Medicham (Mega) in Elite Redux
#308 · Fighting / Psychic · see locations below
FightingPsychic
Abilities
Huge Power, Huge Power, Huge Power (hidden)
Base stats
Compared with the official games
Against the base species it is built from:
- Stats Attack 60 → 100, Defense 75 → 100, Sp. Atk 60 → 95, Sp. Def 75 → 85, Speed 80 → 110 (total 410 → 550)
Compared against present-day official data. The Fairy type and hidden abilities arrived after Pokémon Emerald, so a difference here can belong to the series rather than to this hack.
Other changes in this hack
- Innates (always active): Combat Specialist, Enlightened, Technician
- What the innates do: Combat Specialist — Boosts the power of punching and kicking moves by 1.3x. · Enlightened — Emanate + Inner Focus. · Technician — Moves with 60 BP or less get a 1.5x boost.
- Abilities you pick one of: Huge Power — Doubles own Attack stat. Boosts raw stat, not base stat. · Huge Power — Doubles own Attack stat. Boosts raw stat, not base stat. · Huge Power — Doubles own Attack stat. Boosts raw stat, not base stat.
- Tutor moves: Acrobatics, Attract, Aura Sphere, Counter, Endure, Energy Wave, Extrasensory, Feint, Fire Punch, Focus Blast, Focus Punch, Helping Hand, Hidden Power, Ice Punch, Light Screen, Low Sweep, Metronome, Miracle Eye, Power-Up Punch, Protect, Psychic, Psycho Cut, Psyshock, Reflect, Refresh, Rest, Retaliate, Return, Safeguard, Secret Power, Seismic Toss, Skill Swap, Sleep Talk, Substitute, Thunder Punch, Zen Headbutt
- Egg groups: Human Like
- Height 1.3 m, weight 31.5 kg
Where to find Medicham (Mega)
Not found in the wild — evolve or trade for it.
Level-up moves
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Detect Priority +4. Evades attack, but may fail if used in succession. | Fighting | Stat | — | — | 10 |
| 1 | Dizzy Punch A rhythmic punch that may confuse the foe. | Normal | Phys | 85 | 100 | 10 |
| 1 | Jump Kick A strong jumping kick. May miss and hurt the kicker. | Fighting | Phys | 100 | 95 | 10 |
| 1 | Meditate Meditates peacefully to raise Attack and SpDef. | Psychic | Stat | — | — | 20 |
| 1 | Tri Attack Attacks with whichever of Attack or Sp. Attack is higher. Fires three types of beams at the same time. | Normal | 90 | 100 | 15 | |
| 17 | Mat Block Priority +1. Evades damaging moves for one turn. | Fighting | Stat | — | — | 15 |
| 17 | Mind Reader Priority +4. Reads the opponent's mind to dodge their attack. | Psychic | Stat | — | — | 10 |
| 17 | Psych Up Copies the foe's effect(s) and gives to the user. | Normal | Stat | — | — | 10 |
| 17 | Psycho Shift Transfers status problems to the foe. | Psychic | Stat | — | 100 | 10 |
| 24 | Brick Break Destroys barriers such as Reflect and causes damage. | Fighting | Phys | 85 | 100 | 15 |
| 24 | Fake Out Priority +3. A 1st-turn, 1st-strike move that causes flinching. | Normal | Phys | 40 | 100 | 10 |
| 24 | Mega Kick An extremely powerful kick with intense force. | Normal | Phys | 95 | 100 | 15 |
| 37 | Heart Stamp A sudden blow after a cute act. May cause flinching. | Psychic | Phys | 80 | 100 | 15 |
| 37 | High Jump Kick A jumping knee kick. If it misses, the user is hurt. | Fighting | Phys | 130 | 90 | 10 |
| 37 | Kinesis Priority +1. Animates the foe's item, surprising them. | Psychic | Stat | — | 100 | 10 |
| 37 | Triple Axel A 3-kick attack that gets more powerful with each hit. | Ice | Phys | 20 | 90 | 10 |
| 46 | Confusion A psychic attack that causes confusion. | Psychic | Spec | 50 | 100 | 20 |
| 46 | Guard Swap Swaps Defense and Special Defense with the foe. | Psychic | Stat | — | — | 10 |
| 46 | Power Swap Swaps Attack and Special Attack with the foe. | Psychic | Stat | — | — | 10 |
| 46 | Psychokinetic Slam Deals damage. 33% recoil damage. | Psychic | Phys | 120 | 100 | 10 |
| 46 | Psystrike Special, but hits Defence. Attacks with a psychic wave that does physical damage. | Psychic | Spec | 100 | 100 | 10 |
| 51 | Double Hit Slams the foe with a tail etc. Strikes twice. | Normal | Phys | 45 | 100 | 10 |
| 51 | Double Kick A double-kicking attack that strikes the foe twice. | Fighting | Phys | 45 | 100 | 20 |
| 51 | Entrainment Makes the foe mimic the user, gaining its ability. | Normal | Stat | — | 100 | 15 |
| 51 | Whirling Strikes Hits 3 times. Each hit does more damage. | Flying | Phys | 20 | 90 | 10 |
* a legal move, just moved to level-up · ** new to this hack
TMs & HMs (0)
| # | Move · where to get it | Type | Pow |
|---|