#106 · Pokémon GS Chronicles · unchanged from the official games
Hitmonlee
FightingLimber, Reckless, Unburden (hidden)
Level-up moves 24
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Double Kick Hits twice in one turn. | Fighting | Phys | 30 | 100 | 30 |
| 1 | Double Kick Hits twice in one turn. | Fighting | Phys | 30 | 100 | 30 |
| 1 | Reversal Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | Fighting | Phys | 1 | 100 | 15 |
| 1 | Close Combat The foe is fought up close. This cuts the user's Defense and Sp. Def stats. | Fighting | Phys | 120 | 100 | 5 |
| 1 | Mega Kick Inflicts regular damage with no additional effect. | Normal | Phys | 120 | 75 | 5 |
| 1 | Revenge Inflicts double damage if the user takes damage before attacking this turn. | Fighting | Phys | 60 | 100 | 10 |
| 1 | Meditate Raises the user’s Attack by one stage. | Psychic | Stat | — | — | 40 |
| 1 | Rolling Kick Has a chance to make the target flinch. | Fighting | Phys | 60 | 95 | 15 |
| 1 | Jump Kick If the user misses, it takes half the damage it would have inflicted in recoil. | Fighting | Phys | 100 | 95 | 10 |
| 5 | Meditate Raises the user’s Attack by one stage. | Psychic | Stat | — | — | 40 |
| 9 | Rolling Kick Has a chance to make the target flinch. | Fighting | Phys | 60 | 95 | 15 |
| 13 | Jump Kick If the user misses, it takes half the damage it would have inflicted in recoil. | Fighting | Phys | 100 | 95 | 10 |
| 17 | Brick Break Destroys Reflect and Light Screen. | Fighting | Phys | 75 | 100 | 15 |
| 21 | Focus Energy Increases the user’s chance to score a critical hit. | Normal | Stat | — | — | 30 |
| 25 | Feint An attack that hits a protected target. This also lifts the protection. | Normal | Phys | 30 | 100 | 10 |
| 29 | High Jump Kick If the user misses, it takes half the damage it would have inflicted in recoil. | Fighting | Phys | 130 | 90 | 10 |
| 33 | Mind Reader Ensures that the user’s next move will hit the target. | Normal | Stat | — | — | 5 |
| 37 | Foresight Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it’s a Ghost. | Normal | Stat | — | — | 40 |
| 41 | Wide Guard The user protects itself and its allies from wide- ranged attacks. | Rock | Stat | — | — | 10 |
| 45 | Blaze Kick Has an increased chance for a critical hit and a chance to burn the target. | Fire | Phys | 85 | 95 | 10 |
| 49 | Endure Prevents the user’s HP from lowering below 1 this turn. | Normal | Stat | — | — | 10 |
| 53 | Mega Kick Inflicts regular damage with no additional effect. | Normal | Phys | 120 | 75 | 5 |
| 57 | Close Combat The foe is fought up close. This cuts the user's Defense and Sp. Def stats. | Fighting | Phys | 120 | 100 | 5 |
| 61 | Reversal Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | Fighting | Phys | 1 | 100 | 15 |
* a legal move, just moved to level-up · ** new to this game
TMs & HMs
This game's documentation doesn't publish TM compatibility, so none is listed here.
Where to find Hitmonlee
Not found in the wild — evolve or trade for it.
Other changes in this game
- Hidden ability as listed in the documentation sheet, which marks its hidden-ability column "should match Gen VII, not tested".