#150 · Pokémon Exceeded · unchanged from the official games
Mewtwo
PsychicPsychic Barrier
In Exceeded: It is not in any of this guide's encounter tables. Its type (Psychic) and base stats (total 680) are the same as in the official games. 22 of its 33 level-up moves are new compared with Pokémon Emerald, including Confuse Ray and Force Lightning.
Level-up moves 37
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Barrier Creates a barrier that sharply raises Defense. | Psychic | Stat | — | — | 30 |
| 1 | Confuse Ray A sinister ray that confuses the foe. | Ghost | Stat | — | 100 | 10 |
| 1 | Confusion A psychic attack that may cause confusion. | Psychic | Spec | 50 | 100 | 25 |
| 1 | Disable Psychically disables one of the foe's moves. | Normal | Stat | — | 100 | 20 |
| 1 | Force Lightning Emits a special lightning. Lowers foe's Attack. | Electric | Spec | 75 | 100 | 10 |
| 1 | Ki Explosion It does special damage that is boosted by target's Def. | Psychic | Phys | 50 | 95 | 10 |
| 1 | Laser Focus Guarantees the next move will be a critical hit. | Normal | Stat | — | — | 30 |
| 1 | Life Dew Scatters water to restore the HP of itself and allies. | Water | Stat | — | — | 5 |
| 1 | Psychic A powerful psychic attack that may lower Sp. Def. | Psychic | Spec | 90 | 100 | 10 |
| 1 | Psyshield Creates a shield of 1/2 of the user's maximum HP. | Psychic | Stat | — | — | 5 |
| 1 | Psywave Damage scales with user base Sp. Attack. | Psychic | Spec | 1 | 90 | 10 |
| 1 | Safeguard Prevents all status problems and reduces 25% all damage. | Normal | Stat | — | — | 25 |
| 1 | Swift Sprays star-shaped rays that never miss. | Normal | Spec | 60 | — | 20 |
| 1 | Teleport A psychic move for fleeing from battle instantly. | Psychic | Stat | — | — | 20 |
| 8 | AncientPower An attack that may raise all stats. | Rock | Spec | 60 | 100 | 5 |
| 14 | Swift Sprays star-shaped rays that never miss. | Normal | Spec | 60 | — | 20 |
| 22 | Psybeam Fires a peculiar ray that may confuse the foe. | Psychic | Spec | 75 | 100 | 10 |
| 27 | Psych Up Copies the foe's effect(s) and gives to the user. | Normal | Stat | — | — | 10 |
| 30 | Miracle Eye Negates evasion, Dark-type immunity. Ups Sp.Atk & Acc. | Psychic | Stat | — | — | 40 |
| 32 | Force Choke Psychically chokes to disable sound moves for a while. | Psychic | Spec | 80 | 100 | 15 |
| 34 | Psycho Cut Tears with psychic blades. High critical-hit ratio. | Psychic | Phys | 70 | 100 | 20 |
| 37 | Future Sight Heightens inner power to strike 2 turns later. | Psychic | Spec | 120 | 100 | 10 |
| 44 | Barrier Creates a barrier that sharply raises Defense. | Psychic | Stat | — | — | 30 |
| 52 | Guard Swap Swaps changes to Defense and Sp. Def with the foe. | Psychic | Stat | — | — | 10 |
| 52 | Power Swap Swaps changes to Attack and Sp. Atk with the foe. | Psychic | Stat | — | — | 10 |
| 58 | Mist Stops reduction of stats. Reduces foes accuracy. | Ice | Stat | — | — | 30 |
| 60 | Amnesia Forgets about something and sharply raises Sp. Def. | Psychic | Stat | — | — | 20 |
| 60 | Psychic A powerful psychic attack that may lower Sp. Def. | Psychic | Spec | 90 | 100 | 10 |
| 67 | Safeguard Prevents all status problems and reduces 25% all damage. | Normal | Stat | — | — | 25 |
| 68 | Recover Recovers up to half the user's maximum HP. | Normal | Stat | — | — | 5 |
| 71 | Aura Sphere Attacks with an aura blast that cannot be evaded. | Fighting | Spec | 80 | — | 20 |
| 77 | Brainstorm A rampage of 2 to 3 turns that confuses the user. | Psychic | Spec | 120 | 100 | 10 |
| 84 | Me First Executes the foe's attack with greater power. | Normal | Stat | 1 | — | 20 |
| 88 | Agility Relaxes the body to sharply boost Speed. | Psychic | Stat | — | — | 30 |
| 91 | Psystrike Attacks with a psychic wave that does physical damage. | Psychic | Spec | 100 | 100 | 10 |
| 99 | Calm Mind Raises Sp. Atk and Sp. Def by focusing the mind. | Psychic | Stat | — | — | 20 |
| 100 | Infinite Psyburn Releases immense power that affects foe's party. | Psychic | Spec | 150 | — | 5 |
* a legal move, just moved to level-up · ** new to this game
TMs & HMs 50
| # | Move · where to get it | Type | Pow |
|---|---|---|---|
| TM01 | Focus Punch Not handed out, sold or hidden anywhere in this game's own map data | Fighting | 150 |
| TM03 | Water Pulse Sootopolis City Gym — Gym 1F | Water | 60 |
| TM04 | Calm Mind Mossdeep City Gym | Psychic | — |
