#100 · HeartGold Generations · unchanged from the official games
Voltorb
ElectricSoundproof, Static, Aftermath (hidden)
In HeartGold Generations: First found in Route 38 (Grass (morning / day), Lv 13-16), and in 1 more area. Its type (Electric), base stats (total 330) and abilities are the same as in the official games. 3 of its 17 level-up moves are new compared with Pokémon HeartGold & SoulSilver, including Eerie Impulse and Electro Ball.
Level-up moves 17
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Charge The user boosts the power of the Electric move it uses next. It also raises the user’s Sp. Def stat. | Electric | Stat | — | — | 20 |
| 1 | Tackle A physical attack in which the user charges and slams into the foe with its whole body. | Normal | Phys | 40 | 100 | 35 |
| 4 | Sonic Boom The foe is hit with a destructive shock wave that always inflicts 20 HP damage. | Normal | Spec | — | 90 | 20 |
| 6 | Eerie Impulse --- | Electric | Stat | — | 100 | 15 |
| 9 | Spark The user throws an electrically charged tackle at the foe. It may also leave the target paralyzed. | Electric | Phys | 65 | 100 | 20 |
| 11 | Rollout The user continually rolls into the foe over five turns. It becomes stronger each time it hits. | Rock | Phys | 30 | 90 | 20 |
| 13 | Screech An earsplitting screech is emitted to sharply reduce the foe’s Defense stat. | Normal | Stat | — | 85 | 40 |
| 16 | Charge Beam The user fires a concentrated bundle of electricity. It may also raise the user’s Sp. Atk stat. | Electric | Spec | 50 | 90 | 10 |
| 20 | Swift Star-shaped rays are shot at the foe. This attack never misses. | Normal | Spec | 60 | — | 20 |
| 22 | Electro Ball The user hurls an electric orb. The faster the user is than the foe, the greater the damage. | Electric | Spec | — | 100 | 10 |
| 26 | Self-Destruct The user blows up to inflict damage on all Pokémon in battle. The user faints upon using this move. | Normal | Phys | 200 | 100 | 5 |
| 29 | Light Screen A wondrous wall of light is put up to suppress damage from special attacks for five turns. | Psychic | Stat | — | — | 30 |
| 34 | Magnet Rise The user levitates using electrically generated magnetism for five turns. | Electric | Stat | — | — | 10 |
| 37 | Discharge A flare of electricity is loosed to strike all Pokémon in battle. It may also cause paralysis. | Electric | Spec | 80 | 100 | 15 |
| 41 | Explosion The user explodes to inflict damage on all Pokémon in battle. The user faints upon using this move. | Normal | Phys | 250 | 100 | 5 |
| 46 | Gyro Ball The user tackles the foe with a high-speed spin. The slower the user, the greater the damage. | Steel | Phys | — | 100 | 5 |
| 48 | Mirror Coat A retaliation move that counters any special attack, inflicting double the damage taken. | Psychic | Spec | — | 100 | 20 |
* a legal move, just moved to level-up · ** new to this game
TMs & HMs 34
| # | Move · where to get it | Type | Pow |
|---|---|---|---|
| TM06 | Toxic | Poison | — |
| TM09 | Bullet Seed | Grass | 25 |
| TM10 | Hidden Power | Normal | 60 |
| TM12 | Taunt | Dark | — |
| TM16 | Light Screen | Psychic | — |
| TM17 | Protect | Normal | — |
| TM18 | Rain Dance | Water | — |
| TM19 | Giga Drain | Grass | 75 |
| TM21 | Frustration | Normal | — |
| TM22 | Solar Beam | Grass | 120 |
| TM24 | Thunderbolt | Electric | 90 |
| TM25 | Thunder | Electric | 110 |
| TM27 | Return | Normal | — |
| TM32 | Double Team | Normal | — |
| TM33 | Reflect | Psychic | — |
| TM34 | Shock Wave | Electric | 60 |
| TM41 | Torment | Dark | — |
| TM42 | Facade | Normal | 70 |
| TM43 | Secret Power | Normal | 70 |
| TM44 | Rest | Psychic | — |
| TM46 | Thief | Dark | 60 |
| TM53 | Energy Ball | Grass | 90 |
| TM57 | Charge Beam | Electric | 50 |
| TM58 | Endure | Normal | — |
| TM64 | Explosion | Normal | 250 |
| TM67 | Recycle | Normal | — |
| TM70 | Flash | Normal | — |
| TM73 | Thunder Wave | Electric | — |
| TM74 | Gyro Ball | Steel | — |
| TM82 | Sleep Talk | Normal | — |
| TM83 | Natural Gift | Normal | — |
| TM86 | Grass Knot | Grass | — |
| TM87 | Swagger | Normal | — |
| TM90 | Substitute | Normal | — |
Where to find Voltorb
| Area | Method | Level | |
|---|---|---|---|
| Route 38 | Grass (morning / day) | 13-16 | |
| Route 10 | Grass (day) | 15-18 | |
| Route 10 | Grass (day, Hoenn Sound) | 15-18 | |
| Route 10 | Grass (day, Sinnoh Sound) | 15-18 | |
| Route 10 | Grass (morning) | 15-18 | |
| Route 10 | Grass (morning, Hoenn Sound) | 15-18 | |
| Route 10 | Grass (morning, Sinnoh Sound) | 15-18 | |
| Route 10 | Grass (night) | 15-18 | |
| Route 10 | Grass (night, Hoenn Sound) | 15-18 | |
| Route 10 | Grass (night, Sinnoh Sound) | 15-18 |
Other changes in this game
- Evolves into Electrode — at level 30
- Tutor moves: Rollout, Snore, Signal Beam, Magnet Rise, Sucker Punch, Swift, Magic Coat, Headbutt