#475 · Pokémon GS Chronicles · changed in this game
Gallade
PsychicFightingSteadfast, Justified (hidden)
Level-up moves 26
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Slash Has an increased chance for a critical hit. | Normal | Phys | 70 | 100 | 20 |
| 1 | Slash Has an increased chance for a critical hit. | Normal | Phys | 70 | 100 | 20 |
| 1 | Stored Power The user attacks with a stored power that grows with each raised stat. | Psychic | Spec | 20 | 100 | 10 |
| 1 | Close Combat The foe is fought up close. This cuts the user's Defense and Sp. Def stats. | Fighting | Phys | 120 | 100 | 5 |
| 1 | Leaf Blade Has an increased chance for a critical hit. | Grass | Phys | 90 | 100 | 15 |
| 1 | Night Slash The user slashes the foe when opportune. It has a high critical-hit ratio. | Dark | Phys | 70 | 100 | 15 |
| 1 | Leer Lowers the target’s Defense by one stage. | Normal | Stat | — | 100 | 30 |
| 1 | Confusion Has a chance to confuse the target. | Psychic | Spec | 50 | 100 | 25 |
| 1 | Double Team Raises the user’s evasion by one stage. | Normal | Stat | — | — | 15 |
| 1 | Teleport Immediately ends wild battles. No effect otherwise. | Psychic | Stat | — | — | 20 |
| 4 | Confusion Has a chance to confuse the target. | Psychic | Spec | 50 | 100 | 25 |
| 6 | Double Team Raises the user’s evasion by one stage. | Normal | Stat | — | — | 15 |
| 9 | Teleport Immediately ends wild battles. No effect otherwise. | Psychic | Stat | — | — | 20 |
| 11 | Quick Guard The user protects itself and its allies from priority moves. | Fighting | Stat | — | — | 15 |
| 14 | Fury Cutter Power doubles every turn this move is used in succession after the first, maxing out after five turns. | Bug | Phys | 40 | 95 | 20 |
| 17 | Aerial Ace Never misses. | Flying | Phys | 60 | — | 20 |
| 19 | Heal Pulse The user emits a healing pulse that restores a target's HP by up to half. | Psychic | Stat | — | — | 10 |
| 23 | Wide Guard The user protects itself and its allies from wide- ranged attacks. | Rock | Stat | — | — | 10 |
| 26 | Swords Dance Raises the user’s Attack by two stages. | Normal | Stat | — | — | 20 |
| 31 | Psycho Cut The user tears the foe with psychic blades. It has a high crit ratio. | Psychic | Phys | 70 | 100 | 20 |
| 35 | Helping Hand Ally’s next move inflicts half more damage. | Normal | Stat | — | — | 20 |
| 40 | Feint An attack that hits a protected target. This also lifts the protection. | Normal | Phys | 30 | 100 | 10 |
| 44 | False Swipe Cannot lower the target’s HP below 1. | Normal | Phys | 40 | 100 | 40 |
| 49 | Protect Prevents any moves from hitting the user this turn. | Normal | Stat | — | — | 10 |
| 53 | Close Combat The foe is fought up close. This cuts the user's Defense and Sp. Def stats. | Fighting | Phys | 120 | 100 | 5 |
| 58 | Stored Power The user attacks with a stored power that grows with each raised stat. | Psychic | Spec | 20 | 100 | 10 |
* a legal move, just moved to level-up · ** new to this game
TMs & HMs
This game's documentation doesn't publish TM compatibility, so none is listed here.
Where to find Gallade
Not found in the wild — evolve or trade for it.
Other changes in this game
- Hidden ability as listed in the documentation sheet, which marks its hidden-ability column "should match Gen VII, not tested".