| TM06 | Toxic Not handed out, sold or hidden anywhere in this game's own map data | Poison | — |
| TM07 | Hail Not handed out, sold or hidden anywhere in this game's own map data | Ice | — |
| TM08 | Bulk Up Dewford Town Gym | Fighting | — |
| TM10 | Hidden Power Slateport City | Normal | 60 |
| TM11 | Sunny Day Not handed out, sold or hidden anywhere in this game's own map data | Fire | — |
| TM12 | Taunt Route 110 — Trick House End | Dark | — |
| TM13 | Ice Beam Mauville City — Game Corner | Ice | 95 |
| TM14 | Blizzard Lilycove City — Department Store 4F | Ice | 110 |
| TM15 | Hyper Beam Lilycove City — Department Store 4F | Normal | 150 |
| TM16 | Light Screen Lilycove City — Department Store 4F | Psychic | — |
| TM17 | Protect Lilycove City — Department Store 4F | Normal | — |
| TM18 | Rain Dance Not handed out, sold or hidden anywhere in this game's own map data | Water | — |
| TM20 | Safeguard Lilycove City — Department Store 4F | Normal | — |
| TM21 | Frustration Pacifidlog Town — House 2 | Normal | 1 |
| TM22 | SolarBeam Not handed out, sold or hidden anywhere in this game's own map data | Grass | 120 |
| TM23 | Iron Tail Not handed out, sold or hidden anywhere in this game's own map data | Steel | 100 |
| TM24 | Thunderbolt Mauville City — Game Corner | Electric | 95 |
| TM25 | Thunder Lilycove City — Department Store 4F | Electric | 110 |
| TM26 | Earthquake Not handed out, sold or hidden anywhere in this game's own map data | Ground | 100 |
| TM27 | Return Fallarbor Town — Cozmo's House | Normal | 1 |
| TM29 | Psychic Mauville City — Game Corner | Psychic | 90 |
| TM30 | Shadow Ball Not handed out, sold or hidden anywhere in this game's own map data | Ghost | 80 |
| TM31 | Brick Break Sootopolis City — House 1 | Fighting | 75 |
| TM32 | Double Team Mauville City — Game Corner | Normal | — |
| TM33 | Reflect Lilycove City — Department Store 4F | Psychic | — |
| TM34 | Shock Wave Mauville City Gym | Electric | 60 |
| TM35 | Flamethrower Mauville City — Game Corner | Fire | 95 |
| TM37 | Sandstorm Not handed out, sold or hidden anywhere in this game's own map data | Rock | — |
| TM38 | Fire Blast Lilycove City — Department Store 4F | Fire | 120 |
| TM39 | Rock Tomb Rustboro City Gym | Rock | 60 |
| TM40 | Aerial Ace Fortree City Gym | Flying | 60 |
| TM41 | Torment Slateport City — Battle Tent Lobby | Dark | — |
| TM42 | Facade Petalburg City Gym | Normal | 70 |
| TM43 | Secret Power Slateport City | Normal | 70 |
| TM44 | Rest Lilycove City — House 2 | Psychic | — |
| TM48 | Skill Swap Not handed out, sold or hidden anywhere in this game's own map data | Psychic | — |
| TM49 | Snatch SS Tidal Rooms | Dark | — |
| TM59 | Natural Gift Slateport City | Normal | 1 |
| TM60 | Tri Attack Not handed out, sold or hidden anywhere in this game's own map data | Normal | 30 |
| TM66 | Headbutt Petalburg Woods | Normal | 70 |
| TM67 | Zap Cannon Mauville City | Electric | 120 |
| TM68 | Chilling Water Not handed out, sold or hidden anywhere in this game's own map data | Water | 50 |
| TM69 | Stone Edge Not handed out, sold or hidden anywhere in this game's own map data | Rock | 100 |
| HM04 | Strength Route 112 | Fighting | 80 |
| HM05 | Flash Granite Cave — 1F | Normal | — |
| HM06 | Rock Smash Mauville City — House 1 | Fighting | 40 |
| HM08 | Dive Mossdeep City — Steven's House | Water | 80 |
Where to find Mewtwo
Not found in the wild — evolve or trade for it.
Other changes in this game
- Has 4 abilities at once: its one ordinary ability, plus 3 innates always on
- Innates (always active): Pressure, Levitate, Nullify
- What the innates do: Pressure — Raises foe's PP usage. · Levitate — Not hit by Ground attacks. · Nullify — Clears the field on entry.
- Ability: Psychic Barrier — Summons a psychic barrier.
- How its abilities arrive: Genetic Modified S, Levitate, Pressure (always on) from the start; Psychic Barrier at Lv 30; Psionic Dominance at Lv 40; Nullify at Lv 50; Blink at Lv 70
- Mega Evolves into Mewtwo (Mega X) holding the Mewtwonite X
- Tutor moves: Blaze Kick, Body Slam, Counter, Double Lariat, Double-Edge, Dream Eater, DynamicPunch, Endure, Fire Punch, Ice Punch, Icy Wind, Mega Kick, Mega Punch, Metronome, Mimic, Mud-Slap, Psych Up, Rock Slide, Seismic Toss, Signal Beam, Sleep Talk, Snore, Substitute, Swagger, Swift, Thunder Wave, ThunderPunch
- Egg groups: Undiscovered
- Catch rate 3