Hitmonlee in Emerald Imperium
Fighting — where to catch it, what it learns, and how it differs from the official games.
Compared with the official games
- Abilities gains Striker and loses Limber
Compared against present-day official data. The Fairy type and hidden abilities arrived after Pokémon Emerald, so a difference here can belong to the series rather than to this hack.
Hitmonlee in other guides
The same Pokémon, as 15 other hacks change it:
UnboundEmerald RogueInfinite FusionRadical RedBlaze Black 2 Redux & Volt White 2 ReduxInclement EmeraldElite ReduxEmerald KaizoPolished CrystalBlaze Black 2 & Volt White 2Sacred Gold & Storm SilverRenegade PlatinumRising Ruby & Sinking SapphireBlaze Black & Volt WhiteFire Red Omega
Where to find Hitmonlee
Not found in the wild — evolve or trade for it.
Level-up moves
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Double Kick On evolution A double-kicking attack that strikes the foe twice. | Fighting | Phys | 30 | 100 | 30 |
| 1 | Double Kick A double-kicking attack that strikes the foe twice. | Fighting | Phys | 30 | 100 | 30 |
| 1 | Jump Kick A strong jumping kick. May miss and hurt the kicker. | Fighting | Phys | 100 | 95 | 10 |
| 1 | Meditate Meditates in a peaceful fashion to raise Attack. | Psychic | Stat | — | — | 40 |
| 1 | Revenge | Fighting | Phys | 60 | 100 | 10 |
| 1 | Reversal Inflicts more damage when the user's HP is down. | Fighting | Phys | 1 | 100 | 15 |
| 1 | Rolling Kick A kick delivered from a rapid spin. May flinch. | Fighting | Phys | 60 | 85 | 15 |
| 5 | Meditate Meditates in a peaceful fashion to raise Attack. | Psychic | Stat | — | — | 40 |
| 9 | Rolling Kick A kick delivered from a rapid spin. May flinch. | Fighting | Phys | 60 | 85 | 15 |
| 13 | Jump Kick A strong jumping kick. May miss and hurt the kicker. | Fighting | Phys | 100 | 95 | 10 |
| 17 | Brick Break Destroys barriers such as REFLECT and causes damage. | Fighting | Phys | 75 | 100 | 15 |
| 21 | Focus Energy Focuses power to raise the critical-hit ratio. | Normal | Stat | — | — | 30 |
| 25 | Feint | Normal | Phys | 30 | 100 | 10 |
| 29 | Sucker Punch | Dark | Phys | 70 | 100 | 5 |
| 33 | Mind Reader Senses the foe's action to ensure the next move's hit. | Normal | Stat | — | — | 5 |
| 37 | Foresight Negates the foe's efforts to heighten evasiveness. | Normal | Stat | — | — | 40 |
| 41 | Wide Guard Evades wide-ranging attacks for one turn. | Rock | Stat | — | — | 10 |
| 45 | Blaze Kick A kick with a high critical- hit ratio. May cause a burn. | Fire | Phys | 85 | 100 | 10 |
| 49 | Endure Endures any attack for 1 turn, leaving at least 1HP. | Normal | Stat | — | — | 10 |
| 54 | Aqua Step Hits with light, fluid dance steps. Ups the user's Speed. | Water | Phys | 80 | 100 | 10 |
| 57 | High Jump Kick A jumping knee kick. If it misses, the user is hurt. | Fighting | Phys | 130 | 90 | 10 |
| 61 | Reversal Inflicts more damage when the user's HP is down. | Fighting | Phys | 1 | 100 | 15 |
| 66 | Pyro Ball Launches a fiery ball at the target. It may cause a burn. | Fire | Phys | 120 | 90 | 5 |
* a legal move, just moved to level-up · ** new to this hack
TMs & HMs (29)
| # | Move · where to get it | Type | Pow |
|---|---|---|---|
| TM01 | Focus Punch | Fighting | 150 |
| TM08 | Bulk Up | Fighting | — |
| TM11 | Sunny Day | Fire | — |
| TM18 | Rain Dance | Water | — |
| TM26 | Earthquake | Ground | 100 |
| TM31 | Brick Break | Fighting | 75 |
| TM39 | Rock Tomb | Rock | 60 |
| TM46 | Thief | Dark | 60 |
| TM52 | Focus Blast | Fighting | 120 |
| TM56 | Power-Up Punch | Fighting | 40 |
| TM70 | Triple Axel | Ice | 20 |
| TM71 | Stone Edge | Rock | 100 |
| TM75 | Swords Dance | Normal | — |
| TM78 | Low Sweep | Fighting | 60 |
| TM80 | Rock Slide | Rock | 75 |
| TM84 | Poison Jab | Poison | 80 |
| TM87 | Low Kick | Fighting | 1 |
| TM96 | Bulldoze | Ground | 60 |
| TM98 | Work Up | Normal | — |
| TM101 | Superpower | Fighting | 120 |
| TM110 | Stomping Tantrum | Ground | 75 |
| TM123 | Blaze Kick | Fire | 85 |
| TM132 | Knock Off | Dark | 65 |
| TM143 | Aura Sphere | Fighting | 80 |
| TM156 | Close Combat | Fighting | 120 |
| TM158 | Body Slam | Normal | 85 |
| TM168 | Vacuum Wave | Fighting | 40 |
| HM04 | Strength | Normal | 80 |
| HM06 | Rock Smash | Fighting | 60 |