#249 · HeartGold Generations · unchanged from the official games
Lugia
PsychicFlyingPressure, Multiscale (hidden)
In HeartGold Generations: It is not in any of this guide's encounter tables. Its type (Psychic / Flying), base stats (total 680) and abilities are the same as in the official games. 1 of its 17 level-up moves is new compared with Pokémon HeartGold & SoulSilver: Mist.
Level-up moves 20
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Dragon Rush The user tackles the foe while exhibiting overwhelming menace. It may also make the target flinch. | Dragon | Phys | 100 | 75 | 10 |
| 1 | Gust A gust of wind is whipped up by wings and launched at the foe to inflict damage. | Flying | Spec | 40 | 100 | 35 |
| 1 | Whirlwind The foe is blown away, to be replaced by another Pokémon in its party. In the wild, the battle ends. | Normal | Stat | — | — | 20 |
| 1 | Weather Ball An attack move that varies in power and type depending on the weather. | Normal | Spec | 50 | 100 | 10 |
| 1 | Ancient Power The user attacks with a prehistoric power. It may also raise all the user’s stats at once. | Rock | Spec | 60 | 100 | 5 |
| 9 | Mist The user cloaks its body with a white mist that prevents any of its stats from being cut for five turns. | Ice | Stat | — | — | 30 |
| 9 | Gust A gust of wind is whipped up by wings and launched at the foe to inflict damage. | Flying | Spec | 40 | 100 | 35 |
| 15 | Dragon Rush The user tackles the foe while exhibiting overwhelming menace. It may also make the target flinch. | Dragon | Phys | 100 | 75 | 10 |
| 29 | Extrasensory The user attacks with an odd, unseeable power. It may also make the foe flinch. | Psychic | Spec | 80 | 100 | 20 |
| 39 | Safeguard The user creates a protective field that prevents status problems for five turns. | Normal | Stat | — | — | 25 |
| 47 | Rain Dance The user summons a heavy rain that falls for five turns, powering up Water- type moves. | Water | Stat | — | — | 5 |
| 48 | Aeroblast A vortex of air is shot at the foe to inflict damage. It has a high critical-hit ratio. | Flying | Spec | 100 | 95 | 5 |
| 50 | Punishment This attack’s power increases the more the foe has powered up with stat changes. | Dark | Phys | — | 100 | 5 |
| 55 | Hydro Pump The foe is blasted by a huge volume of water launched under great pressure. | Water | Spec | 110 | 80 | 5 |
| 57 | Calm Mind The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. | Psychic | Stat | — | — | 20 |
| 57 | Recover A self-healing move. The user restores its own HP by up to half of its max HP. | Normal | Stat | — | — | 5 |
| 57 | Ancient Power The user attacks with a prehistoric power. It may also raise all the user’s stats at once. | Rock | Spec | 60 | 100 | 5 |
| 80 | Future Sight Two turns after this move is used, the foe is attacked with a hunk of psychic energy. | Psychic | Spec | 120 | 100 | 10 |
| 85 | Natural Gift The user draws power to attack by using its held Berry. The Berry determines its type and power. | Normal | Phys | — | 100 | 15 |
| 94 | Sky Attack A second-turn attack move with a high critical-hit ratio. It may also make the target flinch. | Flying | Phys | 140 | 90 | 5 |
* a legal move, just moved to level-up · ** new to this game
TMs & HMs 52
| # | Move · where to get it | Type | Pow |
|---|---|---|---|
| TM03 | Water Pulse | Water | 60 |
| TM04 | Calm Mind | Psychic | — |
| TM06 | Toxic | Poison | — |
| TM07 | Hail | Ice | — |
| TM10 | Hidden Power | Normal | 60 |
| TM11 | Sunny Day | Fire | — |
| TM13 | Ice Beam | Ice | 90 |
| TM14 | Blizzard | Ice | 110 |
| TM15 | Hyper Beam | Normal | 150 |
| TM16 | Light Screen | Psychic | — |
| TM17 | Protect | Normal | — |
| TM18 | Rain Dance | Water | — |
| TM19 | Giga Drain | Grass | 75 |
| TM20 | Safeguard | Normal | — |
| TM21 | Frustration | Normal | — |
| TM23 | Iron Tail | Steel | 100 |
| TM24 | Thunderbolt | Electric | 90 |
| TM25 | Thunder | Electric | 110 |
| TM26 | Earthquake | Ground | 100 |
| TM27 | Return | Normal | — |
| TM29 | Psychic | Psychic | 90 |
| TM30 | Shadow Ball | Ghost | 80 |
| TM32 | Double Team | Normal | — |
| TM33 | Reflect | Psychic | — |
| TM34 | Shock Wave | Electric | 60 |
| TM37 | Sandstorm | Rock | — |
| TM40 | Aerial Ace | Flying | 60 |
| TM42 | Facade | Normal | 70 |
| TM43 | Secret Power | Normal | 70 |
| TM44 | Rest | Psychic | — |
| TM47 | Steel Wing | Steel | 70 |
| TM48 | Skill Swap | Psychic | — |
| TM51 | Roost | Flying | — |
| TM55 | Brine | Water | 65 |
| TM57 | Charge Beam | Electric | 50 |
| TM58 | Endure | Normal | — |
| TM59 | Dragon Pulse | Dragon | 85 |
| TM68 | Giga Impact | Normal | 150 |
| TM70 | Flash | Normal | — |
| TM72 | Avalanche | Ice | 60 |
| TM77 | Psych Up | Normal | — |
| TM82 | Sleep Talk | Normal | — |
| TM83 | Natural Gift | Normal | — |
| TM85 | Dream Eater | Psychic | 100 |
| TM87 | Swagger | Normal | — |
| TM90 | Substitute | Normal | — |
| HM02 | Fly | Flying | 90 |
| HM03 | Surf | Water | 90 |
| HM04 | Strength | Normal | 80 |
| HM05 | Whirlpool | Water | 35 |
| HM06 | Rock Smash | Fighting | 40 |
| HM07 | Waterfall | Water | 80 |
Where to find Lugia
Not found in the wild — evolve or trade for it.
Other changes in this game
- Tutor moves: Dive, Mud-Slap, Icy Wind, Iron Head, Aqua Tail, Ominous Wind, Snore, Air Cutter, Ancient Power, Signal Beam, Zen Headbutt, Earth Power, Twister, Trick, Swift, Tailwind, Sky Attack, Headbutt