HMs (30)
| # | Move · where to get it | Type | Pow |
|---|---|---|---|
| TM01 | Focus Punch Not placed on any map — the source doesn't say where this one comes from | Fighting | 150 |
| TM04 | Calm Mind Mossdeep City Gym | Psychic | — |
| TM06 | Toxic Not placed on any map — the source doesn't say where this one comes from | Poison | — |
| TM10 | Hidden Power Fortree City — House 2 | Normal | 60 |
| TM11 | Sunny Day Not placed on any map — the source doesn't say where this one comes from | Fire | — |
| TM12 | Taunt Route 110 — Trick House End | Dark | — |
| TM13 | Ice Beam Not placed on any map — the source doesn't say where this one comes from | Ice | 90 |
| TM14 | Blizzard Lilycove City — Department Store 4F | Ice | 110 |
| TM15 | Hyper Beam Lilycove City — Department Store 4F | Normal | 150 |
| TM17 | Protect Lilycove City — Department Store 4F | Normal | — |
| TM18 | Rain Dance Not placed on any map — the source doesn't say where this one comes from | Water | — |
| TM21 | Frustration Not placed on any map — the source doesn't say where this one comes from | Normal | 1 |
| TM26 | Earthquake Not placed on any map — the source doesn't say where this one comes from | Ground | 100 |
| TM27 | Return Fallarbor Town — Cozmo's House | Normal | 1 |
| TM29 | Psychic Not placed on any map — the source doesn't say where this one comes from | Psychic | 90 |
| TM30 | Shadow Ball Not placed on any map — the source doesn't say where this one comes from | Ghost | 80 |
| TM31 | Brick Break Not placed on any map — the source doesn't say where this one comes from | Fighting | 75 |
| TM32 | Double Team Route 113 | Normal | — |
| TM39 | Rock Tomb Rustboro City Gym | Rock | 60 |
| TM41 | Torment Slateport City — Battle Tent Lobby | Dark | — |
| TM42 | Facade Petalburg City Gym | Normal | 70 |
| TM43 | Secret Power Not placed on any map — the source doesn't say where this one comes from | Normal | 70 |
| TM44 | Rest Lilycove City — House 2 | Psychic | — |
| TM45 | Attract Verdanturf Town — Battle Tent Lobby | Normal | — |
| TM46 | Thief Slateport City — Oceanic Museum 1F | Dark | 60 |
| TM48 | Skill Swap Not placed on any map — the source doesn't say where this one comes from | Psychic | — |
| TM49 | Sleep Talk Fortree City — House 2 | Normal | — |
| TM57 | Charge Beam Slateport City | Electric | 50 |
| TM58 | Endure Slateport City — Pokemon Fan Club | Normal | — |
| TM61 | Will-O-Wisp Not placed on any map — the source doesn't say where this one comes from | Fire | — |