Level-up moves 25
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Shadow Punch Never misses. | Ghost | Phys | 60 | — | 20 |
| 1 | Shadow Punch Never misses. | Ghost | Phys | 60 | — | 20 |
| 1 | Future Sight Hits the target two turns later. | Psychic | Spec | 120 | 100 | 10 |
| 1 | Fire Punch Has a chance to burn the target. | Fire | Phys | 75 | 100 | 15 |
| 1 | Ice Punch The foe is punched with an icy fist. It may leave the foe with frostbite. | Ice | Phys | 75 | 100 | 15 |
| 1 | Thunder Punch Has a chance to paralyze the target. | Electric | Phys | 75 | 100 | 15 |
| 1 | Gravity Gravity intensifies for five turns, preventing moves that use flight and negating Levitate. | Psychic | Stat | — | — | 5 |
| 1 | Bind Prevents the target from fleeing and inflicts damage for 2-5 turns. | Normal | Phys | 25 | 90 | 20 |
| 1 | Leer Lowers the target’s Defense by one stage. | Normal | Stat | — | 100 | 30 |
| 1 | Night Shade Inflicts damage equal to the user’s level. | Ghost | Spec | 1 | 100 | 15 |
| 1 | Disable Disables the target’s last used move for 1-8 turns. | Normal | Stat | — | 100 | 20 |
| 1 | Astonish Has a chance to make the target flinch. | Ghost | Phys | 30 | 100 | 15 |
| 6 | Disable Disables the target’s last used move for 1-8 turns. | Normal | Stat | — | 100 | 20 |
| 9 | Astonish Has a chance to make the target flinch. | Ghost | Phys | 30 | 100 | 15 |
| 14 | Foresight Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it’s a Ghost. | Normal | Stat | — | — | 40 |
| 17 | Shadow Sneak The user extends its shadow to attack. It will strike first. | Ghost | Phys | 40 | 100 | 30 |
| 22 | Pursuit Has double power against, and can hit, Pokémon attempting to switch out. | Dark | Phys | 40 | 100 | 20 |
| 25 | Will-O-Wisp Burns the target. | Fire | Stat | — | 85 | 15 |
| 30 | Confuse Ray Confuses the target. | Ghost | Stat | — | 100 | 10 |
| 33 | Curse Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | Ghost | Stat | — | — | 10 |
| 40 | Hex This attack does double damage to a target affected by a status problem. | Ghost | Spec | 65 | 100 | 10 |
| 45 | Shadow Ball Has a chance to lower the target’s Special Defense by one stage. | Ghost | Spec | 80 | 100 | 15 |
| 52 | Mean Look Prevents the target from leaving battle. | Normal | Stat | — | — | 5 |
| 57 | Payback If the user moves after the target, this attack's power will be doubled. | Dark | Phys | 50 | 100 | 10 |
| 64 | Future Sight Hits the target two turns later. | Psychic | Spec | 120 | 100 | 10 |
* a legal move, just moved to level-up · ** new to this game
TMs & HMs
This game's documentation doesn't publish TM compatibility, so none is listed here.
Where to find Dusclops
Not found in the wild — evolve or trade for it.