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What Pokémon Exceeded changes

How the game plays differently from Pokémon Emerald, then every stat, type and ability it alters next to what the official games do.

How the game plays

Exceeded takes the one thing the official games only ever let a Pokémon have one of — an ability — and hands out up to four at a time. Every species keeps an ordinary ability slot, then stacks up to three permanent innates on top of it, so Lugia is Levitating, Pressuring and resisting Psychic all at once while still holding its own ability. 611 of the 1,478 Pokémon in this game run the full four. They do not all arrive at once either: a species has a schedule, picking its extra abilities up at set levels, and a few are taught by a tutor instead. Around that, beniboy has filled Hoenn with Pokémon from Generations 1 through 8, rewritten over a thousand abilities and moves, and reworked 236 of Emerald's own moves' numbers. The story runs on a different timeline, with Team Rocket in Hoenn alongside Aqua and Magma, a Kanto Elite Four member keeping a dojo in Dewford, Steven waiting in the Champion's room, and a handful of places Hoenn never had — a Draconid village behind Meteor Falls, the Ruins of Alph off Route 111, an Old Chateau in Petalburg Woods. You pick a difficulty before you start.

The main changes

  • Up to four abilities on one Pokémon: its ordinary ability plus up to three innates that are always switched on
  • Abilities arrive on a schedule — every species has its own list of which ability it picks up at which level, and 118 can be taught one more by a tutor
  • 1,478 Pokémon, drawing on Generations 1 through 8 plus this game's own forms; 393 of them are catchable in the wild
  • 1,019 named abilities, most of them this game's own inventions
  • 1,178 moves: 831 that Emerald never had, and 236 of Emerald's own with different type, power, accuracy or PP
  • Every move is physical or special on its own terms, rather than by its type the way Emerald decided it
  • Two trainer rosters — a normal one and a harder one — with 69 fights, including every Gym Leader and the Elite Four, fielding a completely different team on the harder setting
  • Wild tables that change between morning, day and night on 22 of the game's areas, plus a separate second table per area alongside the ordinary grass
  • An alternate-timeline story: Team Rocket operating in Hoenn next to Aqua and Magma, with their own hideout under Mauville's Game Corner
  • New places: a Draconid village behind Meteor Falls, the Ruins of Alph off Route 111, an Old Chateau in Petalburg Woods, a Magma Cave off Jagged Pass and four routes Hoenn never had

How the Pokémon change

Measured from the guide's own data, so it can't drift from the pages it links to.

Compared against present-day official data. The Fairy type and hidden abilities arrived after Pokémon Emerald, so a difference here can belong to the series rather than to this hack.

Evolution methods for all 500 species →

Base stat changes (5)

PokémonWhat changedTotal
PikachuPikachuHP 35→45, Attack 55→80, Defense 40→50, Sp. Atk 50→75, Sp. Def 50→60, Speed 90→120320→430
OnixOnixHP 35→75, Attack 45→65, Defense 160→180, Sp. Atk 30→55, Sp. Def 45→65385→510
PichuPichuHP 20→35, Attack 40→55, Defense 15→40, Sp. Atk 35→50, Sp. Def 35→50, Speed 60→90205→320
DeoxysDeoxysAttack 150→80, Defense 50→70, Sp. Atk 150→80, Sp. Def 50→70, Speed 150→80600→430
KleavorKleavorAttack 135→130, Sp. Def 70→75500→500

Type changes (60)

PokémonWasNow
ButterfreeButterfreeBug / FlyingBugPsychic
ArbokArbokPoisonPoisonDark
ZubatZubatPoison / FlyingPoisonDark
GolbatGolbatPoison / FlyingPoisonDark
RapidashRapidashFireFireFairy
OmanyteOmanyteRock / WaterWater
OmastarOmastarRock / WaterWater
KabutoKabutoRock / WaterBugWater
KabutopsKabutopsRock / WaterBugWater
AerodactylAerodactylRock / FlyingDragonFlying
HoothootHoothootNormal / FlyingPsychicFlying
NoctowlNoctowlNormal / FlyingPsychicFlying
CrobatCrobatPoison / FlyingPoisonDark
MisdreavusMisdreavusGhostGhostFairy
DelibirdDelibirdIce / FlyingIce
LugiaLugiaPsychic / FlyingWaterDragon
Ho-OhHo-OhFire / FlyingFireFairy
CelebiCelebiPsychic / GrassGrassFairy
BeautiflyBeautiflyBug / FlyingBugFairy
MasquerainMasquerainBug / FlyingBugWater
VolbeatVolbeatBugBugElectric
IllumiseIllumiseBugBugFairy
TrapinchTrapinchGroundGroundBug
VibravaVibravaGround / DragonGroundBug
FlygonFlygonGround / DragonGroundBug
LileepLileepRock / GrassWaterGrass
CradilyCradilyRock / GrassWaterGrass
AnorithAnorithRock / BugWaterBug
ArmaldoArmaldoRock / BugWaterBug
MiloticMiloticWaterWaterFairy
TropiusTropiusGrass / FlyingGrassDragon
HuntailHuntailWaterWaterDark
GorebyssGorebyssWaterWaterPsychic
RelicanthRelicanthWater / RockWater
GroudonGroudonGroundFireGround
CranidosCranidosRockDragonGround
RampardosRampardosRockDragonGround
ShieldonShieldonRock / SteelDragonSteel
BastiodonBastiodonRock / SteelDragonSteel
BurmyBurmyBugBugGrass
MismagiusMismagiusGhostGhostFairy
DrapionDrapionPoison / DarkPoisonBug
DwebbleDwebbleBug / RockWaterRock
CrustleCrustleBug / RockWaterRock
TirtougaTirtougaWater / RockWater
CarracostaCarracostaWater / RockWater
ArchenArchenRock / FlyingFlying
ArcheopsArcheopsRock / FlyingFlying
AxewAxewDragonBugDragon
FraxureFraxureDragonBugDragon
HaxorusHaxorusDragonBugDragon
ShelmetShelmetBugBugSteel
AccelgorAccelgorBugBugDark
DruddigonDruddigonDragonDragonRock
MeloettaMeloettaNormal / PsychicFairyPsychic
TyruntTyruntRock / DragonDragonDark
TyrantrumTyrantrumRock / DragonDragonDark
AmauraAmauraRock / IceDragonIce
AurorusAurorusRock / IceDragonIce
MiniorMiniorRock / FlyingRockPsychic