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Manectric (Mega)
#310 · Pokémon Exceeded · changed in this game

Manectric (Mega)

ElectricIntimidate, Intimidate

In Exceeded: Not in the wild: Mega Evolve Manectric holding the Manectite. Electric type, base stats total 575.

Level-up moves 21

LvMoveTypeCatPowAccPP
1Electric Terrain
Electrifies the ground for 5 turns. Prevents sleep.
ElectricStat——10
1Fire Fang
May cause flinching or leave the foe with a burn.
FirePhys659515
1Howl
Howls to raise the spirit and boosts Attack.
NormalStat——40
1Leer
Frightens the foe with a leer to lower Defense.
NormalStat—10030
1Tackle
Charges the foe with a full- body tackle.
NormalPhys359535
1Thunder Wave
A weak jolt of electricity that paralyzes the foe.
ElectricStat—10020
4Thunder Wave
A weak jolt of electricity that paralyzes the foe.
ElectricStat—10020
7Leer
Frightens the foe with a leer to lower Defense.
NormalStat—10030
10Howl
Howls to raise the spirit and boosts Attack.
NormalStat——40
13Quick Attack
An extremely fast attack that always strikes first.
NormalPhys4010030
16Shock Wave
A fast and unavoidable electric attack.
ElectricSpec60—20
17Spark
An electrified tackle that may paralyze the foe.
ElectricPhys6510020
21Odor Sleuth
Negates the foe's evasion. Raises Attack and Accuracy.
NormalStat—10040
26Bite
Bites with vicious fangs. May cause flinching.
DarkPhys6010025
28Thunder Fang
May cause flinching or leave the foe paralyzed.
ElectricPhys659515
36Roar
Makes the foe flee to end the battle.
NormalStat—10020
39Discharge
Zaps the foes with electri- city. May paralyze them.
ElectricSpec8010015
49Charge
Boost next electric move, S.Def and Speed.
ElectricStat——20
49Wild Charge
An electrical tackle that also hurts the user.
ElectricPhys9010015
57Thunder
A lightning attack that may cause paralysis.
ElectricSpec1107010
61Electric Terrain
Electrifies the ground for 5 turns. Prevents sleep.
ElectricStat——10

* a legal move, just moved to level-up · ** new to this game

TMs & HMs 0

#Move · where to get itTypePow

Where to find Manectric (Mega)

Not found in the wild — evolve or trade for it.

Other changes in this game

  • Has 4 abilities at once: whichever of its 2 ordinary abilities it was born with, plus 3 innates always on
  • Innates (always active): Minus, Quick Charge, Friction Mane
  • What the innates do: Minus — Syncs moves with Plus. · Quick Charge — Electric moves go first. · Friction Mane — Gains charge after moves.
  • Abilities you pick one of: Intimidate — Lowers the foe's Attack. · Intimidate — Lowers the foe's Attack.
  • How its abilities arrive: Intimidate, Minus from the start; Static at Lv 9; Lightning Rod at Lv 14; Quick Charge at Lv 21; Friction Mane at Lv 28; Thunderclouds at Lv 36; Afterimage at Lv 40
  • Egg groups: Field
  • Catch rate 45