Ho-Oh in Emerald Kaizo
Fire / Flying — where to catch it, what it learns, and how it differs from the official games.
Compared with the official games
- Abilities gains Run Away and loses Regenerator
Compared against present-day official data. The Fairy type and hidden abilities arrived after Pokémon Emerald, so a difference here can belong to the series rather than to this hack.
Ho-Oh in other guides
The same Pokémon, as 16 other hacks change it:
UnboundEmerald RogueInfinite FusionRadical RedGaiaBlaze Black 2 Redux & Volt White 2 ReduxInclement EmeraldElite ReduxEmerald ImperiumPolished CrystalBlaze Black 2 & Volt White 2Sacred Gold & Storm SilverRenegade PlatinumRising Ruby & Sinking SapphireBlaze Black & Volt WhiteFire Red Omega
Where to find Ho-Oh
Not found in the wild — evolve or trade for it.
Level-up moves
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Roar Makes the foe flee to end the battle. | Normal | Stat | — | 100 | 5 |
| 11 | Sacred Fire A mystical fire attack that may inflict a burn. | Fire | Spec | 120 | 100 | 10 |
| 22 | Thunder Wave A weak jolt of electricity that paralyzes the foe. | Electric | Stat | — | 100 | 16 |
| 25 | Whirlwind Blows away the foe with wind and ends the battle. | Normal | Stat | — | 100 | 5 |
| 44 | Weather Ball The move's type and power change with the weather. | Normal | Phys | 50 | 100 | 16 |
| 60 | Signal Beam A strange beam attack that may confuse the foe. | Bug | Phys | 75 | 100 | 24 |
| 66 | Recover Recovers up to half the user's maximum HP. | Normal | Stat | — | — | 10 |
| 67 | Ancient Power An attack that may raise all stats. | Rock | Phys | 80 | 100 | 8 |
| 68 | Sky Attack Searches out weak spots, then strikes. Also hurts the user. | Flying | Phys | 120 | 100 | 16 |
| 70 | Overheat Allows a full-power attack, but hurts the user. | Fire | Spec | 120 | 100 | 16 |
* a legal move, just moved to level-up · ** new to this hack
TMs & HMs (31)
| # | Move · where to get it | Type | Pow |
|---|---|---|---|
| TM05 | Roar | Normal | — |
| TM06 | Toxic | Poison | — |
| TM10 | Hidden Power | Normal | 1 |
| TM15 | Hyper Beam | Normal | 150 |
| TM16 | Light Screen | Psychic | — |
| TM17 | Protect | Normal | — |
| TM18 | Rain Dance | Water | — |
| TM19 | Giga Drain | Grass | 75 |
| TM20 | Safeguard | Normal | — |
| TM21 | Frustration | Normal | 103 |
| TM22 | Solar Beam | Grass | 120 |
| TM24 | Thunderbolt | Electric | 95 |
| TM25 | Thunder | Electric | 120 |
| TM26 | Earthquake | Ground | 100 |
| TM27 | Return | Normal | 103 |
| TM29 | Psychic | Psychic | 90 |
| TM30 | Shadow Ball | Ghost | 80 |
| TM33 | Reflect | Psychic | — |
| TM34 | Shock Wave | Electric | 60 |
| TM35 | Flamethrower | Fire | 95 |
| TM37 | Sandstorm | Rock | — |
| TM38 | Fire Blast | Fire | 120 |
| TM40 | Aerial Ace | Flying | 60 |
| TM42 | Facade | Normal | 70 |
| TM43 | Secret Power | Normal | 70 |
| TM47 | Steel Wing | Steel | 80 |
| TM50 | Overheat | Fire | 120 |
| HM02 | Fly | Flying | 70 |
| HM04 | Strength | Normal | 80 |
| HM05 | Flash | Normal | — |
| HM06 | Rock Smash | Fighting | 40 |