#310 · Pokémon Exceeded · changed in this game
Manectric (Mega)
ElectricIntimidate, Intimidate
In Exceeded: Not in the wild: Mega Evolve Manectric holding the Manectite. Electric type, base stats total 575.
Level-up moves 21
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Electric Terrain Electrifies the ground for 5 turns. Prevents sleep. | Electric | Stat | — | — | 10 |
| 1 | Fire Fang May cause flinching or leave the foe with a burn. | Fire | Phys | 65 | 95 | 15 |
| 1 | Howl Howls to raise the spirit and boosts Attack. | Normal | Stat | — | — | 40 |
| 1 | Leer Frightens the foe with a leer to lower Defense. | Normal | Stat | — | 100 | 30 |
| 1 | Tackle Charges the foe with a full- body tackle. | Normal | Phys | 35 | 95 | 35 |
| 1 | Thunder Wave A weak jolt of electricity that paralyzes the foe. | Electric | Stat | — | 100 | 20 |
| 4 | Thunder Wave A weak jolt of electricity that paralyzes the foe. | Electric | Stat | — | 100 | 20 |
| 7 | Leer Frightens the foe with a leer to lower Defense. | Normal | Stat | — | 100 | 30 |
| 10 | Howl Howls to raise the spirit and boosts Attack. | Normal | Stat | — | — | 40 |
| 13 | Quick Attack An extremely fast attack that always strikes first. | Normal | Phys | 40 | 100 | 30 |
| 16 | Shock Wave A fast and unavoidable electric attack. | Electric | Spec | 60 | — | 20 |
| 17 | Spark An electrified tackle that may paralyze the foe. | Electric | Phys | 65 | 100 | 20 |
| 21 | Odor Sleuth Negates the foe's evasion. Raises Attack and Accuracy. | Normal | Stat | — | 100 | 40 |
| 26 | Bite Bites with vicious fangs. May cause flinching. | Dark | Phys | 60 | 100 | 25 |
| 28 | Thunder Fang May cause flinching or leave the foe paralyzed. | Electric | Phys | 65 | 95 | 15 |
| 36 | Roar Makes the foe flee to end the battle. | Normal | Stat | — | 100 | 20 |
| 39 | Discharge Zaps the foes with electri- city. May paralyze them. | Electric | Spec | 80 | 100 | 15 |
| 49 | Charge Boost next electric move, S.Def and Speed. | Electric | Stat | — | — | 20 |
| 49 | Wild Charge An electrical tackle that also hurts the user. | Electric | Phys | 90 | 100 | 15 |
| 57 | Thunder A lightning attack that may cause paralysis. | Electric | Spec | 110 | 70 | 10 |
| 61 | Electric Terrain Electrifies the ground for 5 turns. Prevents sleep. | Electric | Stat | — | — | 10 |
* a legal move, just moved to level-up · ** new to this game
TMs & HMs 0
| # | Move · where to get it | Type | Pow |
|---|
Where to find Manectric (Mega)
Not found in the wild — evolve or trade for it.
Other changes in this game
- Has 4 abilities at once: whichever of its 2 ordinary abilities it was born with, plus 3 innates always on
- Innates (always active): Minus, Quick Charge, Friction Mane
- What the innates do: Minus — Syncs moves with Plus. · Quick Charge — Electric moves go first. · Friction Mane — Gains charge after moves.
- Abilities you pick one of: Intimidate — Lowers the foe's Attack. · Intimidate — Lowers the foe's Attack.
- How its abilities arrive: Intimidate, Minus from the start; Static at Lv 9; Lightning Rod at Lv 14; Quick Charge at Lv 21; Friction Mane at Lv 28; Thunderclouds at Lv 36; Afterimage at Lv 40
- Egg groups: Field
- Catch rate 45