Level-up moves 14
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Bind Prevents the target from fleeing and inflicts damage for 2-5 turns. | Normal | Phys | 15 | 75 | 20 |
| 1 | Leer Lowers the target’s Defense by one stage. | Normal | Stat | — | 100 | 30 |
| 1 | Night Shade Inflicts damage equal to the user’s level. | Ghost | Phys | — | 100 | 15 |
| 1 | Disable Disables the target’s last used move for 1-8 turns. | Normal | Stat | — | 55 | 20 |
| 5 | Disable Disables the target’s last used move for 1-8 turns. | Normal | Stat | — | 55 | 20 |
| 12 | Foresight Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it’s a Ghost. | Normal | Stat | — | — | 40 |
| 16 | Astonish Has a chance to make the target flinch. | Ghost | Phys | 30 | 100 | 15 |
| 23 | Confuse Ray Confuses the target. | Ghost | Stat | — | 100 | 10 |
| 27 | Pursuit Has double power against, and can hit, Pokémon attempting to switch out. | Dark | Spec | 40 | 100 | 20 |
| 34 | Curse Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | ??? | Stat | — | — | 10 |
| 37 | Shadow Punch Never misses. | Ghost | Phys | 60 | — | 20 |
| 41 | Will-O-Wisp Burns the target. | Fire | Stat | — | 75 | 15 |
| 51 | Mean Look Prevents the target from leaving battle. | Normal | Stat | — | — | 5 |
| 58 | Future Sight Hits the target two turns later. | Psychic | Spec | 80 | 90 | 15 |
* a legal move, just moved to level-up · ** new to this game
TMs & HMs 29
| # | Move · where to get it | Type | Pow |
|---|---|---|---|
| TM01 | Focus Punch Route 115 | Fighting | 150 |
| TM04 | Calm Mind Mossdeep City Gym | Psychic | — |
| TM06 | Toxic Fiery Path | Poison | — |
| TM10 | Hidden Power Fortree City — House 2 | Normal | 1 |
| TM11 | Sunny Day Scorched Slab | Fire | — |
| TM12 | Taunt Route 110 — Trick House End (and 1 more) | Dark | — |
| TM13 | Ice Beam Mauville City — Game Corner (and 1 more) | Ice | 95 |
| TM14 | Blizzard Location not compiled for this game yet | Ice | 120 |
| TM15 | Hyper Beam Location not compiled for this game yet | Normal | 150 |
| TM17 | Protect Location not compiled for this game yet | Normal | — |
| TM18 | Rain Dance Abandoned Ship — Hidden Floor Rooms | Water | — |
| TM21 | Frustration Pacifidlog Town — House 2 | Normal | — |
| TM26 | Earthquake Seafloor Cavern — Room 9 | Ground | 100 |
| TM27 | Return Fallarbor Town — Cozmo's House (and 1 more) | Normal | — |
| TM29 | Psychic Mauville City — Game Corner (and 1 more) | Psychic | 90 |
| TM30 | Shadow Ball Mt. Pyre — 6F | Ghost | 80 |
| TM32 | Double Team Mauville City — Game Corner (and 1 more) | Normal | — |
| TM39 | Rock Tomb Rustboro City Gym | Rock | 50 |
| TM41 | Torment Slateport City — Battle Tent Lobby | Dark | — |
| TM42 | Facade Petalburg City Gym | Normal | 70 |
| TM43 | Secret Power Location not compiled for this game yet | Normal | 70 |
| TM44 | Rest Lilycove City — House 2 | Psychic | — |
| TM45 | Attract Verdanturf Town — Battle Tent Lobby | Normal | — |
| TM46 | Thief Slateport City — Oceanic Museum 1F | Dark | 40 |
| TM48 | Skill Swap Mt. Pyre — Exterior | Psychic | — |
| TM49 | Snatch SS Tidal Rooms | Dark | — |
| HM04 | Strength Rusturf Tunnel | Normal | 80 |
| HM05 | Flash Granite Cave — 1F | Normal | — |
| HM06 | Rock Smash Mauville City — House 1 | Fighting | 20 |
Where to find Dusclops
Not found in the wild — evolve or trade for it.
Other changes in this game
- Move tutor: Body Slam, Counter, Double-Edge, Dream Eater, Dynamic Punch, Endure, Fire Punch, Ice Punch, Icy Wind, Mega Kick, Mega Punch, Metronome, Mimic, Mud-Slap, Psych Up, Rock Slide, Seismic Toss, Sleep Talk, Snore, Substitute, Swagger, ThunderPunch