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Medicham (Mega)
#308 · Pokémon Exceeded · changed in this game

Medicham (Mega)

FightingPsychicPure Power, Pure Power

In Exceeded: Not in the wild: Mega Evolve Medicham holding the Medichamite. Fighting / Psychic type, base stats total 510.

Level-up moves 30

LvMoveTypeCatPowAccPP
0Ki Explosion
It does special damage that is boosted by target's Def.
PsychicPhys509510
1Bide
Endures attack for 2 turns to retaliate double.
NormalPhys110010
1Confusion
A psychic attack that may cause confusion.
PsychicSpec5010025
1Detect
Evades attack, but may fail if used in succession.
FightingStat——5
1Fire Punch
A fiery punch that may burn the foe.
FirePhys7510015
1Force Lightning
Emits a special lightning. Lowers foe's Attack.
ElectricSpec7510010
1Ice Punch
An icy punch that may leave the foe with frostbite.
IcePhys7510015
1Ki Explosion
It does special damage that is boosted by target's Def.
PsychicPhys509510
1Meditate
Meditates to raise Attack, Sp. Attack and Sp. Defense.
PsychicStat——10
1ThunderPunch
An electrified punch that may paralyze the foe.
ElectricPhys7510015
1Zen Headbutt
Hits with a strong head- butt. May cause flinching.
PsychicPhys809015
4Meditate
Meditates to raise Attack, Sp. Attack and Sp. Defense.
PsychicStat——10
7Confusion
A psychic attack that may cause confusion.
PsychicSpec5010025
10Detect
Evades attack, but may fail if used in succession.
FightingStat——5
12Endure
Endures any attack for 1 turn, leaving at least 1HP.
NormalStat——10
17Hidden Power
The effectiveness varies with the user.
NormalSpec6010015
19Feint
An attack that hits foes using moves like Protect.
NormalPhys3010010
20Swagger
Confuses the foe, but also sharply raises Attack.
NormalStat—9015
21Mind Reader
Ensure the next move's hit and doubles the damage.
NormalStat—1005
24Calm Mind
Raises Sp. Atk and Sp. Def by focusing the mind.
PsychicStat——20
24Force Palm
A shock wave attack that may paralyze the foe.
FightingPhys6010010
30High Jump Kick
A jumping knee kick. If it misses, the user is hurt.
FightingPhys1309010
34Psych Up
Copies the foe's effect(s) and gives to the user.
NormalStat——10
37Acupressure
The user sharply raises one of its stats.
NormalStat——30
41Power Trick
The user swaps its Attack and Defense stats.
PsychicStat——10
47Reversal
Inflicts more damage when the user's HP is down.
FightingPhys110015
50Force Healing
Recovers up to half the user's maximum HP.
PsychicStat——5
53Counter
Retaliates any physical hit with double the power.
FightingPhys110020
54Recover
Recovers up to half the user's maximum HP.
NormalStat——5
61Axe Kick
May miss and hurt the kicker. May cause confusion.
FightingPhys1209010

* a legal move, just moved to level-up · ** new to this game

TMs & HMs 0

#Move · where to get itTypePow

Where to find Medicham (Mega)

Not found in the wild — evolve or trade for it.

Other changes in this game

  • Has 2 abilities at once: whichever of its 2 ordinary abilities it was born with, plus 1 innate always on
  • Innates (always active): Telepathy
  • What the innates do: Telepathy — Can't be damaged by an ally.
  • Abilities you pick one of: Pure Power · Pure Power
  • How its abilities arrive: Inner Focus, Telepathy from the start; Pure Power at Lv 10; Clear Minded at Lv 24; Spell Fist at Lv 30
  • Egg groups: Human Like
  • Catch rate 90