#150 · Pokémon FireRed & LeafGreen
Mewtwo
PsychicPressure
Level-up moves 11
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Confusion Has a chance to confuse the target. | Psychic | Spec | 50 | 100 | 25 |
| 1 | Disable Disables the target’s last used move for 1-8 turns. | Normal | Stat | — | 55 | 20 |
| 11 | Barrier Raises the user’s Defense by two stages. | Psychic | Stat | — | — | 30 |
| 22 | Mist Protects the user’s stats from being changed by enemy moves. | Ice | Stat | — | — | 30 |
| 33 | Swift Never misses. | Normal | Phys | 60 | — | 20 |
| 44 | Recover Heals the user by half its max HP. | Normal | Stat | — | — | 20 |
| 55 | Safeguard Protects the user’s field from major status ailments and confusion for five turns. | Normal | Stat | — | — | 25 |
| 66 | Psychic Has a chance to lower the target’s Special Defense by one stage. | Psychic | Spec | 90 | 100 | 10 |
| 77 | Psych Up Discards the user’s stat changes and copies the target’s. | Normal | Stat | — | — | 10 |
| 88 | Future Sight Hits the target two turns later. | Psychic | Spec | 80 | 90 | 15 |
| 99 | Amnesia Raises the user’s Special Defense by two stages. | Psychic | Stat | — | — | 20 |
* a legal move, just moved to level-up · ** new to this game
TMs & HMs 43
| # | Move · where to get it | Type | Pow |
|---|---|---|---|
| TM01 | Focus Punch Silph Co. — 5F | Fighting | 150 |
| TM03 | Water Pulse Cerulean City Gym | Water | 60 |
| TM04 | Calm Mind Saffron City Gym | Psychic | — |
| TM06 | Toxic Fuchsia City Gym | Poison | — |
| TM07 | Hail Victory Road — 2F | Ice | — |
| TM08 | Bulk Up Silph Co. — 7F | Fighting | — |
| TM10 | Hidden Power Location not compiled for this game yet | Normal | 1 |
| TM11 | Sunny Day Safari Zone — East | Fire | — |
| TM12 | Taunt Rocket Hideout — B2F | Dark | — |
| TM13 | Ice Beam Location not compiled for this game yet | Ice | 95 |
| TM14 | Blizzard Pokémon Mansion — B1F | Ice | 120 |
| TM15 | Hyper Beam Location not compiled for this game yet | Normal | 150 |
| TM16 | Light Screen Location not compiled for this game yet | Psychic | — |
| TM17 | Protect Power Plant | Normal | — |
| TM18 | Rain Dance Route 15 | Water | — |
| TM20 | Safeguard Location not compiled for this game yet | Normal | — |
| TM21 | Frustration Rocket Hideout — B3F | Normal | — |
| TM22 | Solar Beam Pokémon Mansion — B1F | Grass | 120 |
| TM23 | Iron Tail Location not compiled for this game yet | Steel | 100 |
| TM24 | Thunderbolt Location not compiled for this game yet | Electric | 95 |
| TM25 | Thunder Power Plant | Electric | 120 |
| TM26 | Earthquake Viridian City Gym | Ground | 100 |
| TM27 | Return Route 12 — North Entrance 2F | Normal | — |
| TM29 | Psychic Saffron City — Mr. Psychic's House | Psychic | 90 |
| TM30 | Shadow Ball Location not compiled for this game yet | Ghost | 80 |
| TM31 | Brick Break S.S. Anne — 1F Room 2 | Fighting | 75 |
| TM32 | Double Team Safari Zone — West | Normal | — |
| TM33 | Reflect Location not compiled for this game yet | Psychic | — |
| TM34 | Shock Wave Vermilion City Gym | Electric | 60 |
| TM35 | Flamethrower Location not compiled for this game yet | Fire | 95 |
| TM37 | Sandstorm Victory Road — 2F | Rock | — |
| TM38 | Fire Blast Cinnabar Island Gym | Fire | 120 |
| TM39 | Rock Tomb Pewter City Gym | Rock | 50 |
| TM40 | Aerial Ace Route 9 | Flying | 60 |
| TM41 | Torment Silph Co. — 4F | Dark | — |
| TM42 | Facade Memorial Pillar | Normal | 70 |
| TM43 | Secret Power Route 25 | Normal | 70 |
| TM44 | Rest S.S. Anne — B1F Room 2 | Psychic | — |
| TM48 | Skill Swap Route 12 | Psychic | — |
| TM49 | Snatch Rocket Hideout — B4F | Dark | — |
| HM04 | Strength Fuchsia City — Warden's House | Normal | 80 |
| HM05 | Flash Route 2 — East Building | Normal | — |
| HM06 | Rock Smash Ember Spa — Kindle Road | Fighting | 20 |
Where to find Mewtwo
| Area | Method | Level | |
|---|---|---|---|
| Cerulean Cave | Static encounter | 70 |
Other changes in this game
- Move tutor: Body Slam, Counter, Double-Edge, Dream Eater, Mega Kick, Mega Punch, Metronome, Mimic, Seismic Toss, Substitute, Thunder Wave