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#106 · Emerald Imperium

Hitmonlee in Emerald Imperium

Fighting — where to catch it, what it learns, and how it differs from the official games.

Compared with the official games

  • Abilities gains Striker and loses Limber

Compared against present-day official data. The Fairy type and hidden abilities arrived after Pokémon Emerald, so a difference here can belong to the series rather than to this hack.

Hitmonlee in other guides

The same Pokémon, as 15 other hacks change it:

Where to find Hitmonlee

Not found in the wild — evolve or trade for it.

Level-up moves

LvMoveTypeCatPowAccPP
1Double Kick On evolution
A double-kicking attack that strikes the foe twice.
FightingPhys3010030
1Double Kick
A double-kicking attack that strikes the foe twice.
FightingPhys3010030
1Jump Kick
A strong jumping kick. May miss and hurt the kicker.
FightingPhys1009510
1Meditate
Meditates in a peaceful fashion to raise Attack.
PsychicStat40
1Revenge
FightingPhys6010010
1Reversal
Inflicts more damage when the user's HP is down.
FightingPhys110015
1Rolling Kick
A kick delivered from a rapid spin. May flinch.
FightingPhys608515
5Meditate
Meditates in a peaceful fashion to raise Attack.
PsychicStat40
9Rolling Kick
A kick delivered from a rapid spin. May flinch.
FightingPhys608515
13Jump Kick
A strong jumping kick. May miss and hurt the kicker.
FightingPhys1009510
17Brick Break
Destroys barriers such as REFLECT and causes damage.
FightingPhys7510015
21Focus Energy
Focuses power to raise the critical-hit ratio.
NormalStat30
25Feint
NormalPhys3010010
29Sucker Punch
DarkPhys701005
33Mind Reader
Senses the foe's action to ensure the next move's hit.
NormalStat5
37Foresight
Negates the foe's efforts to heighten evasiveness.
NormalStat40
41Wide Guard
Evades wide-ranging attacks for one turn.
RockStat10
45Blaze Kick
A kick with a high critical- hit ratio. May cause a burn.
FirePhys8510010
49Endure
Endures any attack for 1 turn, leaving at least 1HP.
NormalStat10
54Aqua Step
Hits with light, fluid dance steps. Ups the user's Speed.
WaterPhys8010010
57High Jump Kick
A jumping knee kick. If it misses, the user is hurt.
FightingPhys1309010
61Reversal
Inflicts more damage when the user's HP is down.
FightingPhys110015
66Pyro Ball
Launches a fiery ball at the target. It may cause a burn.
FirePhys120905

* a legal move, just moved to level-up · ** new to this hack

TMs & HMs (29)

#Move · where to get itTypePow
TM01Focus Punch
Fighting150
TM08Bulk Up
Fighting
TM11Sunny Day
Fire
TM18Rain Dance
Water
TM26Earthquake
Ground100
TM31Brick Break
Fighting75
TM39Rock Tomb
Rock60
TM46Thief
Dark60
TM52Focus Blast
Fighting120
TM56Power-Up Punch
Fighting40
TM70Triple Axel
Ice20
TM71Stone Edge
Rock100
TM75Swords Dance
Normal
TM78Low Sweep
Fighting60
TM80Rock Slide
Rock75
TM84Poison Jab
Poison80
TM87Low Kick
Fighting1
TM96Bulldoze
Ground60
TM98Work Up
Normal
TM101Superpower
Fighting120
TM110Stomping Tantrum
Ground75
TM123Blaze Kick
Fire85
TM132Knock Off
Dark65
TM143Aura Sphere
Fighting80
TM156Close Combat
Fighting120
TM158Body Slam
Normal85
TM168Vacuum Wave
Fighting40
HM04Strength
Normal80
HM06Rock Smash
Fighting60