#368 · Pokémon Exceeded · changed in this game
Gorebyss
WaterPsychicAbyssal Voyager, Water Veil, Hydration (hidden)
In Exceeded: It is not in any of this guide's encounter tables. Its base stats (total 485) are the same as in the official games. It is Water / Psychic type here; the official games have it as Water. 7 of its 15 level-up moves are new compared with Pokémon Emerald, including Water Sport and Draining Kiss.
Level-up moves 16
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Confusion A psychic attack that may cause confusion. | Psychic | Spec | 50 | 100 | 25 |
| 1 | Whirlpool Traps and hurts the foe in a whirlpool for 2 to 5 turns. | Water | Spec | 80 | 85 | 10 |
| 5 | Water Sport The user becomes soaked to raise resistance to fire. | Water | Stat | — | 100 | 15 |
| 6 | Confusion A psychic attack that may cause confusion. | Psychic | Spec | 50 | 100 | 25 |
| 10 | Agility Relaxes the body to sharply boost Speed. | Psychic | Stat | — | — | 30 |
| 11 | Draining Kiss An attack that absorbs over half the damage inflicted. | Fairy | Spec | 50 | 100 | 10 |
| 15 | Water Pulse Attacks with ultrasonic waves. May confuse the foe. | Water | Spec | 60 | 100 | 20 |
| 19 | Amnesia Forgets about something and sharply raises Sp. Def. | Psychic | Stat | — | — | 20 |
| 21 | Aqua Ring Restores HP, cures burn and halves Electric-type damage. | Water | Stat | — | — | 20 |
| 25 | Captivate Makes the opposite gender sharply reduce its Sp. Atk. | Normal | Stat | — | 100 | 20 |
| 32 | Baton Pass Switches out the user while keeping effects in play. | Normal | Stat | — | — | 40 |
| 32 | Dive Dives underwater the first turn and strikes next turn. | Water | Phys | 80 | 100 | 10 |
| 38 | Psychic A powerful psychic attack that may lower Sp. Def. | Psychic | Spec | 90 | 100 | 10 |
| 43 | Aqua Tail The user swings its tail like a wave to attack. | Water | Phys | 90 | 100 | 10 |
| 45 | Coil Up to raise Atk, Def & Acc. Up next bite priority. | Poison | Stat | — | — | 20 |
| 50 | Hydro Pump Blasts water at high power to strike the foe. | Water | Spec | 110 | 80 | 5 |
* a legal move, just moved to level-up · ** new to this game
TMs & HMs 26
| # | Move · where to get it | Type | Pow |
|---|---|---|---|
| TM03 | Water Pulse Sootopolis City Gym — Gym 1F | Water | 60 |
| TM06 | Toxic Not handed out, sold or hidden anywhere in this game's own map data | Poison | — |
| TM07 | Hail Not handed out, sold or hidden anywhere in this game's own map data | Ice | — |
| TM10 | Hidden Power Slateport City | Normal | 60 |
| TM13 | Ice Beam Mauville City — Game Corner | Ice | 95 |
| TM14 | Blizzard Lilycove City — Department Store 4F | Ice | 110 |
| TM15 | Hyper Beam Lilycove City — Department Store 4F | Normal | 150 |
| TM17 | Protect Lilycove City — Department Store 4F | Normal | — |
| TM18 | Rain Dance Not handed out, sold or hidden anywhere in this game's own map data | Water | — |
| TM20 | Safeguard Lilycove City — Department Store 4F | Normal | — |
| TM21 | Frustration Pacifidlog Town — House 2 | Normal | 1 |
| TM27 | Return Fallarbor Town — Cozmo's House | Normal | 1 |
| TM29 | Psychic Mauville City — Game Corner | Psychic | 90 |
| TM30 | Shadow Ball Not handed out, sold or hidden anywhere in this game's own map data | Ghost | 80 |
| TM32 | Double Team Mauville City — Game Corner | Normal | — |
| TM42 | Facade Petalburg City Gym | Normal | 70 |
| TM43 | Secret Power Slateport City | Normal | 70 |
| TM44 | Rest Lilycove City — House 2 | Psychic | — |
| TM45 | Attract Verdanturf Town — Battle Tent Lobby | Normal | — |
| TM51 | Brine Dewford Town — House 2 | Water | 65 |
| TM59 | Natural Gift Slateport City | Normal | 1 |
| TM64 | Swamp Terrain Not handed out, sold or hidden anywhere in this game's own map data | Water | — |
| TM66 | Headbutt Petalburg Woods | Normal | 70 |
| HM03 | Surf Petalburg City — Wally's House | Water | 90 |
| HM07 | Waterfall Sootopolis City | Water | 80 |
| HM08 | Dive Mossdeep City — Steven's House | Water | 80 |
Where to find Gorebyss
Not found in the wild — evolve or trade for it.
Other changes in this game
- Has 4 abilities at once: whichever of its 3 ordinary abilities it was born with, plus 3 innates always on
- Innates (always active): Swift Swim, Adaptability, Serene Grace
- What the innates do: Swift Swim — Raises Speed on swamp terrain. · Adaptability — Boosts same type attacks. · Serene Grace — Promotes added effects.
- Abilities you pick one of: Abyssal Voyager — Dives on entry. · Water Veil · Hydration — Cures status in rain.
- Hidden ability: Hydration
- How its abilities arrive: Adaptability from the start; Swift Swim at Lv 9; Abyssal Voyager at Lv 14; Water Veil at Lv 22; Hydration at Lv 26; Serene Grace at Lv 28; Oceans Covenant at Lv 36; Deep Dweller at Lv 45
- Tutor moves: Body Slam, Double-Edge, Endure, Icy Wind, Mimic, Mud-Slap, Psych Up, Signal Beam, Sleep Talk, Snore, Substitute, Swagger, Swift, Water Ball
- Egg groups: Water 1
- Catch rate 60