#308 · Pokémon Exceeded · changed in this game
Medicham (Mega)
FightingPsychicPure Power, Pure Power
In Exceeded: Not in the wild: Mega Evolve Medicham holding the Medichamite. Fighting / Psychic type, base stats total 510.
Level-up moves 30
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 0 | Ki Explosion It does special damage that is boosted by target's Def. | Psychic | Phys | 50 | 95 | 10 |
| 1 | Bide Endures attack for 2 turns to retaliate double. | Normal | Phys | 1 | 100 | 10 |
| 1 | Confusion A psychic attack that may cause confusion. | Psychic | Spec | 50 | 100 | 25 |
| 1 | Detect Evades attack, but may fail if used in succession. | Fighting | Stat | — | — | 5 |
| 1 | Fire Punch A fiery punch that may burn the foe. | Fire | Phys | 75 | 100 | 15 |
| 1 | Force Lightning Emits a special lightning. Lowers foe's Attack. | Electric | Spec | 75 | 100 | 10 |
| 1 | Ice Punch An icy punch that may leave the foe with frostbite. | Ice | Phys | 75 | 100 | 15 |
| 1 | Ki Explosion It does special damage that is boosted by target's Def. | Psychic | Phys | 50 | 95 | 10 |
| 1 | Meditate Meditates to raise Attack, Sp. Attack and Sp. Defense. | Psychic | Stat | — | — | 10 |
| 1 | ThunderPunch An electrified punch that may paralyze the foe. | Electric | Phys | 75 | 100 | 15 |
| 1 | Zen Headbutt Hits with a strong head- butt. May cause flinching. | Psychic | Phys | 80 | 90 | 15 |
| 4 | Meditate Meditates to raise Attack, Sp. Attack and Sp. Defense. | Psychic | Stat | — | — | 10 |
| 7 | Confusion A psychic attack that may cause confusion. | Psychic | Spec | 50 | 100 | 25 |
| 10 | Detect Evades attack, but may fail if used in succession. | Fighting | Stat | — | — | 5 |
| 12 | Endure Endures any attack for 1 turn, leaving at least 1HP. | Normal | Stat | — | — | 10 |
| 17 | Hidden Power The effectiveness varies with the user. | Normal | Spec | 60 | 100 | 15 |
| 19 | Feint An attack that hits foes using moves like Protect. | Normal | Phys | 30 | 100 | 10 |
| 20 | Swagger Confuses the foe, but also sharply raises Attack. | Normal | Stat | — | 90 | 15 |
| 21 | Mind Reader Ensure the next move's hit and doubles the damage. | Normal | Stat | — | 100 | 5 |
| 24 | Calm Mind Raises Sp. Atk and Sp. Def by focusing the mind. | Psychic | Stat | — | — | 20 |
| 24 | Force Palm A shock wave attack that may paralyze the foe. | Fighting | Phys | 60 | 100 | 10 |
| 30 | High Jump Kick A jumping knee kick. If it misses, the user is hurt. | Fighting | Phys | 130 | 90 | 10 |
| 34 | Psych Up Copies the foe's effect(s) and gives to the user. | Normal | Stat | — | — | 10 |
| 37 | Acupressure The user sharply raises one of its stats. | Normal | Stat | — | — | 30 |
| 41 | Power Trick The user swaps its Attack and Defense stats. | Psychic | Stat | — | — | 10 |
| 47 | Reversal Inflicts more damage when the user's HP is down. | Fighting | Phys | 1 | 100 | 15 |
| 50 | Force Healing Recovers up to half the user's maximum HP. | Psychic | Stat | — | — | 5 |
| 53 | Counter Retaliates any physical hit with double the power. | Fighting | Phys | 1 | 100 | 20 |
| 54 | Recover Recovers up to half the user's maximum HP. | Normal | Stat | — | — | 5 |
| 61 | Axe Kick May miss and hurt the kicker. May cause confusion. | Fighting | Phys | 120 | 90 | 10 |
* a legal move, just moved to level-up · ** new to this game
TMs & HMs 0
| # | Move · where to get it | Type | Pow |
|---|
Where to find Medicham (Mega)
Not found in the wild — evolve or trade for it.
Other changes in this game
- Has 2 abilities at once: whichever of its 2 ordinary abilities it was born with, plus 1 innate always on
- Innates (always active): Telepathy
- What the innates do: Telepathy — Can't be damaged by an ally.
- Abilities you pick one of: Pure Power · Pure Power
- How its abilities arrive: Inner Focus, Telepathy from the start; Pure Power at Lv 10; Clear Minded at Lv 24; Spell Fist at Lv 30
- Egg groups: Human Like
- Catch rate 90