Ho-Oh in Emerald Imperium
Fire / Flying — where to catch it, what it learns, and how it differs from the official games.
Compared with the official games
Its stats, type and abilities match the official games — this hack leaves them alone. Its level-up moves and TM list may still differ; those are listed above.
Ho-Oh in other guides
The same Pokémon, as 16 other hacks change it:
UnboundEmerald RogueInfinite FusionRadical RedGaiaBlaze Black 2 Redux & Volt White 2 ReduxInclement EmeraldElite ReduxEmerald KaizoPolished CrystalBlaze Black 2 & Volt White 2Sacred Gold & Storm SilverRenegade PlatinumRising Ruby & Sinking SapphireBlaze Black & Volt WhiteFire Red Omega
Where to find Ho-Oh
Not found in the wild — evolve or trade for it.
Level-up moves
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Whirlwind Blows away the foe with wind and ends the battle. | Normal | Stat | — | — | 20 |
| 9 | Sunny Day Boosts the power of Fire- type moves for 5 turns. | Fire | Stat | — | — | 5 |
| 15 | Fire Spin Traps the foe in a ring of fire for turns. | Fire | Spec | 35 | 85 | 15 |
| 23 | Gust Strikes the foe with a gust of wind whipped up by wings. | Flying | Spec | 40 | 100 | 35 |
| 29 | Natural Gift The effectiveness varies with the held Berry. | Normal | Phys | 1 | 100 | 15 |
| 37 | Swift Sprays star-shaped rays that never miss. | Normal | Spec | 60 | — | 20 |
| 43 | Safeguard A mystical force prevents all status problems. | Normal | Stat | — | — | 25 |
| 50 | Punishment Does more damage if the foe has powered up. | Dark | Phys | 60 | 100 | 5 |
| 57 | Extrasensory Attacks with a peculiar power. May cause flinching. | Psychic | Spec | 80 | 100 | 20 |
| 65 | Recover Recovers up to half the user's maximum HP. | Normal | Stat | — | — | 5 |
| 71 | Sacred Fire A mystical fire attack that may inflict a burn. | Fire | Phys | 100 | 95 | 5 |
| 79 | Ancient Power An attack that may raise all stats. | Rock | Spec | 60 | 100 | 5 |
| 82 | Brave Bird A low altitude charge that also hurts the user. | Flying | Phys | 120 | 100 | 15 |
| 93 | Calm Mind Raises Sp. Atk and Sp. Def by focusing the mind. | Psychic | Stat | — | — | 20 |
| 99 | Sky Attack Searches out weak spots, then strikes the next turn. | Flying | Phys | 140 | 90 | 5 |
* a legal move, just moved to level-up · ** new to this hack
TMs & HMs (45)
| # | Move · where to get it | Type | Pow |
|---|---|---|---|
| TM04 | Calm Mind | Psychic | — |
| TM05 | Roar | Normal | — |
| TM11 | Sunny Day | Fire | — |
| TM16 | Light Screen | Psychic | — |
| TM18 | Rain Dance | Water | — |
| TM19 | Giga Drain | Grass | 75 |
| TM20 | Hyper Voice | Normal | 90 |
| TM22 | Solar Beam | Grass | 120 |
| TM24 | Thunderbolt | Electric | 90 |
| TM25 | Thunder | Electric | 110 |
| TM26 | Earthquake | Ground | 100 |
| TM29 | Psychic | Psychic | 90 |
| TM30 | Shadow Ball | Ghost | 80 |
| TM33 | Reflect | Psychic | — |
| TM35 | Flamethrower | Fire | 90 |
| TM37 | Sandstorm | Rock | — |
| TM38 | Fire Blast | Fire | 110 |
| TM40 | Aerial Ace | Flying | 60 |
| TM43 | Defog | Flying | — |
| TM47 | Steel Wing | Steel | 70 |
| TM50 | Overheat | Fire | 130 |
| TM51 | Roost | Flying | — |
| TM57 | Charge Beam | Electric | 50 |
| TM61 | Will-O-Wisp | Fire | — |
| TM73 | Thunder Wave | Electric | — |
| TM77 | Flame Charge | Fire | 50 |
| TM85 | Future Sight | Psychic | 120 |
| TM88 | Pluck | Flying | 60 |
| TM96 | Bulldoze | Ground | 60 |
| TM100 | Dual Wingbeat | Flying | 40 |
| TM102 | Scorching Sands | Ground | 70 |
| TM107 | Brave Bird | Flying | 120 |
| TM119 | Iron Head | Steel | 80 |
| TM125 | Zen Headbutt | Psychic | 80 |
| TM126 | Weather Ball | Normal | 50 |
| TM127 | Air Slash | Flying | 75 |
| TM129 | Mystical Fire | Fire | 75 |
| TM142 | Earth Power | Ground | 90 |
| TM144 | Heat Wave | Fire | 95 |
| TM150 | Flare Blitz | Fire | 120 |
| TM153 | Tailwind | Flying | — |
| HM02 | Fly | Flying | 90 |
| HM04 | Strength | Normal | 80 |
| HM05 | Flash | Electric | 60 |
| HM06 | Rock Smash | Fighting | 60 |