Dusclops in Blaze Black 2 & Volt White 2
#356 · Ghost · see locations below
Ghost
Abilities
Pressure, Cursed Body, Frisk (hidden)
Base stats
Compared with the official games
- Abilities gains Cursed Body
Compared against present-day official data. The Fairy type and hidden abilities arrived after Pokémon Black 2 / White 2, so a difference here can belong to the series rather than to this hack.
Other changes in this hack
- Evolution: Reaper Cloth to get Dusknoir
In the Vanilla version
Everything above is the Complete version. In Vanilla, its abilities are Pressure, Pressure, Frisk.
Where to find Dusclops
| Area | Method | Level | |
|---|---|---|---|
| Celestial Tower | Floor — 4F | 35-38 | 5% rare |
| Celestial Tower | Floor — 4F | 35-38 | 5% rare |
| Strange House | Floor — Type Two | 36-39 | |
| Victory Road - Ruins | Cave | 58-59 | |
| Underground Ruins - All Areas | Cave | 66-69 | 5% rare |
| Underground Ruins - All Areas | Cave | 66-69 | 5% rare |
Level-up moves
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Bind Prevents the target from fleeing and inflicts damage for 2-5 turns. | Normal | Phys | 15 | 85 | 20 |
| 1 | Disable Disables the target’s last used move for 1-8 turns. | Normal | Stat | — | 100 | 20 |
| 1 | Fire Punch Has a chance to burn the target. | Fire | Phys | 75 | 100 | 15 |
| 1 | Gravity Disables moves and immunities that involve flying or levitating for five turns. | Psychic | Stat | — | — | 5 |
| 1 | Ice Punch Has a chance to freeze the target. | Ice | Phys | 75 | 100 | 15 |
| 1 | Leer Lowers the target’s Defense by one stage. | Normal | Stat | — | 100 | 30 |
| 1 | Night Shade Inflicts damage equal to the user’s level. | Ghost | Spec | — | 100 | 15 |
| 1 | ThunderPunch Has a chance to paralyze the target. | Electric | Phys | 75 | 100 | 15 |
| 6 | Disable Disables the target’s last used move for 1-8 turns. | Normal | Stat | — | 100 | 20 |
| 9 | Foresight Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it’s a Ghost. | Normal | Stat | — | — | 40 |
| 14 | Astonish Has a chance to make the target flinch. | Ghost | Phys | 30 | 100 | 15 |
| 17 | Confuse Ray Confuses the target. | Ghost | Stat | — | 100 | 10 |
| 22 | Shadow Sneak Inflicts regular damage with no additional effect. | Ghost | Phys | 40 | 100 | 30 |
| 25 | Pursuit Has double power against, and can hit, Pokémon attempting to switch out. | Dark | Phys | 40 | 100 | 20 |
| 30 | Curse Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | Ghost | Stat | — | — | 10 |
| 33 | Will-O-Wisp Burns the target. | Fire | Stat | — | 75 | 15 |
| 37 | Shadow Punch Never misses. | Ghost | Phys | 60 | — | 20 |
| 42 | Hex Has double power if the target has a major status ailment. | Ghost | Spec | 50 | 100 | 10 |
| 49 | Mean Look Prevents the target from leaving battle. | Normal | Stat | — | — | 5 |
| 58 | Payback Power is doubled if the target has already moved this turn. | Dark | Phys | 50 | 100 | 10 |
| 61 | Future Sight Hits the target two turns later. | Psychic | Spec | 100 | 100 | 10 |
| 68 | Pain Split** New to this hack Sets the user’s and targets’s HP to the average of their current HP. | Normal | Stat | — | — | 20 |
| 71 | Destiny Bond** New to this hack If the user faints this turn, the target automatically will, too. | Ghost | Stat | — | — | 5 |
| 78 | Shadow Force** New to this hack User vanishes, dodging all attacks, and hits next turn. Hits through Protect and Detect. | Ghost | Phys | 120 | 100 | 5 |
* a legal move, just moved to level-up · ** new to this hack
TMs & HMs (42)
| # | Move · where to get it | Type | Pow |
|---|---|---|---|
| TM04 | Calm Mind Same place as Black 2 / White 2 | Psychic | — |
| TM06 | Toxic Same place as Black 2 / White 2 | Poison | — |
| TM10 | Hidden Power Relic Passage — in an item ball | Normal | 1 |
| TM11 | Sunny Day Same place as Black 2 / White 2 | Fire | — |
| TM12 | Taunt Same place as Black 2 / White 2 | Dark | — |
| TM13 | Ice Beam Same place as Black 2 / White 2 | Ice | 95 |
| TM14 | Blizzard Same place as Black 2 / White 2 | Ice | 120 |
| TM15 | Hyper Beam Same place as Black 2 / White 2 | Normal | 150 |
| TM17 | Protect Village Bridge — in an item ball | Normal | — |
| TM18 | Rain Dance Same place as Black 2 / White 2 | Water | — |
| TM19 | Telekinesis Same place as Black 2 / White 2 | Psychic | — |
| TM21 | Frustration Same place as Black 2 / White 2 | Normal | — |
| TM26 | Earthquake Driftveil City — given to you | Ground | 100 |
| TM27 | Return Same place as Black 2 / White 2 | Normal | — |
| TM29 | Psychic Same place as Black 2 / White 2 | Psychic | 90 |
| TM30 | Shadow Ball Strange House — in an item ball | Ghost | 80 |
| TM31 | Brick Break Route 19 — in an item ball | Fighting | 75 |
| TM32 | Double Team Route 2 — in an item ball | Normal | — |
| TM39 | Rock Tomb Same place as Black 2 / White 2 | Rock | 50 |
| TM41 | Torment Same place as Black 2 / White 2 | Dark | — |
| TM42 | Facade Same place as Black 2 / White 2 | Normal | 70 |
| TM44 | Rest Same place as Black 2 / White 2 | Psychic | — |
| TM45 | Attract Same place as Black 2 / White 2 | Normal | — |
| TM46 | Thief Same place as Black 2 / White 2 | Dark | 40 |
| TM48 | Round Castelia City — given to you | Normal | 60 |
| TM56 | Fling Same place as Black 2 / White 2 | Dark | — |
| TM57 | Charge Beam Same place as Black 2 / White 2 | Electric | 50 |
| TM60 | Sucker Punch Plasma Frigate (Volt White 2 only) — in an item ball | Dark | 80 |
| TM61 | Will-O-Wisp Same place as Black 2 / White 2 | Fire | — |
| TM63 | Embargo Same place as Black 2 / White 2 | Dark | — |
| TM66 | Payback Same place as Black 2 / White 2 | Dark | 50 |
| TM68 | Giga Impact Same place as Black 2 / White 2 | Normal | 150 |
| TM70 | Flash Same place as Black 2 / White 2 | Normal | — |
| TM77 | Psych Up Twist Mountain — in an item ball | Normal | — |
| TM78 | Bulldoze Desert Resort — in an item ball | Ground | 60 |
| TM80 | Rock Slide Same place as Black 2 / White 2 | Rock | 75 |
| TM85 | Dream Eater Same place as Black 2 / White 2 | Psychic | 100 |
| TM87 | Swagger Route 9 — in an item ball | Normal | — |
| TM90 | Substitute Giant Chasm — in an item ball | Normal | — |
| TM92 | Trick Room Same place as Black 2 / White 2 | Psychic | — |
| TM94 | Rock Smash Same place as Black 2 / White 2 | Fighting | 40 |
| HM04 | Strength Same place as Black 2 / White 2 | Rock | 75 |