#100 · Pokémon Black & White
Voltorb
ElectricSoundproof, Static, Aftermath (hidden)
Level-up moves 15
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Charge Raises the user’s Special Defense by one stage. User’s Electric moves have doubled power next turn. | Electric | Stat | — | — | 20 |
| 5 | Tackle Inflicts regular damage with no additional effect. | Normal | Phys | 50 | 100 | 35 |
| 8 | Sonic Boom Inflicts 20 points of damage. | Normal | Spec | — | 90 | 20 |
| 12 | Spark Has a chance to paralyze the target. | Electric | Phys | 65 | 100 | 20 |
| 15 | Rollout Power doubles every turn this move is used in succession after the first, resetting after five turns. | Rock | Phys | 30 | 90 | 20 |
| 19 | Screech Lowers the target’s Defense by two stages. | Normal | Stat | — | 85 | 40 |
| 22 | Charge Beam Has a chance to raise the user’s Special Attack by one stage. | Electric | Spec | 50 | 90 | 10 |
| 26 | Light Screen Reduces damage from special attacks by 50% for five turns. | Psychic | Stat | — | — | 30 |
| 29 | Electro Ball Power is higher when the user has greater Speed than the target, up to a maximum of 150. | Electric | Spec | — | 100 | 10 |
| 33 | Selfdestruct User faints. | Normal | Phys | 200 | 100 | 5 |
| 36 | Swift Never misses. | Normal | Spec | 60 | — | 20 |
| 40 | Magnet Rise User is immune to Ground moves and effects for five turns. | Electric | Stat | — | — | 10 |
| 43 | Gyro Ball Power raises when the user has lower Speed, up to a maximum of 150. | Steel | Phys | — | 100 | 5 |
| 47 | Explosion User faints. | Normal | Phys | 250 | 100 | 5 |
| 50 | Mirror Coat Inflicts twice the damage the user received from the last special hit it took. | Psychic | Spec | — | 100 | 20 |
* a legal move, just moved to level-up · ** new to this game
TMs & HMs 25
| # | Move · where to get it | Type | Pow |
|---|---|---|---|
| TM06 | Toxic Location not compiled for this game yet | Poison | — |
| TM10 | Hidden Power Location not compiled for this game yet | Normal | 1 |
| TM12 | Taunt Location not compiled for this game yet | Dark | — |
| TM16 | Light Screen Location not compiled for this game yet | Psychic | — |
| TM17 | Protect Location not compiled for this game yet | Normal | — |
| TM18 | Rain Dance Location not compiled for this game yet | Water | — |
| TM21 | Frustration Location not compiled for this game yet | Normal | — |
| TM24 | Thunderbolt Location not compiled for this game yet | Electric | 95 |
| TM25 | Thunder Location not compiled for this game yet | Electric | 120 |
| TM27 | Return Location not compiled for this game yet | Normal | — |
| TM32 | Double Team Location not compiled for this game yet | Normal | — |
| TM41 | Torment Location not compiled for this game yet | Dark | — |
| TM42 | Facade Location not compiled for this game yet | Normal | 70 |
| TM44 | Rest Location not compiled for this game yet | Psychic | — |
| TM46 | Thief Location not compiled for this game yet | Dark | 40 |
| TM48 | Round Location not compiled for this game yet | Normal | 60 |
| TM57 | Charge Beam Location not compiled for this game yet | Electric | 50 |
| TM64 | Explosion Location not compiled for this game yet | Normal | 250 |
| TM70 | Flash Location not compiled for this game yet | Normal | — |
| TM72 | Volt Switch Location not compiled for this game yet | Electric | 70 |
| TM73 | Thunder Wave Location not compiled for this game yet | Electric | — |
| TM74 | Gyro Ball Location not compiled for this game yet | Steel | — |
| TM87 | Swagger Location not compiled for this game yet | Normal | — |
| TM90 | Substitute Location not compiled for this game yet | Normal | — |
| TM93 | Wild Charge Location not compiled for this game yet | Electric | 90 |
Where to find Voltorb
Not found in the wild — evolve or trade for it.