Level-up moves 25
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Astonish Attack that may shock the foe into flinching. | Ghost | Phys | 30 | 100 | 15 |
| 1 | Bind Binds and squeezes the foe for turns. | Normal | Phys | 15 | 85 | 20 |
| 1 | Disable For 4 turns, prevents foe from using last used move. | Normal | Stat | — | 100 | 20 |
| 1 | Fire Punch A fiery punch that may burn the foe. | Fire | Phys | 75 | 100 | 15 |
| 1 | Future Sight Heightens inner power to strike 2 turns later. | Psychic | Spec | 120 | 100 | 10 |
| 1 | Gravity Gravity is intensified negating levitation. | Psychic | Stat | — | — | 5 |
| 1 | Ice Punch An icy punch that may freeze the foe. | Ice | Phys | 75 | 100 | 15 |
| 1 | Leer Frightens the foes with a leer to lower Defense. | Normal | Stat | — | 100 | 30 |
| 1 | Night Shade Inflicts damage identical to the user's level. | Ghost | Spec | 1 | 100 | 15 |
| 1 | Shadow Punch On evolution An unavoidable punch that is thrown from shadows. | Ghost | Phys | 60 | — | 20 |
| 1 | Shadow Punch An unavoidable punch that is thrown from shadows. | Ghost | Phys | 60 | — | 20 |
| 1 | Thunder Punch An electrified punch that may paralyze the foe. | Electric | Phys | 75 | 100 | 15 |
| 6 | Disable For 4 turns, prevents foe from using last used move. | Normal | Stat | — | 100 | 20 |
| 9 | Astonish Attack that may shock the foe into flinching. | Ghost | Phys | 30 | 100 | 15 |
| 14 | Foresight Negates the foe's efforts to heighten evasiveness. | Normal | Stat | — | — | 40 |
| 17 | Shadow Sneak Extends the user's shadow to strike first. | Ghost | Phys | 40 | 100 | 30 |
| 22 | Pursuit Inflicts bad damage if used on a foe switching out. | Dark | Phys | 40 | 100 | 20 |
| 25 | Will-O-Wisp Inflicts a burn on the foe with intense fire. | Fire | Stat | — | 85 | 15 |
| 30 | Confuse Ray A sinister ray that confuses the foe. | Ghost | Stat | — | 100 | 10 |
| 33 | Curse A move that functions differently for GHOSTS. | B_UPDATED_MOVE_TYPES >= GEN_5 ? TYPE_GHOST : TYPE_MYSTERY | Stat | — | — | 10 |
| 40 | Hex Does double damage if the foe has a status problem. | Ghost | Spec | 65 | 100 | 10 |
| 45 | Shadow Ball Hurls a black blob that may lower the foe's Sp. Def. | Ghost | Spec | 80 | 100 | 15 |
| 52 | Mean Look Fixes the foe with a mean look that prevents escape. | Normal | Stat | — | — | 5 |
| 57 | Payback Attack that gains power if the user moves last. | Dark | Phys | 50 | 100 | 10 |
| 64 | Future Sight Heightens inner power to strike 2 turns later. | Psychic | Spec | 120 | 100 | 10 |
* a legal move, just moved to level-up · ** new to this game
TMs & HMs 47
| # | Move · where to get it | Type | Pow |
|---|---|---|---|
| TM01 | Focus Punch Cianwood City Gym | Fighting | 150 |
| TM04 | Calm Mind Goldenrod City | Psychic | — |
| TM06 | Toxic Route 17 | Poison | — |
| TM10 | Hidden Power Lake of Rage | Normal | 60 |
| TM11 | Sunny Day Goldenrod City | Fire | — |
| TM12 | Taunt Burned Tower | Dark | — |
| TM13 | Ice Beam Goldenrod City | Ice | 90 |
| TM14 | Blizzard Goldenrod City | Ice | 110 |
| TM15 | Hyper Beam Goldenrod City | Normal | 150 |
| TM17 | Protect Goldenrod City | Normal | — |
| TM18 | Rain Dance Slowpoke Well | Water | — |
| TM21 | Frustration Celadon City | Normal | 1 |
| TM26 | Earthquake Victory Road | Ground | 100 |
| TM27 | Return Goldenrod City | Normal | 1 |
| TM29 | Psychic Saffron City | Psychic | 90 |
| TM30 | Shadow Ball Ecruteak City Gym | Ghost | 80 |
| TM31 | Brick Break Route 17 | Fighting | 75 |
| TM32 | Double Team Not placed on any map in the source — the game doesn't say where this one comes from | Normal | — |
| TM39 | Rock Tomb Union Cave | Rock | 60 |
| TM41 | Torment Route 8 | Dark | — |
| TM42 | Facade Route 15 | Normal | 70 |
| TM43 | Secret Power Lake of Rage | Normal | 70 |
| TM44 | Rest Goldenrod City | Psychic | — |
| TM45 | Attract Goldenrod City Gym | Normal | — |
| TM46 | Thief Rocket Hideout | Dark | 60 |
| TM48 | Skill Swap Saffron City Gym | Psychic | — |
| TM49 | Snatch Route 39 | Dark | — |
| TM56 | Fling Rock Tunnel | Dark | 1 |
| TM57 | Charge Beam Olivine City | Electric | 50 |
| TM58 | Endure Celadon City | Normal | — |
| TM61 | Will-O-Wisp Route 14 | Fire | — |
| TM63 | Embargo Route 34 | Dark | — |
| TM66 | Payback Route 35 | Dark | 50 |
| TM68 | Giga Impact Celadon City | Normal | 150 |
| TM77 | Psych Up Viridian Forest | Normal | — |
| TM78 | Captivate Celadon City | Normal | — |
| TM79 | Dark Pulse Celadon City | Dark | 80 |
| TM80 | Rock Slide Pewter City Gym | Rock | 75 |
| TM82 | Sleep Talk Celadon City | Normal | — |
| TM83 | Natural Gift Goldenrod City | Normal | 1 |
| TM85 | Dream Eater Celadon City | Psychic | 100 |
| TM87 | Swagger Olivine Lighthouse | Normal | — |
| TM90 | Substitute Goldenrod City | Normal | — |
| TM92 | Trick Room Viridian City Gym | Psychic | — |
| HM04 | Strength Olivine City | Normal | 80 |
| HM05 | Flash Sprout Tower | Normal | — |
| HM06 | Rock Smash Route 36 | Fighting | 40 |
Where to find Dusclops
Not found in the wild — evolve or trade for it.
Other changes in this game
- Move tutors: Dream Eater, Endure, Psych Up, Rock Slide, Sleep Talk, Substitute, Swagger, Body Slam, Bulldoze, Confide, Counter, Double-Edge, Dynamic Punch, Fire Punch, Headbutt, Ice Punch, Icy Wind, Infestation, Leech Life, Mega Kick, Mega Punch, Metronome, Mimic, Mud-Slap, Round, Seismic Toss, Snore, Thunder Punch
- Evolves into Dusknoir when traded while holding a Reaper Cloth
- Evolves into Dusknoir with a Reaper Cloth