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Trapinch
#328 · Pokémon Exceeded · changed in this game

Trapinch

GroundBugSand Plow, Arena Trap, Sheer Force (hidden)

In Exceeded: First found in Mirage Tower (Grass), and in 1 more area. Its base stats (total 290) are the same as in the official games. It is Ground / Bug type here; the official games have it as Ground. 12 of its 20 level-up moves are new compared with Pokémon Emerald, including Astonish and Bide.

Level-up moves 27

LvMoveTypeCatPowAccPP
1Astonish
An attack that may shock the foe into flinching.
GhostPhys3010015
1Bide
Endures attack for 2 turns to retaliate double.
NormalPhys110010
1Bite
Bites with vicious fangs. May cause flinching.
DarkPhys6010025
1Feint
An attack that hits foes using moves like Protect.
NormalPhys3010010
1Feint Attack
Draws the foe close, then strikes without fail.
DarkPhys60—20
1Fissure
Knocks down the foe's held item to prevent its use.
GroundPhys120705
1Sand Attack
Reduces the foe's accuracy by hurling sand in its face.
GroundStat—10015
1Superpower
Boosts strength sharply, but lowers abilities.
FightingPhys1201005
4Laser Focus
Guarantees the next move will be a critical hit.
NormalStat——30
7Sand Attack
Reduces the foe's accuracy by hurling sand in its face.
GroundStat—10015
8Bite
Bites with vicious fangs. May cause flinching.
DarkPhys6010025
9Mud-Slap
Can hit Flying foes. Reduce its accuracy.
GroundSpec2010010
13Feint Attack
Draws the foe close, then strikes without fail.
DarkPhys60—20
15Bulldoze
Stomps down on the ground. Lowers Speed.
GroundPhys6010020
16Sand Tomb
Traps and hurts the foe in quicksand for 2 to 5 turns.
GroundPhys808510
17Bide
Endures attack for 2 turns to retaliate double.
NormalPhys110010
18Rock Slide
Large boulders are hurled. May cause flinching.
RockPhys759010
28Crunch
Crunches with sharp fangs. May lower Defense.
DarkPhys8010015
28Dig
Digs underground the first turn and strikes next turn.
GroundPhys8010010
36Sandy Terrain
The ground become sandy for 5 turns. Lowers evasion.
GroundStat——10
40Sandstorm
Causes a sandstorm that rages for several turns.
RockStat——10
41Earth Power
Makes the ground erupt with power. May lower Sp. Def.
GroundSpec9010010
47Superpower
Boosts strength sharply, but lowers abilities.
FightingPhys1201005
49Earthquake
A powerful quake, but has no effect on flying foes.
GroundPhys10010010
50Hyper Beam
Powerful, but leaves the user immobile the next turn.
NormalSpec150905
54Feint
An attack that hits foes using moves like Protect.
NormalPhys3010010
62Fissure
Knocks down the foe's held item to prevent its use.
GroundPhys120705

* a legal move, just moved to level-up · ** new to this game

TMs & HMs 23

#Move · where to get itTypePow
TM06Toxic
Not handed out, sold or hidden anywhere in this game's own map data
Poison—
TM10Hidden Power
Slateport City
Normal60
TM11Sunny Day
Not handed out, sold or hidden anywhere in this game's own map data
Fire—
TM15Hyper Beam
Lilycove City — Department Store 4F
Normal150
TM17Protect
Lilycove City — Department Store 4F
Normal—
TM19Giga Drain
Route 123
Grass75
TM21Frustration
Pacifidlog Town — House 2
Normal1
TM22SolarBeam
Not handed out, sold or hidden anywhere in this game's own map data
Grass120
TM26Earthquake
Not handed out, sold or hidden anywhere in this game's own map data
Ground100
TM27Return
Fallarbor Town — Cozmo's House
Normal1
TM28Dig
Route 114 — Fossil Maniac's House
Ground80
TM32Double Team
Mauville City — Game Corner
Normal—
TM37Sandstorm
Not handed out, sold or hidden anywhere in this game's own map data
Rock—
TM39Rock Tomb
Rustboro City Gym
Rock60
TM42Facade
Petalburg City Gym
Normal70
TM43Secret Power
Slateport City
Normal70
TM44Rest
Lilycove City — House 2
Psychic—
TM45Attract
Verdanturf Town — Battle Tent Lobby
Normal—
TM59Natural Gift
Slateport City
Normal1
TM63Sandy Terrain
Not handed out, sold or hidden anywhere in this game's own map data
Ground—
TM66Headbutt
Petalburg Woods
Normal70
HM04Strength
Route 112
Fighting80
HM06Rock Smash
Mauville City — House 1
Fighting40

Where to find Trapinch

AreaMethodLevel
Mirage TowerGrass
Route 111Grass

Other changes in this game

  • Has 3 abilities at once: whichever of its 3 ordinary abilities it was born with, plus 2 innates always on
  • Innates (always active): Hyper Cutter, Subterranean
  • What the innates do: Hyper Cutter — Prevents Attack reduction. · Subterranean — Digs on entry.
  • Abilities you pick one of: Sand Plow — Ground moves may trap foes. · Arena Trap — Prevents fleeing. · Sheer Force — Trades effects for power.
  • Hidden ability: Sheer Force
  • How its abilities arrive: Hyper Cutter, Subterranean from the start; Arena Trap at Lv 9; Sand Plow at Lv 12; Sheer Force at Lv 18; Trap Territory at Lv 32
  • Evolves into Vibrava at level 35
  • Tutor moves: Body Slam, Double-Edge, Endure, Fury Cutter, Mimic, Mud-Slap, Rock Slide, Signal Beam, Sleep Talk, Snore, Substitute, Swagger
  • Egg moves: Bug Bite, Earth Power, Endure, Feint, First Impression, Flail, Focus Energy, Fury Cutter, Gust, Mud Shot, Quick Attack, Signal Beam
  • Egg groups: Bug / Dragon
  • Catch rate 255