Mewtwo in Elite Redux
#150 · Psychic · see locations below
Psychic
Abilities
Mystic Power, Psychic Surge, Berserk DNA (hidden)
Base stats
Compared with the official games
Its stats, type and abilities match the official games — this hack leaves them alone. Its level-up moves and TM list may still differ; those are listed above.
Other changes in this hack
- Innates (always active): Psychic Mind, Pressure, Fatal Precision
- What the innates do: Psychic Mind — Boosts Psychic-type moves by 1.2x, or 1.5x when under 1/3 HP. · Pressure — Doubles foe's PP usage. Clears stat buffs on entry. · Fatal Precision — Super-effective moves never miss and always crit.
- Abilities you pick one of: Mystic Power — All moves gain the 1.5x power boost from STAB. · Psychic Surge — Casts Psychic Terrain on entry. Lasts 8 turns. · Berserk DNA — Sharply ups highest attacking stat but enrages on entry.
- Mega Evolves into Mewtwo (Mega X) holding the Mewtwonite X
- Mega Evolves into Mewtwo (Mega Y) holding the Mewtwonite Y
- Tutor moves: Agility, Aura Sphere, Black Magic, Bulk Up, Calm Mind, Charge Beam, Counter, Dark Pulse, Disable, Dragon Pulse, Endure, Energy Wave, Extrasensory, Feint, Fire Punch, Flamethrower, Flash, Focus Blast, Focus Punch, Force Palm, Foresight, Foul Play, Frustration, Giga Impact, Heal Block, Helping Hand, Hidden Power, Hyper Beam, Ice Beam, Ice Punch, Karate Chop, Light Screen, Low Kick, Metronome, Mind Break, Miracle Eye, Mirror Coat, Mist, Moonblast, Nasty Plot, One-Inch Punch, Oni Fist, Poison Jab, Power-Up Punch, Protect, Psychic, Psychic Terrain, Psyshock, Reflect, Refresh, Rest, Retaliate, Return, Safeguard, Secret Power, Seismic Toss, Shadow Ball, Sleep Talk, Substitute, Thunder Punch, Thunder Wave, Thunderbolt, Toxic, Trick Room, Zen Headbutt
- Egg groups: Undiscovered
- Height 2.0 m, weight 122.0 kg
Where to find Mewtwo
| Area | Method | Level | |
|---|---|---|---|
| Altering Cave B1F | Static Encounter | — |
Level-up moves
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Astral Hand Projects a fist to strike the foe. | Psychic | Phys | 85 | 100 | 15 |
| 1 | Barrier Forms the Psychic Terrain into a powerful barrier. | Psychic | Stat | — | — | 20 |
| 1 | Confusion A psychic attack that causes confusion. | Psychic | Spec | 50 | 100 | 20 |
| 1 | Kinesis Priority +1. Animates the foe's item, surprising them. | Psychic | Stat | — | 100 | 10 |
| 1 | Mind Reader Priority +4. Reads the opponent's mind to dodge their attack. | Psychic | Stat | — | — | 10 |
| 1 | Psywave Priority +1. Quick wave of psychic energy. Has +1 priority. | Psychic | Spec | 40 | 100 | 15 |
| 1 | Quash Suppresses distortions that let battlers move first. | Psychic | Stat | — | 100 | 5 |
| 1 | Recover Recovers up to half the user's maximum HP. | Normal | Stat | — | — | 5 |
| 17 | Me First Executes the foe's attack with greater power. | Normal | Stat | — | — | 20 |
| 17 | Meditate Meditates peacefully to raise Attack and SpDef. | Psychic | Stat | — | — | 20 |
| 17 | Snatch Priority +4. Steals the effects of the move the target uses next. | Dark | Stat | — | 100 | 10 |
| 17 | Telekinesis Makes the foe float. It is easier to hit for 3 turns. | Psychic | Stat | — | — | 15 |
| 17 | Teleport Priority -6. A psychic move for fleeing from battle instantly. | Psychic | Stat | — | — | 20 |
| 24 | After You Helps out the foe, letting it move next. | Normal | Stat | — | — | 15 |
| 24 | Coaching Properly coaches allies to up their Attack and Defense. | Fighting | Stat | — | — | 10 |
| 24 | Drain Punch A punch that absorbs over 30% of damage inflicted. | Fighting | Phys | 75 | 100 | 10 |
| 24 | Fling The effectiveness varies with the held item. | Dark | Phys | 90 | 100 | 10 |
| 24 | Instruct Orders the target to use its last move again. | Psychic | Stat | — | — | 15 |
| 24 | Swagger Enrages the foe, but also sharply raises Attack. | Normal | Stat | — | 85 | 15 |
| 37 | Drain Brain Lowers targets SpAtk. Heals that much HP. | Psychic | Stat | — | 100 | 10 |
| 37 | Fickle Beam Shoots a strange beam of light that might deal double damage. | Dragon | Spec | 80 | 100 | 5 |
| 37 | Grass Knot A snare attack that does more damage to heavier foes. | Grass | Spec | 1 | 100 | 20 |
| 37 | Scary Face Frightens with a scary face to sharply reduce Speed. | Normal | Stat | — | 100 | 10 |
| 37 | Signal Beam A strange beam attack that may confuse the foe. | Bug | Spec | 85 | 100 | 15 |
| 37 | Twin Beam Hits twice. | Psychic | Spec | 45 | 100 | 10 |
| 46 | Close Combat A strong attack but lowers the defensive stats. | Fighting | Phys | 120 | 100 | 5 |
| 46 | Cosmic Power Raises Defense and Sp. Def with a mystic power. | Psychic | Stat | — | — | 20 |
| 46 | Moonblast Attacks with the power of the moon. May lower SpAtk | Fairy | Spec | 90 | 100 | 15 |
| 46 | Psyshield Bash Deals damage. Raises Defense by 1 stage. | Psychic | Phys | 70 | 100 | 10 |
| 46 | Sucker Punch Priority +1. Strikes first if the foe is preparing an attack. | Dark | Phys | 70 | 100 | 5 |
| 51 | Amnesia Forgets about something and sharply raises Sp. Def. | Psychic | Stat | — | — | 20 |
| 51 | Future Sight Heightens inner power to strike 2 turns later. | Psychic | Spec | 120 | 100 | 10 |
| 51 | Gravity Gravity is intensified negating levitation. | Psychic | Stat | — | — | 5 |
| 51 | Magic Room Disables stones and passive DMG for 5 turns. | Psychic | Stat | — | — | 10 |
| 51 | Wonder Room Attack and SpAtk stats are swapped for 5 turns. | Psychic | Stat | — | — | 10 |
| 56 | Explosion Inflicts severe damage but makes the user faint. | Normal | Phys | 250 | 100 | 5 |
| 56 | Outburst Severe special damage but makes the user faint. | Normal | Spec | 250 | 100 | 5 |
| 56 | Psychokinetic Slam Deals damage. 33% recoil damage. | Psychic | Phys | 120 | 100 | 10 |
| 56 | Psystrike Special, but hits Defence. Attacks with a psychic wave that does physical damage. | Psychic | Spec | 100 | 100 | 10 |
* a legal move, just moved to level-up · ** new to this hack
TMs & HMs (0)
| # | Move · where to get it | Type | Pow |
|---|