#250 · HeartGold Generations · unchanged from the official games
Ho-Oh
FireFlyingPressure, Regenerator (hidden)
In HeartGold Generations: It is not in any of this guide's encounter tables. Its type (Fire / Flying), base stats (total 680) and abilities are the same as in the official games. 2 of its 18 level-up moves are new compared with Pokémon HeartGold & SoulSilver: Life Dew and Burn Up.
Level-up moves 20
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Gust A gust of wind is whipped up by wings and launched at the foe to inflict damage. | Flying | Spec | 40 | 100 | 35 |
| 1 | Whirlwind The foe is blown away, to be replaced by another Pokémon in its party. In the wild, the battle ends. | Normal | Stat | — | — | 20 |
| 1 | Weather Ball An attack move that varies in power and type depending on the weather. | Normal | Spec | 50 | 100 | 10 |
| 1 | Ancient Power The user attacks with a prehistoric power. It may also raise all the user’s stats at once. | Rock | Spec | 60 | 100 | 5 |
| 9 | Life Dew --- | Water | Stat | — | — | 10 |
| 9 | Gust A gust of wind is whipped up by wings and launched at the foe to inflict damage. | Flying | Spec | 40 | 100 | 35 |
| 15 | Brave Bird The user tucks in its wings and charges from a low altitude. The user also takes serious damage. | Flying | Phys | 120 | 100 | 15 |
| 29 | Extrasensory The user attacks with an odd, unseeable power. It may also make the foe flinch. | Psychic | Spec | 80 | 100 | 20 |
| 39 | Safeguard The user creates a protective field that prevents status problems for five turns. | Normal | Stat | — | — | 25 |
| 47 | Sunny Day The user intensifies the sun for five turns, powering up Fire-type moves. | Fire | Stat | — | — | 5 |
| 48 | Sacred Fire The foe is razed with a mystical fire of great intensity. It may also leave the target with a burn. | Fire | Phys | 100 | 95 | 5 |
| 50 | Punishment This attack’s power increases the more the foe has powered up with stat changes. | Dark | Phys | — | 100 | 5 |
| 55 | Fire Blast The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn. | Fire | Spec | 110 | 85 | 5 |
| 57 | Calm Mind The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. | Psychic | Stat | — | — | 20 |
| 57 | Recover A self-healing move. The user restores its own HP by up to half of its max HP. | Normal | Stat | — | — | 5 |
| 57 | Ancient Power The user attacks with a prehistoric power. It may also raise all the user’s stats at once. | Rock | Spec | 60 | 100 | 5 |
| 80 | Future Sight Two turns after this move is used, the foe is attacked with a hunk of psychic energy. | Psychic | Spec | 120 | 100 | 10 |
| 85 | Natural Gift The user draws power to attack by using its held Berry. The Berry determines its type and power. | Normal | Phys | — | 100 | 15 |
| 94 | Sky Attack A second-turn attack move with a high critical-hit ratio. It may also make the target flinch. | Flying | Phys | 140 | 90 | 5 |
| 99 | Burn Up To inflict massive damage, the user burns itself out. After using this move, the user will no longer be Fire type. | Fire | Spec | 130 | 100 | 5 |
* a legal move, just moved to level-up · ** new to this game
TMs & HMs 46
| # | Move · where to get it | Type | Pow |
|---|---|---|---|
| TM04 | Calm Mind | Psychic | — |
| TM06 | Toxic | Poison | — |
| TM10 | Hidden Power | Normal | 60 |
| TM11 | Sunny Day | Fire | — |
| TM15 | Hyper Beam | Normal | 150 |
| TM16 | Light Screen | Psychic | — |
| TM17 | Protect | Normal | — |
| TM18 | Rain Dance | Water | — |
| TM19 | Giga Drain | Grass | 75 |
| TM20 | Safeguard | Normal | — |
| TM21 | Frustration | Normal | — |
| TM22 | Solar Beam | Grass | 120 |
| TM24 | Thunderbolt | Electric | 90 |
| TM25 | Thunder | Electric | 110 |
| TM26 | Earthquake | Ground | 100 |
| TM27 | Return | Normal | — |
| TM29 | Psychic | Psychic | 90 |
| TM30 | Shadow Ball | Ghost | 80 |
| TM32 | Double Team | Normal | — |
| TM33 | Reflect | Psychic | — |
| TM34 | Shock Wave | Electric | 60 |
| TM35 | Flamethrower | Fire | 90 |
| TM37 | Sandstorm | Rock | — |
| TM38 | Fire Blast | Fire | 110 |
| TM40 | Aerial Ace | Flying | 60 |
| TM42 | Facade | Normal | 70 |
| TM43 | Secret Power | Normal | 70 |
| TM44 | Rest | Psychic | — |
| TM47 | Steel Wing | Steel | 70 |
| TM50 | Overheat | Fire | 130 |
| TM51 | Roost | Flying | — |
| TM57 | Charge Beam | Electric | 50 |
| TM58 | Endure | Normal | — |
| TM61 | Will-O-Wisp | Fire | — |
| TM68 | Giga Impact | Normal | 150 |
| TM70 | Flash | Normal | — |
| TM77 | Psych Up | Normal | — |
| TM82 | Sleep Talk | Normal | — |
| TM83 | Natural Gift | Normal | — |
| TM85 | Dream Eater | Psychic | 100 |
| TM87 | Swagger | Normal | — |
| TM88 | Pluck | Flying | 60 |
| TM90 | Substitute | Normal | — |
| HM02 | Fly | Flying | 90 |
| HM04 | Strength | Normal | 80 |
| HM06 | Rock Smash | Fighting | 40 |
Where to find Ho-Oh
Not found in the wild — evolve or trade for it.
Other changes in this game
- The game prints its name as “Ho-oh” — the DS name field holds ten characters.
- Tutor moves: Mud-Slap, Iron Head, Ominous Wind, Snore, Air Cutter, Ancient Power, Signal Beam, Zen Headbutt, Earth Power, Twister, Heat Wave, Swift, Tailwind, Sky Attack