#100 · Pokémon Emerald Blitz · unchanged from the official games
Voltorb
ElectricSoundproof, Static, Aftermath (hidden)
In Emerald Blitz: First found in New Mauville (Grass, Lv 22-26). Its type (Electric), base stats (total 330) and abilities are the same as in the official games. 6 of its 16 level-up moves are new compared with Pokémon Emerald, including Eerie Impulse and Charge Beam.
Level-up moves 16
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Charge Charges power to boost the Electric move used next. | Electric | Stat | — | — | 20 |
| 4 | Sonic Boom Launches shock waves that always inflict 20 HP damage. | Normal | Spec | 1 | 90 | 20 |
| 6 | Eerie Impulse Exposes the foe to a pulse that sharply cuts Sp. Atk. | Electric | Stat | — | 100 | 15 |
| 9 | Spark An electrified tackle that may paralyze the foe. | Electric | Phys | 65 | 100 | 20 |
| 11 | Rollout An attack lasting 5 turns with rising intensity. | Rock | Phys | 30 | 90 | 20 |
| 13 | Screech Emits a screech to sharply reduce the foe's Defense. | Normal | Stat | — | 85 | 40 |
| 16 | Charge Beam Fires a beam of electricity. May raise Sp. Atk. | Electric | Spec | 50 | 90 | 10 |
| 20 | Swift Sprays star-shaped rays that never miss. | Normal | Spec | 60 | — | 20 |
| 22 | Electro Ball Hurls an orb that does more damage to slower foes. | Electric | Spec | 1 | 100 | 10 |
| 26 | Self-Destruct Inflicts severe damage but makes the user faint. | Normal | Phys | 200 | 100 | 5 |
| 29 | Light Screen Wall of light cuts special damage for 5 turns. | Psychic | Stat | — | — | 30 |
| 34 | Magnet Rise The user levitates with electromagnetism. | Electric | Stat | — | — | 10 |
| 37 | Discharge Zaps all other Pokémon with electricity. May paralyze. | Electric | Spec | 80 | 100 | 15 |
| 41 | Explosion Inflicts severe damage but makes the user faint. | Normal | Phys | 250 | 100 | 5 |
| 46 | Gyro Ball A high-speed spin that does more damage to faster foes. | Steel | Phys | 1 | 100 | 5 |
| 48 | Mirror Coat Counters the foe's special attack at double the power. | Psychic | Spec | 1 | 100 | 20 |
* a legal move, just moved to level-up · ** new to this game
TMs & HMs 11
| # | Move · where to get it | Type | Pow |
|---|---|---|---|
| TM12 | Taunt Slateport City, from the Outdoor Market's Power TM clerk, once you hold 1 badge | Dark | — |
| TM16 | Light Screen Slateport City, from the Outdoor Market's Power TM clerk, once you hold 4 badges | Psychic | — |
| TM17 | Protect Slateport City, from the Outdoor Market's Power TM clerk, once you hold 4 badges | Normal | — |
| TM18 | Rain Dance Slateport City, from the Outdoor Market's Power TM clerk, once you hold 4 badges | Water | — |
| TM24 | Thunderbolt Not sold by the Outdoor Market and not found on any map — not placed in the game | Electric | 90 |
| TM25 | Thunder Slateport City, from the Outdoor Market's Power TM clerk, once you hold 6 badges | Electric | 110 |
| TM33 | Reflect Slateport City, from the Outdoor Market's Power TM clerk, once you hold 4 badges | Psychic | — |
| TM34 | Shock Wave Mauville City Gym | Electric | 60 |
| TM42 | Facade Petalburg City Gym | Normal | 70 |
| TM44 | Rest Lilycove City | Psychic | — |
| TM46 | Thief SS Tidal Rooms | Dark | 60 |
Where to find Voltorb
| Area | Method | Level | |
|---|---|---|---|
| New Mauville | Grass | 22-26 |
Other changes in this game
- Evolves into Electrode at Level 30