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Medicham (Mega)

Medicham (Mega) in Pokémon Radical Red

#308 · Fighting / Psychic · see locations below

FightingPsychic

Abilities

Pure Power

Base stats

HP60
Attack100
Defense85
Sp. Attack80
Sp. Defense85
Speed100
Total510

Other changes in this hack

  • Egg moves: Fire Punch, Thunder Punch, Ice Punch, Foresight, Fake Out, Dynamic Punch, Power Swap, Guard Swap, Psycho Cut, Bullet Punch, Drain Punch, Secret Power, Quick Guard

Where to find Medicham (Mega)

Not found in the wild — evolve or trade for it.

Level-up moves

LvMoveTypeCatPowAccPP
1Confusion
A weak telekinetic attack that may also leave the foe confused.
PsychicSpec5010025
1Detect
Enables the user to evade all attacks. It may fail if used in succession.
FightingStat5
1Fake Out
An attack that hits first and causes flinching. Usable only on 1st turn.
NormalPhys401005
1Fire Punch
The foe is punched with a fiery fist. It may leave the foe with a burn.
FirePhys7510015
1Ice Punch
The foe is punched with an icy fist. It may leave the foe frostbitten.
IcePhys7510015
1Thunder Punch
The foe is punched with an electrified fist. It may leave the foe paralyzed.
ElectricPhys7510015
1Zen Headbutt On evolution
The user focuses and rams the foe. It may also make the foe flinch.
PsychicPhys8010015
1Zen Headbutt
The user focuses and rams the foe. It may also make the foe flinch.
PsychicPhys8010015
4Meditate
The user meditates to awaken its power and raise its Attack stat.
PsychicStat40
7Confusion
A weak telekinetic attack that may also leave the foe confused.
PsychicSpec5010025
9Detect
Enables the user to evade all attacks. It may fail if used in succession.
FightingStat5
11Rock Tomb
Boulders are hurled at the foe. It also lowers the foe's Speed if it hits.
RockPhys6010015
12Endure
The user endures any hit with 1 HP left. It may fail if used in succession.
NormalStat10
15Feint
An attack that hits a protected target. This also lifts the protection.
NormalPhys3010010
17Force Palm
The foe is attacked with a shock wave that may also leave it paralyzed.
FightingPhys6010010
20Bullet Punch
The user strikes with a tough punch that is certain to strike first.
SteelPhys4010030
23Calm Mind
The user focuses its mind to raise the Sp. Atk and Sp. Def stats.
PsychicStat20
25Mind Reader
The user predicts the foe's action to ensure its next attack hits.
NormalStat5
28High Jump Kick
A strong jumping knee kick. If it misses, the user is hurt.
FightingPhys1309010
31Psych Up
The user hypnotizes itself into copying any stat change made by the foe.
NormalStat10
36Power Trick
The user employs its psychic power to switch its Attack stat with its Defense stat.
PsychicStat10
42Reversal
An all-out attack that becomes more powerful the less HP the user has.
FightingPhys110015
47Recover
A self-healing move that restores HP by up to half of the user's maximum HP.
NormalStat5
53Counter
A retaliation move that counters any physical hit with double the damage.
FightingPhys110020

* legal move moved to level-up · ** new to this hack (not in the Legit build)

TMs & HMs (0)

#Move · where to get itTypePow

Open in the interactive guide