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Medicham (Mega)

Medicham (Mega) in Unbound

#308 · Fighting / Psychic · see locations below

FightingPsychic

Abilities

Hugepower

Base stats

HP60
Attack100
Defense85
Sp. Attack80
Sp. Defense85
Speed100
Total510

Compared with the official games

Against the base species it is built from:

  • Stats Attack 60 → 100, Defense 75 → 85, Sp. Atk 60 → 80, Sp. Def 75 → 85, Speed 80 → 100 (total 410 → 510)
  • Abilities gains Hugepower and loses Pure Power, Telepathy

Compared against present-day official data. The Fairy type and hidden abilities arrived after Pokémon FireRed, so a difference here can belong to the series rather than to this hack.

Where to find Medicham (Mega)

Not found in the wild — evolve or trade for it.

Level-up moves

LvMoveTypeCatPowAccPP
1Zen Headbutt
The user focuses and rams the foe. It may also make the foe flinch.
PsychicPhys809015
1Bide
The user endures attacks for two turns, then strikes back double.
NormalPhys110
1Confusion
A weak telekinetic attack that may also leave the foe confused.
PsychicSpec5010025
1Feint
An attack that hits a protected target. This also lifts the protection.
NormalPhys3010010
1Fire Punch
The foe is punched with a fiery fist. It may leave the foe with a burn.
FirePhys7510015
1Ice Punch
The foe is punched with an icy fist. It may leave the foe with frostbite.
IcePhys7510015
1Meditate
The user meditates to awaken its power and raise its Attack stat.
PsychicStat40
1ThunderPunch
The foe is punched with an electrified fist. It may leave the foe paralyzed.
ElectricPhys7510015
12Detect
Enables the user to evade all attacks. It may fail if used in succession.
FightingStat5
16Force Palm
The foe is attacked with a shock wave that may also leave it paralyzed.
FightingPhys6010010
19Acupressure
The user sharply raises one of its stats by pressing its stress points.
NormalStat30
23Hidden Power
An attack that varies in type and intensity depending on the user.
NormalSpec6010015
27Calm Mind
The user focuses its mind to raise the Sp. Atk and Sp. Def stats.
PsychicStat20
30Drain Punch
A harsh punch that absorbs half the damage it inflicted to restore HP.
FightingPhys7510010
34Psych Up
The user hypnotizes itself into copying any stat change made by the foe.
NormalStat10
36Zen Headbutt
The user focuses and rams the foe. It may also make the foe flinch.
PsychicPhys809015
37Endure
The user endures any hit with 1 HP left. It may fail if used in succession.
NormalStat10
42Reversal
An all-out attack that becomes more powerful the less HP the user has.
FightingPhys110015
47Power Trick
The user employs its psychic power to switch its Attack stat with its Defense stat.
PsychicStat10
51Recover
A self-healing move that restores HP by up to half of the user's maximum HP.
NormalStat10
55Mind Reader
The user predicts the foe's action to ensure its next attack hits.
NormalStat5
59Hi Jump Kick
FightingPhys1309010
64Counter
A retaliation move that counters any physical hit with double the damage.
FightingPhys110020

* a legal move, just moved to level-up · ** new to this hack

TMs & HMs (0)

#Move · where to get itTypePow

Open in the interactive guide