Medicham (Mega) in Unbound
#308 · Fighting / Psychic · see locations below
FightingPsychic
Abilities
Hugepower
Base stats
Compared with the official games
Against the base species it is built from:
- Stats Attack 60 → 100, Defense 75 → 85, Sp. Atk 60 → 80, Sp. Def 75 → 85, Speed 80 → 100 (total 410 → 510)
- Abilities gains Hugepower and loses Pure Power, Telepathy
Compared against present-day official data. The Fairy type and hidden abilities arrived after Pokémon FireRed, so a difference here can belong to the series rather than to this hack.
Where to find Medicham (Mega)
Not found in the wild — evolve or trade for it.
Level-up moves
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Zen Headbutt The user focuses and rams the foe. It may also make the foe flinch. | Psychic | Phys | 80 | 90 | 15 |
| 1 | Bide The user endures attacks for two turns, then strikes back double. | Normal | Phys | 1 | — | 10 |
| 1 | Confusion A weak telekinetic attack that may also leave the foe confused. | Psychic | Spec | 50 | 100 | 25 |
| 1 | Feint An attack that hits a protected target. This also lifts the protection. | Normal | Phys | 30 | 100 | 10 |
| 1 | Fire Punch The foe is punched with a fiery fist. It may leave the foe with a burn. | Fire | Phys | 75 | 100 | 15 |
| 1 | Ice Punch The foe is punched with an icy fist. It may leave the foe with frostbite. | Ice | Phys | 75 | 100 | 15 |
| 1 | Meditate The user meditates to awaken its power and raise its Attack stat. | Psychic | Stat | — | — | 40 |
| 1 | ThunderPunch The foe is punched with an electrified fist. It may leave the foe paralyzed. | Electric | Phys | 75 | 100 | 15 |
| 12 | Detect Enables the user to evade all attacks. It may fail if used in succession. | Fighting | Stat | — | — | 5 |
| 16 | Force Palm The foe is attacked with a shock wave that may also leave it paralyzed. | Fighting | Phys | 60 | 100 | 10 |
| 19 | Acupressure The user sharply raises one of its stats by pressing its stress points. | Normal | Stat | — | — | 30 |
| 23 | Hidden Power An attack that varies in type and intensity depending on the user. | Normal | Spec | 60 | 100 | 15 |
| 27 | Calm Mind The user focuses its mind to raise the Sp. Atk and Sp. Def stats. | Psychic | Stat | — | — | 20 |
| 30 | Drain Punch A harsh punch that absorbs half the damage it inflicted to restore HP. | Fighting | Phys | 75 | 100 | 10 |
| 34 | Psych Up The user hypnotizes itself into copying any stat change made by the foe. | Normal | Stat | — | — | 10 |
| 36 | Zen Headbutt The user focuses and rams the foe. It may also make the foe flinch. | Psychic | Phys | 80 | 90 | 15 |
| 37 | Endure The user endures any hit with 1 HP left. It may fail if used in succession. | Normal | Stat | — | — | 10 |
| 42 | Reversal An all-out attack that becomes more powerful the less HP the user has. | Fighting | Phys | 1 | 100 | 15 |
| 47 | Power Trick The user employs its psychic power to switch its Attack stat with its Defense stat. | Psychic | Stat | — | — | 10 |
| 51 | Recover A self-healing move that restores HP by up to half of the user's maximum HP. | Normal | Stat | — | — | 10 |
| 55 | Mind Reader The user predicts the foe's action to ensure its next attack hits. | Normal | Stat | — | — | 5 |
| 59 | Hi Jump Kick | Fighting | Phys | 130 | 90 | 10 |
| 64 | Counter A retaliation move that counters any physical hit with double the damage. | Fighting | Phys | 1 | 100 | 20 |
* a legal move, just moved to level-up · ** new to this hack
TMs & HMs (0)
| # | Move · where to get it | Type | Pow |
|---|